Xbox 360 Recompilation Runtime and Toolkit
Unofficial PC port of the Xbox 360 version of Army of Two (2008). Online co-op supported.
Super Street Fighter II Turbo HD Remix native PC port via static recompilation, with TRG launcher, local achievements and experimental Linux support
Gears of War 2 native PC port: the Xbox 360 game statically recompiled to x64 (not an emulator). 1440p/4K, FSR, 4K texture packs, keyboard & mouse, Android in progress. Bring your own copy.
A playable preview of Forza Horizon static recompilation
Xbox 360 to PC port of Dante's Inferno using ReXGlue (static recompilation)
Forza Horizon (Xbox 360) natively on PC, rebuilt around the modern Horizon experience: shared online free roam, leaderboards and rivals, 120/144 fps, and a self-hostable online server.
A static recompilation of Condemned 2: Bloodshot done with RexGlue.
A Recompilation of Project Gotham Racing 4
Recompilacion estatica (ReXGlue) de Dragon Ball Z: Budokai 3 HD Collection (Xbox 360) para Windows con launcher, sistema de mods y herramientas. No incluye datos del juego.
Burnout Revenge recompilation based on RexGlue + standalone Plume render
Unofficial native PC port of WWE SmackDown vs. Raw 2011 (Xbox 360). Bring your own disc.
Experimental static recompilation of Forza Motorsport 4 using ReXGlue. No game files included.
Estacado: a native PC recompilation of The Darkness (Xbox 360). Unofficial fan port; bring your own copy of the game.
Fan PC port of WET (Xbox 360) using ReXGlue. Does not include game files.
Dragon Ball Z: Burst Limit Recompiled - native PC port via ReXGlue static recompilation
Army of Two (Army of 2) 2008 [Xbox360] game static recompilation project based on RexGlue-SDK
Experimental static recompilation of Need for Speed Carbon for Xbox 360 using ReXGlue. Windows x64 prototype, analysis fixes and build instructions.
Community Windows PC port of Skate 2, built with ReXGlue. Controller support, adjustable rendering quality, and unlocked FPS. Original game files required.
Recomp of Asura's Wrath using RexGlue for PC (wip)
Native Windows PC recompilation of the unreleased GoldenEye 007 Xbox 360/XBLA remaster using ReXGlue. Requires your own copy.
Geometry Wars: Retro Evolved 2 native PC port via static recompilation, with TRG launcher, high frame rates, local achievements and offline leaderboards
Native PC port of Tony Hawk's Project 8 (Xbox 360) by static recompilation.
Perfect Dark Zero [Xbox360] game static recompilation project based on RexGlue-SDK
Static recompilation of Need for Speed: Carbon (Xbox 360) to native C++ via the ReXGlue SDK
Wet [Xbox360] game static recompilation project based on RexGlue-SDK
Native PC, Mac and Steam Deck port of 50 Cent: Blood on the Sand (Xbox 360), statically recompiled with ReXGlue. Download: https://skullburglar.stz.sh
Crackdown native PC port via static recompilation, with high frame rates, 4K rendering, ultrawide support, offline achievements, language selection, TRG launcher, and experimental Linux/Steam Deck support
Hard Corps: Uprising native PC port via static recompilation, the Xbox 360 XBLA Contra spin-off, with TRG launcher
Unofficial Windows version of WWE All Stars (Xbox 360), recompiled with ReXGlue. Bring your own disc image.
Perfect Dark Remaster 2010 [Xbox360] game static recompilation project based on RexGlue-SDK
A recomp (using the RexGlue SDK) of Minecraft Xbox 360 Edition for iOS.
Native PC port of NBA JAM: On Fire Edition (Xbox 360 XBLA) via ReXGlue static recompilation