Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.
Static recompiler that translates PlayStation 2 ELF binaries into C++ and provides a runtime to execute the generated code.
Native Windows port of Pokémon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.
A playable preview of Forza Horizon static recompilation
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, Steam Deck ready. Bring your own copy of the game.
Unofficial PC port of the Xbox 360 version of Army of Two (2008). Online co-op supported.
Play The Return of the King (PC and Xbox) and The Two Towers (Xbox) on a modern PC
Eternal Darkness: Sanity's Requiem static recompilation (DolRecomp + GXRuntime) for Mac, Windows and Linux / Steam Deck. Bring your own disc.
Naruto Shippuden: Ultimate Ninja Storm Generations (Xbox 360) rodando nativamente no Android e no PC: recompilação estática, sem emulador de CPU.
Def Jam: Fight for NY PC port — static recompilation of the original Xbox game for native Windows and macOS (Direct3D 11 / Vulkan). Bring your own game dump.
Unofficial native Windows port of ARMORED CORE for Answer (PS3), built from your own copy of the game. Part of Project Glintburn.
Super Street Fighter II Turbo HD Remix native PC port via static recompilation, with TRG launcher, local achievements and experimental Linux support
Static recompilation of a PSP game into a native executable. Vulkan and SDL3. Bring your own copy of the game.
Dragon Ball Z: Burst Limit Recompiled - native PC port via ReXGlue static recompilation
Gears of War 2 native PC port: the Xbox 360 game statically recompiled to x64 (not an emulator). 1440p/4K, FSR, 4K texture packs, keyboard & mouse, Android in progress. Bring your own copy.
Estacado: a native PC recompilation of The Darkness (Xbox 360). Unofficial fan port; bring your own copy of the game.
Unofficial native Windows port of ARMORED CORE 4 (PS3), built from your own copy of the game. Part of Project Glintburn.
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Soulcalibur II HD native recompilation
Native PC port of God of War (PS2) via static recompilation with PS2Recomp
Native PC port of Killzone (PS2) via static recompilation. Mouse and keyboard, 120+ fps, upscaling. Bring your own disc.
Native Windows PC recompilation of the unreleased GoldenEye 007 Xbox 360/XBLA remaster using ReXGlue. Requires your own copy.
Unofficial native PC ports of God of War: Chains of Olympus and Ghost of Sparta (PSP) by static recompilation. Bring your own disc.
Forza Horizon (Xbox 360) natively on PC, rebuilt around the modern Horizon experience: shared online free roam, leaderboards and rivals, 120/144 fps, and a self-hostable online server.
CPS-2 Recomp: unofficial native PC ports of Capcom CPS-2 arcade games (Street Fighter Alpha 2, Super Puzzle Fighter II Turbo, Vampire Savior) via static recompilation, with training modes, in one launcher: macOS, Linux, Steam Deck, Windows. Requires your own ROM sets. Beta.
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
Wind Waker HD (Wii U) static recompilation for Nintendo Switch, deko3d renderer. Requires your own game dump.
Experimental static recompilation of Forza Motorsport 4 using ReXGlue. No game files included.
Wet [Xbox360] game static recompilation project based on RexGlue-SDK
Unofficial Windows version of WWE All Stars (Xbox 360), recompiled with ReXGlue. Bring your own disc image.
PSP games in the browser, static recompilation to WebAssembly, an HLE kernel and a WebGL2 renderer
A static recompilation of Condemned 2: Bloodshot done with RexGlue.
Native Windows port of Dead or Alive Xtreme Beach Volleyball (Xbox), built by static recompilation with a hand-written runtime. Requires your own copy of the game.
Unofficial native PC port of WWE SmackDown vs. Raw 2011 (Xbox 360). Bring your own disc.
Native PC port of the Xbox 360 XBLA game Dead Rising 2: Case Zero, by static recompilation. Windows and Linux, Vulkan, keyboard/mouse and controller. You supply your own copy of the game.
