Tool for automatic PS5 executables porting to Linux and Windows
PC port of GE for Windows and Linux, built from the N64 decompilation. Widescreen, mouse look, modern controller support and in-game settings. Co-op, netplay and mods in development.
Native Windows port of Pokรฉmon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.
CPS-2 Recomp: unofficial native PC ports of Capcom CPS-2 arcade games (Street Fighter Alpha 2, Super Puzzle Fighter II Turbo, Vampire Savior) via static recompilation, with training modes, in one launcher: macOS, Linux, Steam Deck, Windows. Requires your own ROM sets. Beta.
Unofficial native Windows port of ARMORED CORE for Answer (PS3), built from your own copy of the game. Part of Project Glintburn.
Unofficial native Windows port of ARMORED CORE 4 (PS3), built from your own copy of the game. Part of Project Glintburn.
Shadow of the Colossus (PS4) native PC port with DLSS-G / FSR 3 frame generation: 30 FPS locked, 60 shown. F7 uncaps live. Bring your own game files.
Open-source iOS / macOS compatibility layer for Diablo II: Resurrected with the Reign of the Warlock expansion. Runs your own Switch copy natively on iPhone, iPad and Mac โ full touch controls, 60 fps, new endgame modes. Bring your own game files. ๅผๆบ็ใๆ้ป็ ดๅ็ฅ II๏ผ็ฑ็ซ้็ใๆฏๅฃซๅไธด iOS / macOS ๅ ผๅฎนๅฑ
Run Windows games on Apple Silicon โ free, open source, with an open compatibility database that tells you what actually works.
Native Nintendo 3DS port of The Legend of Zelda: The Minish Cap based on Project Picori
Multiplatform and Feature-rich Port based on PSX decompilation of Silent Hill 1 made with Claude and Psycross. Still in beta and is in active development.
Nintendo 3DS dual-screen port of Zelda A Link to the Past based on zelda3
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
GoldenEye 007 (N64, 1997) as a native PC game for Windows, Linux, Steam Deck and macOS. Built from the open decompilation, with widescreen, mouse and keyboard or controller, and split-screen. Not an emulator.
Diablo II: Resurrected on iPhone, iPad & Apple silicon Mac. Play offline with touch or a controller, one-tap Runewords and 100-level Greater Rifts. Native ARM + Metal, including Reign of the Warlock. Open source; bring your own Switch game files. ๆ้ป2้ๅถ็ ยท iOS / macOS.
Native Nintendo 3DS port work based on the Mario Kart 64 decompilation.
Native Windows port of Dead or Alive Xtreme Beach Volleyball (Xbox), built by static recompilation with a hand-written runtime. Requires your own copy of the game.
Halo: Combat Evolved on iPhone, iPad and Mac. The Xbox edition with online matches of up to 128 players and the original campaign, plus Halo Custom Edition with its community servers. Bring your own game and build it on your Mac.
Def Jam: Fight for NY PC port โ static recompilation of the original Xbox game for native Windows and macOS (Direct3D 11 / Vulkan). Bring your own game dump.
Chupathingy: Halo: Combat Evolved running natively on Windows, Mac, Linux and Android. A port of the Halo CE decomp project, built for stability and community multiplayer, with its own dedicated servers and the Delta network.
Steam for macOS, as a real Mac app: the Windows Steam client runs hidden in a Wine bottle; everything you see and touch is native
Native SDL3 port of Colin McRae Rally 2.0 built from the CMR2Decomp decompilation. No game data included.
Unofficial native Windows port of Star Wars: Episode III - Revenge of the Sith (Xbox). Bring your own copy.
One browser tab. Two legal DAT files. One endless night. Source-built C++ โ WebAssembly port of Touhou 8.
The Legend of Zelda: Majora's Mask via 2 Ship 2 Harkinian, rebuilt for iPhone and iPad.
Port of MDK (Shiny Entertainment, 1997) to C# and SDL3, based on reverse engineering: stereo 3D, VR viewer (Cardboard) on Android and desktop, gamepads - work in progress
Mac Gaming Uncle โ a permanently noncommercial project making Windows gaming on Mac as simple as SteamOS.
The Binding of Isaac: Repentance+ recompiled to WebAssembly, playable in the browser.
Generated blocker map for AnyPS5, the tool that ports PS5 executables to Linux and Windows (community prototype)
A Godot 4 port of Bethesda's 1996 XnGine shooters SkyNET and Future Shock - plays your own copy of the original game data.
Native cross-platform port of SkyRoads (1993), the classic DOS space racer, rewritten in C + SDL2. Runs on macOS, Linux and Windows.
Age of Empires II: Definitive Edition, native on iPad. Your own Steam copy with touch, Apple Pencil and keyboard controls, Steam on the iPad, no streaming.
AnyPS5 OSX Edition โ PS5 executable porting toolkit with native Metal/MetalFX backend, Mach-O relinker output, and a hybrid PS5 + Nintendo Switch (Ryujinx) suite for macOS/Linux/Windows. GPL-2.0.
Pilotwings 64 as a native PC game for Windows and Linux: widescreen, 144+ FPS, gamepads. Bring your own ROM, no emulator.
Legend of Doom port for New Nintendo 3DS, New Nintendo 3DS XL and New Nintendo 2DS XL, based on GZDoom 4.7.1.
Native Android port of the Sonic R PC decompilation (jnmartin84). Features a custom GLES2 shader pipeline, 60 FPS, customizable touch controls, and SAF asset installation. Requires original PC game files (no retail assets included). Non-commercial open-source project.
Unofficial native Halo: Combat Evolved for Apple Vision Pro. Immersive panorama, controller support, and visual mods. Experimental; requires Halo PC registration and Apple signing.