JosefNemec / Playnite
git clone https://github.com/JosefNemec/Playnite.git
10.63 · 1d ago
🔥 on GitHub Trending today
Video game library manager with support for wide range of 3rd party libraries and game emulation support, providing one unified interface for your games.
+22
stars, 24h · #305
+98
stars, 7 days · #513
—
stars, 30 days
14k
★ total · +1% this week
697
forks · 649 open issues
Star history starts 2026-10-20; the chart appears after the second daily snapshot.
LanguageC#
LicenseMIT
Created2017-03-25 (9y ago)
Last push1d ago
Watchers135
OwnerUser
Seen on GitHub Trending
- 2026-10-20 — #6 daily in c# · +22 ★
- 2026-10-20 — #16 weekly in c# · +98 ★
GitHub topics
Links
- GitHub: github.com/JosefNemec/Playnite
- Homepage: https://playnite.link
- Releases · Issues · Hacker News mentions
README excerpt
# Playnite An open source video game library manager and launcher with support for 3rd party libraries like Steam, Epic, GOG, EA App, Battle.net and others. Includes game emulation support, providing one unified interface for your games. Screenshots are available at the Homepage *If you find Playnite useful please consider supporting the lead developer Josef Nemec on Patreon.* Features --------- See the Homepage for the list of features. Download --------- Grab the latest installer or portable package from the download page. Playnite will automatically notify you about a new version upon release. Requirements: Windows 10 or 11 FAQ, Known Issues, user manual --------- Can be found here Questions, issues etc. --------- If you find a bug please file an issue and if relevant (crashes, broken features) please attach a diagnostics package, which can be created from inside the "About Playnite..." submenu. Biggest community around Playnite currently gathers on our Discord server and Reddit. Privacy Statement --------- Playnite itself doesn't store any user information and you generally don't need to provide any information to import installed games. All game library data is stored locally on your PC. Account connection process depends on how a library plugin is implemented, but is usually done via official login web forms and only the web session cookies or tokens are stored, the same way when you login to those services via the web browser. Add-ons --------- Playnite can be extended with plugins (written in .NET languages), PowerShell scripts and user interface themes. See the extensions portal for more information about how to make these addons. Translations --------- We use Crowdin to manage localization, please join our project if you want to submit translations: https://crowdin.com/project/playnite Proofreading changes to original English strings can be submitted by creating pull request for LocSource.xaml file. Code Contributions --------- Pull requests are generally on pause because majority of code base is being rewritten for Playnite 11. Smaller "safe" changes for P10 might get accepted based on what they and if they come with test coverage. If you plan to work on bigger changes, please discuss it first in related issue or on Discord, thank you. Please ask in the related issue first before starting implementing something to make sure that nobody else is already working on it. If an issue doesn't exist for your feature/bug fix, create one first. Regarding code styling, there are only a few major rules: - private fields and properties should use camelCase (without underscore) - all methods (private and public) should use PascalCase - use spaces instead of tabs with 4 spaces width - add empty line between code block end `}` and additional expression - always encapsulate the code body after *if, for, foreach, while* etc. with curly braces: [code] instead of [code] Branches --------- * `master` - default branch representing state of currently re