Tool that automatically ports PS5 executables to run natively on Linux and Windows, with a macOS-capable relinker build.
A C library for videogame programming with 2D/3D graphics, input, audio, and windowing across desktop, mobile, web, and embedded platforms.
Windows tool for downloading, managing, and swapping DLSS, FSR, and XeSS DLL files in installed games.
JavaScript library for creating and rendering 3D scenes in the browser via WebGL and WebGPU renderers.
Static recompilation of Majora's Mask into a native PC port, with Ocarina of Time support planned.
A data-driven, ECS-based game engine written in Rust, supporting both 2D and 3D games.
Desktop and CLI tool that trains 3D Gaussian Splatting models from photos or video, then exports splats and textured meshes, using Vulkan compute.
Cross-platform C library for low-level access to graphics, input, audio, and windowing, used to build games and multimedia software.