invinceble55-wq / Estacado-The-Darkness-Recomp
git clone https://github.com/invinceble55-wq/Estacado-The-Darkness-Recomp.git
Estacado: a native PC recompilation of The Darkness (Xbox 360). Unofficial fan port; bring your own copy of the game.
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LanguageC++
LicenseMIT
Created2026-09-29 (21d ago)
Last push8d ago
Watchers4
OwnerUser
GitHub topics
directx12native-portpc-portrecomprecompilationrexgluestatic-recompilationthe-darknesswindowsxbox-360xbox360xenonrecomp
Links
- GitHub: github.com/invinceble55-wq/Estacado-The-Darkness-Recomp
- Releases · Issues · Hacker News mentions
README excerpt
# Estacado: a native PC recompilation of The Darkness (Xbox 360) An unofficial fan port of *The Darkness* (Xbox 360, 2007), made by static recompilation: the game's PowerPC code is translated into C++ and runs natively on Windows, with a Direct3D 12 graphics layer built on ReXGlue and XenonRecomp. This is a free, non-commercial fan project. **No game data is included:** you need your own copy of the game (see Game files and Legal). > **Pre-release.** So far it has been tested on one Windows 11 PC with an > NVIDIA RTX graphics card. Other hardware (AMD, Intel, older NVIDIA, laptops) > is untested. Please report what you find. **Steam Deck:** a player reports that with 0.9.1 both the settings launcher and the game work on the Deck under Proton: the launcher starts there and launches into the game (issue #2). A Steam Deck preset is included. If you copy the folder to a Deck, see Saves and settings to take your saves along. ## What it offers - **Frame rates beyond 30**: 60, your display's refresh rate (120/144/240), a custom limit or uncapped, with the game's timing kept correct (scripted scenes, physics and audio run at their original speed). - **Resolution**: the 3D scene at 1x, 2x or 3x the console's 1280 x 720, or automatic (the launcher measures your graphics card once), fitted to any output resolution; windowed, borderless or automatic. - **Anti-aliasing**: SMAA (default) or FXAA; AMD FSR 1 or CAS sharpening when the image is fitted to your screen. The game's own 4x MSAA stays on all the time by default (the console dropped to 2x when it ran slowly). - **Widescreen (experimental)**: fills 21:9, 32:9 and 16:10 screens with more view at the sides; menus stay centred. - **Controls**: keyboard and mouse with native mouse look and rebindable keys (on-screen prompts show your keys), or a controller; adjustable field of view. - **Settings** in a launcher (presets: Enhanced, Performance, Original, Steam Deck) and in an overlay over the running game (F1), in English or Russian. - **Achievements** with an in-game notification, saved where achievement trackers find them; the launcher tells you when a new version is out. - **Motion blur on/off** and support for **HD texture packs**: folder-based replacements made by players. No pack is included or provided (the game's textures belong to its publisher); docs/HD_TEXTURE_PACKS.md explains how to install one and how to make one. ## Screenshots Our own captures from test runs of this port. ## Requirements - Windows 10 or 11, 64-bit. - A CPU with AVX2 (Intel Haswell / AMD Zen or newer). - A Direct3D 12 graphics card with current drivers. - Microsoft Visual C++ 2015-2022 Redistributable (x64). - About 8 GB of free disk space if you use a disc image (it is extracted once). ## Game files The recompiled code is that of this version, the one we own and test: | | | |---|---| | Game | *The Darkness*, Xbox 360, USA/Europe disc (En, Fr, De, Es, It), titl