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BlueHeisenberg / SCSKiller

Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.

β˜… 3.2k C# 1d ago
julianxhokaxhiu / FFNx

Next generation modding platform for Final Fantasy VII (Steam 2013, Steam 2026 Rerelease, GOG, Windows Store) and Final Fantasy VIII (Steam 2013/Remastered)

β˜… 522 C++ 1d ago
NIGos / dlss5-bridge

DLSS 5 Neural Rendering in DirectX 11 and Vulkan games, and optionally in games with no DLSS via NVIDIA Optical Flow (lower quality). A ReShade add-on.

β˜… 313 C++ 6d ago
siddoff / Minecraft-Ring

Minecraft building, movement and inventory in Elden Ring's Lands Between. Experimental Windows crossover mod with a native D3D12 bridge and Fabric integration.

β˜… 69 Java 14d ago
elliotttate / OpenXR-Layer-OBSMirror

Headset-safe OpenXR capture for OBS with recording-only FOV overscan, camera smoothing, D3D11/D3D12 support, and a WinUI 3 Control Center.

β˜… 53 C++ 2mo ago
xikarioz / Smooth-Motion-RTX30

Enable NVIDIA Smooth Motion on RTX 30-series / Ampere SM86 - one-click Windows utility, no per-game DLSS-FG integration required.

β˜… 53 26d ago
NIGos / dlss5-d3d12-fix

Superseded from DLSS 5 Neural Rendering v3.3.5, which handles mipped outputs itself. For earlier versions: supplies a single-mip DLSS output in D3D12 games whose output has a mip chain

β˜… 33 C++ 1mo ago
xilla420 / dlss5-wow-sidecar

DLSS 5 Neural Rendering for World of Warcraft (WoW) on NVIDIA RTX 40/50 β€” a safe overlay with no DLL injection, no hooks and no ReShade next to Wow.exe. Free and open source.