Tool that automatically ports PS5 executables to run natively on Linux and Windows, with a macOS-capable relinker build.
Claude Code plugin that drives the Unreal Editor over MCP, exposing hundreds of tools across 30+ toolsets via ToolsetRegistry.
A Windows and Linux launcher that downloads, installs, and runs apps from GitHub and GitLab releases, with a personal library and tag filters.
A set of 49 Claude Code subagents and 74 slash-command workflows that structure an AI session into a game dev studio with defined roles.
A curated list of open-source video games and open-source remakes of commercial games, grouped by genre.
Early-stage PlayStation 4 emulator core for Windows, Linux, macOS and FreeBSD, written in C++.
Android app that runs PC games from your Steam, Epic, GOG and Amazon libraries natively on a phone, with cloud saves.
A C library for videogame programming with 2D/3D graphics, input, audio, and windowing across desktop, mobile, web, and embedded platforms.
A community-maintained, alphabetized list of video game decompilation projects gathered from across the internet.
A C# desktop launcher that downloads, updates, and runs applications distributed through GitHub Releases, configured via an apps.json file.
Fork of Paper, the Minecraft server, that ticks independent chunk regions in parallel on a thread pool.
Static recompilation runtime libraries and analysis tools for translating PlayStation 3 binaries into native C/C++ executables.
Runs unmodified x86-64 Windows PC games on iPhones without a jailbreak, using FEX-Emu, Wine and DXMT inside one iOS app.
A mod loader and C++ modding SDK for Geometry Dash that provides hooks, UI, and tooling for building mods.
Self-hosted game streaming host that serves games to Moonlight clients with hardware or software encoding.
Open source video game library manager and launcher that unifies games from Steam, Epic, GOG, EA App, Battle.net and other sources.
Windows WPF desktop client for managing Steam manifest and stplug-in lua configurations, depot pinning, and unlocker modes.
Static recompilation of Majora's Mask into a native PC port, with Ocarina of Time support planned.
Work-in-progress C++ decompilation of The Legend of Zelda: Breath of the Wild v1.5.0 for Nintendo Switch.
Static recompiler toolkit that translates original Xbox XBE game binaries into native C code buildable as Windows, Linux, or macOS executables.
Open-source pixel art editor for creating sprites, tilemaps, and frame-based animations, built with Godot.
Windows tool for viewing and editing NVIDIA driver profiles and hidden driver settings via the NVIDIA Driver Settings API.
A data-driven, ECS-based game engine written in Rust, supporting both 2D and 3D games.
Desktop app for downloading and organizing single-player game trainers and Cheat Engine tables from multiple community sources.
Open source server powering lichess.org, a free, ad-free online chess platform with realtime games, analysis, and tournaments.
Custom firmware for the Nintendo Switch that replaces and modifies several layers of the console's boot and system software.
Open-source real-time strategy engine that runs early Westwood classics like Command & Conquer: Red Alert on modern systems.
A Minecraft server written in Rust, supporting Java and Bedrock editions with a plugin API.
A PC port of The Legend of Zelda: Ocarina of Time that runs on modern systems, built on a decompilation and a custom libultra-compatible library.
Cross-platform C library for low-level access to graphics, input, audio, and windowing, used to build games and multimedia software.
Work-in-progress tool that reverses Unity's IL2CPP build output back into managed .NET DLLs.
GUI application that extracts and converts assets from Unity game files into the native Unity engine format for analysis.
Runs iOS apps and games on Apple Silicon Macs, with keyboard, mouse, and controller input mapping.