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SpeedBreakerProject / speedbreaker

git clone https://github.com/SpeedBreakerProject/speedbreaker.git v0.1.7 · 2d ago

Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.

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Star history starts 2026-10-20; the chart appears after the second daily snapshot.

LanguageC++
LicenseGPL-3.0
Created2026-10-05 (15d ago)
Last push2d ago
Watchers1
OwnerOrganization

GitHub topics

Links

README excerpt
An unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): 
 a native port, not an emulator. 
 Play your own copy on Steam Deck, Steam Machine and Steam Frame (SteamOS), Linux and Mac, 
 and for iPhone and iPad, sideload the experimental IPA or build it yourself. 
 Download 
  · 
 Quick start 
  · 
 Website 
  · 
 Report a bug 
 What you see in a race, on a 21:9 ultrawide: a wider view, not a stretched one, with the HUD and the mirror where they belong. 
> [!IMPORTANT]
> **SpeedBreaker is an unofficial fan project by project(u). It is not affiliated with, endorsed
> by or sponsored by Electronic Arts Inc., the Need for Speed brand or Valve Corporation.**
>
> **No game files are included or distributed.** To play, you need your own legally obtained
> backup (a disc image) of your own Xbox 360 disc of *Need for Speed: Most Wanted* (2005). The
> in-app installer verifies it and installs it. Please don't ask for, or share, game files or
> disc images. See the full legal notice.
**Contents:** What it is · Highlights ·
Download · Quick start · How to update ·
Setup by platform ·
Controls · Settings · Tips ·
FAQ · What's next ·
For developers · Credits · License ·
Legal notice
## What is SpeedBreaker?
SpeedBreaker is an unofficial static recompilation of the Xbox 360 version of *Need for Speed:
Most Wanted* (2005): a native port, not an emulator. It runs as an ordinary app on your device
(see how it works).
It is built from the **Xbox 360 version** of the game, not the PC version: it runs the Xbox 360
release's own code, translated ahead of time, and it installs only from the Xbox 360 disc.
You bring the game: SpeedBreaker installs it from a backup of your own disc and checks every
file. Then you race, with things the Xbox 360 couldn't do: up to 4K, ultrawide and tall screens,
and a settings menu you can open mid-race.
## Highlights
- **Up to 4K.** The 3D scene renders at 1x, 1.5x, 2x or 3x the console's 720p (1.5x is 1080p,
 3x is 3840x2160). *Auto* picks a scale for your screen and device.
- **Ultrawide done right.** On 21:9 screens the view gets wider instead of stretched, and the
 HUD and the rear-view mirror stay in place. A 4:3 iPad, a 3:2 screen or the 16:10 screens of
 the Steam Deck and many Macs show more above and below instead, and fill the screen.
- **Up to 60 fps,** locked to your 60 Hz display. You can also pick a steady 30 at full game
 speed, or *Auto*, which drops to 30 only while a device is hot or can't hold 60.
- **The sun glare is back.** The low sun glows in open sky and fades behind buildings, as it did
 on the console.
- **The original look:** sunlit roads and shadows as on the console, the picture a real Xbox 360
 sends to a TV (the game's own display gamma), correct colours on Apple devices, proper car paint
 and mirror reflections, and distant textures that don't shimmer. Anti-aliasing, sharpening,
 FSR 1 upscaling, a Brightness setting and up to 16x anisotropic filtering are also availa