Early-stage PlayStation 4 emulator core for Windows, Linux, macOS and FreeBSD, written in C++.
Static recompilation of a PSP game into a native executable. Vulkan and SDL3. Bring your own copy of the game.
Native port of Metroid Prime (GameCube) for Linux, Windows and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.
A lightweight, cross-platform remote desktop software with support for Web Client access | 一款支持 Web 客户端访问的轻量级跨平台远程桌面软件。
🩷 💘C × SDL3 × OpenGL — Three Mysterious Forces, United as One! Bong~ Bongocat!!!Don't be shy, Join Here🧸: https://discord.gg/vf8jqnattk
Chupathingy: Halo: Combat Evolved running natively on Windows, Mac, Linux and Android. A port of the Halo CE decomp project, built for stability and community multiplayer, with its own dedicated servers and the Delta network.
Unofficial native PC ports of God of War: Chains of Olympus and Ghost of Sparta (PSP) by static recompilation. Bring your own disc.
CPS-2 Recomp: unofficial native PC ports of Capcom CPS-2 arcade games (Street Fighter Alpha 2, Super Puzzle Fighter II Turbo, Vampire Savior) via static recompilation, with training modes, in one launcher: macOS, Linux, Steam Deck, Windows. Requires your own ROM sets. Beta.
Cross-platform C library for low-level access to graphics, input, audio, and windowing, used to build games and multimedia software.
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
Experimental Roblox compatibility runtime for Linux and FreeBSD
Native SDL3 port of Colin McRae Rally 2.0 built from the CMR2Decomp decompilation. No game data included.
Underworld Exhumed: Ultima Underworld I and II as byte-matching source code and native ports for macOS, Windows and Linux
Virtua Fighter (Sega Model 1, 1993) statically recompiled for Mac, Windows and Steam Deck: up to 6x, widescreen, smooth 120 fps. Bring your own vf.zip.
Port of MDK (Shiny Entertainment, 1997) to C# and SDL3, based on reverse engineering: stereo 3D, VR viewer (Cardboard) on Android and desktop, gamepads - work in progress
Static recompilation of the Sega 32X game Knuckles' Chaotix into native C++ (Windows/Linux/macOS/Android), with true widescreen. Bring your own ROM; no game data included.
A native Sonic Adventure 2 port by static recompilation for Linux, Windows, and Android. Experimental source preview.
SuperTux source code
《金庸群侠传》c++复刻版,已完工
Sega Saturn emulator
Best Linux Roblox Runtime Compatibility Guide 2026
Best Roblox Mocktail Config Guide 2026: Ultimate Performance Scripts and Setup
Gargantuan Engine Alternative 2026: Independent Roblox Game Development Platform
A modern GUI library for Ada: CSS styling, XML UI, SDL3
An open-source reimplementation of StarLancer's engine, in Zig on SDL3. Needs your own copy of the game.
Playable on desktop or in native VR. Modernized Unreal Gold for Windows with DirectX 12, refreshed UI, 4K and gamepad support.
Native Android port of Celeste (2018) running your own PC copy: .NET + FNA + SDL3, Vulkan, FMOD, launcher with game import.
Pinball Fantasies: Encore! A native remake of the 1994 DOS pinball game for macOS, Linux and Windows, in C++20 with SDL3 and OpenGL, with remastered artwork
Enhanced native SDL3 port of Test Drive III: The Passion (1990) - smooth high-resolution 3D view, longer draw distance, smooth steering
Matching decompilation of Colin McRae Rally 2.0 (PC, 2000), rebuilt with MSVC6 and verified byte-for-byte with reccmp. Playable; SDL3 port planned.