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invinceble55-wq / Estacado-The-Darkness-Recomp

git clone https://github.com/invinceble55-wq/Estacado-The-Darkness-Recomp.git

Estacado: a native PC recompilation of The Darkness (Xbox 360). Unofficial fan port; bring your own copy of the game.

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Star history starts 2026-10-20; the chart appears after the second daily snapshot.

LanguageC++
LicenseMIT
Created2026-09-29 (21d ago)
Last push8d ago
Watchers4
OwnerUser

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README excerpt
# Estacado: a native PC recompilation of The Darkness (Xbox 360)
An unofficial fan port of *The Darkness* (Xbox 360, 2007), made by static
recompilation: the game's PowerPC code is translated into C++ and runs
natively on Windows, with a Direct3D 12 graphics layer built on
ReXGlue and
XenonRecomp.
This is a free, non-commercial fan project. **No game data is included:** you
need your own copy of the game (see Game files and
Legal).
> **Pre-release.** So far it has been tested on one Windows 11 PC with an
> NVIDIA RTX graphics card. Other hardware (AMD, Intel, older NVIDIA, laptops)
> is untested. Please report what you find.
**Steam Deck:** a player reports that with 0.9.1 both the settings launcher
and the game work on the Deck under Proton: the launcher starts there and
launches into the game (issue #2).
A Steam Deck preset is included. If you copy the folder to a Deck, see
Saves and settings to take your saves along.
## What it offers
- **Frame rates beyond 30**: 60, your display's refresh rate (120/144/240),
 a custom limit or uncapped, with the game's timing kept correct (scripted
 scenes, physics and audio run at their original speed).
- **Resolution**: the 3D scene at 1x, 2x or 3x the console's 1280 x 720, or
 automatic (the launcher measures your graphics card once), fitted to any
 output resolution; windowed, borderless or automatic.
- **Anti-aliasing**: SMAA (default) or FXAA; AMD FSR 1 or CAS sharpening when
 the image is fitted to your screen. The game's own 4x MSAA stays on all the
 time by default (the console dropped to 2x when it ran slowly).
- **Widescreen (experimental)**: fills 21:9, 32:9 and 16:10 screens with more
 view at the sides; menus stay centred.
- **Controls**: keyboard and mouse with native mouse look and rebindable
 keys (on-screen prompts show your keys), or a controller; adjustable field
 of view.
- **Settings** in a launcher (presets: Enhanced, Performance, Original, Steam
 Deck) and in an overlay over the running game (F1), in English or Russian.
- **Achievements** with an in-game notification, saved where achievement
 trackers find them; the launcher tells you when a new version is out.
- **Motion blur on/off** and support for **HD texture packs**: folder-based
 replacements made by players. No pack is included or provided (the game's
 textures belong to its publisher); docs/HD_TEXTURE_PACKS.md
 explains how to install one and how to make one.
## Screenshots
Our own captures from test runs of this port.
## Requirements
- Windows 10 or 11, 64-bit.
- A CPU with AVX2 (Intel Haswell / AMD Zen or newer).
- A Direct3D 12 graphics card with current drivers.
- Microsoft Visual C++ 2015-2022 Redistributable (x64).
- About 8 GB of free disk space if you use a disc image (it is extracted
 once).
## Game files
The recompiled code is that of this version, the one we own and test:
| | |
|---|---|
| Game | *The Darkness*, Xbox 360, USA/Europe disc (En, Fr, De, Es, It), titl