Native PC port of the Xbox 360 XBLA game Dead Rising 2: Case West, by static recompilation. Windows and Linux, Vulkan, keyboard/mouse and controller. You supply your own copy of the game.
Army of Two (Army of 2) 2008 [Xbox360] game static recompilation project based on RexGlue-SDK
Unofficial Windows recompilation of Spider-Man: Edge of Time with PC controls, settings, localization, achievements and mod support.
Static recompilation of Command & Conquer: Red Alert 2 / Yuri's Revenge (Westwood, 2000-01) to native C, with the remaster the engine never got: a D3D11 presenter, 720p to 4K, HD voxel units. Built on pcrecomp.
Virtua Fighter 2 (Sega Model 2, 1994) for Mac, Windows and Steam Deck: the arcade's i960 program recompiled to native code, up to 6x, widescreen, smooth 120 fps. Bring your own vf2.zip.
Virtua Fighter (Sega Model 1, 1993) statically recompiled for Mac, Windows and Steam Deck: up to 6x, widescreen, smooth 120 fps. Bring your own vf.zip.
Geometry Wars: Retro Evolved 2 native PC port via static recompilation, with TRG launcher, high frame rates, local achievements and offline leaderboards
Static recompilation of the Sega 32X game Knuckles' Chaotix into native C++ (Windows/Linux/macOS/Android), with true widescreen. Bring your own ROM; no game data included.
Static recompiler for Nintendo 3DS games, from ARM to C
Ultimate Mortal Kombat 3 (iOS, EA Mobile 2011), fully decompiled: all 2,572 game functions are readable C, checked against a static ARM-to-C recompiler. Native port in progress: menus, sound and saves run; fight data tables extracted from your copy and verified; not playable yet. No game assets - bring your own copy.
The Binding of Isaac: Repentance+ recompiled to WebAssembly, playable in the browser.
Windows x64 static-recompilation port of US Gran Turismo 2 Simulation and Arcade discs
A native Sonic Adventure 2 port by static recompilation for Linux, Windows, and Android. Experimental source preview.
Static recompilation of Yu-Gi-Oh! Forbidden Memories (PS1) into a native executable - with a live duel-rank meter, a fusion assistant, adjustable card drops and a cheat menu. Bring your own disc.
Halo: Combat Evolved on iPhone, iPad and Mac. The Xbox edition with online matches of up to 128 players and the original campaign, plus Halo Custom Edition with its community servers. Bring your own game and build it on your Mac.
Native Windows, Linux and macOS port of Pokémon Snap (N64) by static recompilation. Plays like the cartridge by default; every enhancement is opt-in. Bring your own dump; no game data is included.
OpenTricky is an unofficial PC port of SSX Tricky, made by static recompilation. Bring your own disc.
A Static recompilation of Ace Combat 5 with native rendering
A fully playable, work-in-progress native Sonic Adventure port for Windows, Linux and Steam Deck. Powered by KatanaRecomp.
PSX recompilation of Bloody Roar II (SLES-01722 EU / SCUS-94424 USA). Anti-copyright: bring your own disc. Dual-region builds, from-scratch widescreen + curated mods.
Native C++ recompilation of The Binding of Isaac (Flash) — 60 fps, 1080p, Windows/Linux/Switch. Requires the original game from Steam
Perfect Dark Zero [Xbox360] game static recompilation project based on RexGlue-SDK
Native PC port of Tony Hawk's Project 8 (Xbox 360) by static recompilation.
Matching decompilation of Ridge Racer (PlayStation, Namco, 1994, SLPS-00001), and a static recompilation that boots and plays natively on Linux and Windows. No game data here — bring your own disc.
Crackdown native PC port via static recompilation, with high frame rates, 4K rendering, ultrawide support, offline achievements, language selection, TRG launcher, and experimental Linux/Steam Deck support