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saulob / ssf2t-hd-remix-recompiled

git clone https://github.com/saulob/ssf2t-hd-remix-recompiled.git v0.1.0 · 2d ago

Super Street Fighter II Turbo HD Remix native PC port via static recompilation, with TRG launcher, local achievements and experimental Linux support

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Star history starts 2026-10-20; the chart appears after the second daily snapshot.

LanguageC++
LicenseGPL-2.0
Created2026-10-18 (2d ago)
Last push1d ago
Watchers3
OwnerUser

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README excerpt
# Super Street Fighter II Turbo HD Remix - PC Port
### Super Street Fighter II Turbo HD Remix for Xbox Live Arcade, running natively on Windows, and experimentally on Linux and Steam Deck, through static recompilation, with the TRG launcher and modern PC options
 The original Xbox 360 game code, statically recompiled to native PC code with the ReXGlue SDK . No game files included : bring your own Super Street Fighter II Turbo HD Remix Xbox Live Arcade package. 
## Features
- **Native static recompilation**: the game's own code, not an emulator. Windows, plus an experimental Linux AppImage.
- **TRG launcher** with a game package installer, display and graphics options, and an Achievements page.
- **Display**: Windowed or Borderless Fullscreen (**F11**), window size, monitor and VSync. Per-monitor high-DPI support, and the game window opens where and how large you chose.
- **Presentation**: Letterbox keeps the picture's proportions, Stretch fills the window. Aspect ratios 16:9, 16:10, 21:9, 32:9, 4:3 and 5:4.
- **Render resolution and Internal render resolution**: Render resolution (1x to 4x) sets the target resolution of the picture. Internal render resolution (100% Native, 75% Performance, 50% Low-end) lowers the resolution the GPU draws at before the picture is scaled up, trading sharpness for performance. Both are separate from the Window size.
- **Graphics card selection**: Automatic (recommended) or a specific compatible GPU.
- **Anti-aliasing, multisampling and texture filtering** choices.
- **Language**: English, French, German, Italian or Spanish.
- **Local saves**: the game saves and loads as on the console.
- **Offline achievements**: the game's 12 achievements (200G) are kept on this PC, listed with **F7**, in the game's own Achievements menu item and in the launcher. There is no Xbox Live connection, and the four achievements that need online ranked matches cannot be earned.
- **Xbox controller support** with no setup, and keyboard play as an Xbox 360 controller.
- **In-game frame counter** (**F2**) and optional frame rate or render resolution in the window title.
- **Portable user data**: saves, settings and achievements are in a `user_data` folder beside the program.
The game runs at its original speed of 60 updates per second. Online play is not supported.
## What you need
- **Windows:** Windows 10 or 11, 64-bit, and a DirectX 12 graphics card, with the latest Microsoft Visual C++ 2015-2022 Redistributable (x64). Most PCs have it.
- **Linux / Steam Deck (experimental):** 64-bit x86 with glibc 2.31 or newer and a Vulkan driver. Steam Deck support is experimental and has not yet been validated on hardware. See docs/linux.md.
- **Your own Super Street Fighter II Turbo HD Remix Xbox Live Arcade package**, this exact game version:
| | |
| --- | --- |
| Game | Super Street Fighter II Turbo HD Remix, Xbox Live Arcade |
| Title ID | `584108A4` |
| Content type | `000D0000` (Xbox Live Arcade), STFS `LIVE` package |
| Media ID | `37B7D7D3` |