Early-stage PlayStation 4 emulator core for Windows, Linux, macOS and FreeBSD, written in C++.
Fast, native terminal emulator with platform-native UI and GPU acceleration, also available as the embeddable libghostty library.
Static recompiler that translates PlayStation 2 ELF binaries into C++ and provides a runtime to execute the generated code.
Runs a virtual iPhone on an Apple Silicon Mac using Apple's Virtualization.framework, for security research and debugging.
Runtime that runs macOS applications on Linux without a virtual machine, via a Mach-O loader and reimplemented Apple frameworks.
Static recompilation runtime libraries and analysis tools for translating PlayStation 3 binaries into native C/C++ executables.
Runs classic iPhone, iPod touch and iPad firmware (iPhone OS 1 to iOS 7) in an emulator on macOS.
Runs unmodified x86-64 Windows PC games on iPhones without a jailbreak, using FEX-Emu, Wine and DXMT inside one iOS app.
Work-in-progress decompilation of PokΓ©mon HeartGold and SoulSilver for the Nintendo DS, reconstructing the game's source code.
Open source video game library manager and launcher that unifies games from Steam, Epic, GOG, EA App, Battle.net and other sources.
Static recompilation of Majora's Mask into a native PC port, with Ocarina of Time support planned.
Static recompiler and runtime that converts Xbox 360 PowerPC code into portable C++ runnable on modern platforms.
Work-in-progress C++ decompilation of The Legend of Zelda: Breath of the Wild v1.5.0 for Nintendo Switch.
Static recompiler toolkit that translates original Xbox XBE game binaries into native C code buildable as Windows, Linux, or macOS executables.
An open-source, Alpha-stage operating system that aims for binary and driver compatibility with Windows NT-family applications.
Full system emulator and virtual machine host for iOS, macOS, and visionOS, built on QEMU.
A PC port of The Legend of Zelda: Ocarina of Time that runs on modern systems, built on a decompilation and a custom libultra-compatible library.
A teaching operating system: a re-implementation of Unix Version 6 in ANSI C for RISC-V multiprocessors, running on QEMU.
Runs iOS apps and games on Apple Silicon Macs, with keyboard, mouse, and controller input mapping.