Teaching materials for a future Foundation of Embodied AI course, with Chinese and English tutorials on robot dynamics, Isaac Sim, Isaac Lab, MuJoCo, robot learning, ROS 2, camera calibration, PPO, SAC, Flow Matching, GR00T, and SONIC.
Unified framework for robot learning with multi-physics/renderer support
Open Reality: phone video to AI-queryable 3D scenes. MCP tools for Claude/Codex/Cursor (npm openreality-mcp), the self-hostable broker, and the VGGT-SLAM library, in one repo. BSD-2-Clause.
NVIDIA Isaac Simβ’ is an open-source application on NVIDIA Omniverse for developing, simulating, and testing AI-driven robots in realistic virtual environments.
Isaac Lab API, powered by MuJoCo-Warp, for RL and robotics research
Welcome to GR00T Whole-Body Control (WBC)! This is a unified platform for developing and deploying advanced humanoid controllers. This includes: Decoupled WBC models used in NVIDIA Isaac-Gr00t, Gr00t N1.5 and N1.6 and GEAR-SONIC
NVIDIA Isaac GR00T N1.7 - A Foundation Model for Generalist Robots.
Nvidia Isaac Video to Data Pipeline
Isaac Lab - Arena is a robotics simulation framework that enhances NVIDIA Isaac Lab by providing a composable, scalable system for creating diverse simulation environments and evaluating robot learning policies. The framework enables developers to rapidly prototype and test robotic tasks with various robot embodiments, objects, and environments.
RL Extension Library for Robots, Based on IsaacLab.
A GPU-accelerated TSDF and ESDF library for robots equipped with RGB-D cameras.
simulation-ready chemistry lab instruments: part-level geometry, joints, executable behaviour models and machine-readable contracts
CUDA-accelerated visual odometry and SLAM library for fast, accurate, low-latency camera tracking
TikTok LIVE API for Python: The definitive 3rd-party library to receive livestream events (comments, gifts, etc.) in realtime from TikTok LIVE.
Deep learned, NVIDIA-accelerated 3D object pose estimation
First JEPA-based learning framework for mapping-free LiDAR-based perceptive locomotion
Physical AI skills for coding agents, with field-tested robotics guidance, the robium-ai CLI, and a learning engine.
Perceptron's Open Source Family of Models Isaac
Skill de motion design por cΓ³digo (Remotion) com trilha, narraΓ§Γ£o e QA automΓ‘tico. Para Claude, Claude Code e Codex.
Native C++ recompilation of The Binding of Isaac (Flash) β 60 fps, 1080p, Windows/Linux/Switch. Requires the original game from Steam
The Binding of Isaac: Repentance+ recompiled to WebAssembly, playable in the browser.
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Native macOS application firewall with per-process filtering, connection alerts, traffic map, rules, DNS over HTTPS, and zero telemetry.
θ½»ι Docker (compose) manager
An action based drag and drop container for Svelte
Visual SLAM/odometry package based on NVIDIA-accelerated cuVSLAM
NVIDIA-accelerated 3D scene reconstruction and Nav2 local costmap provider using nvblox
Official reinforcement learning training framework for Asimov humanoid robots, built on Isaac Lab.
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An open-source, hands-on mobile robotics course covering Jetson, ROS 2, AI perception, SLAM, autonomous navigation, semantic understanding, and robotic manipulation.
Docker Manager interface for LuCI
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Best Open WHEN/DO Rule Engine for Web micro:bit Roblox 2026
3d Gaussian Splatting pipeline for Isaac Sim .usd environment creation.
AI Gait Analysis and Running Form Correction with YOLOv8 and MediaPipe 2026
Best Open Source Binding of Isaac Rebirth Trainer Mod 2026
Lightweight, GPU-accelerated reinforcement learning for Isaac Lab, mjlab, and Gymnasium.
A C# integration layer for connecting Unity to OpenUSD ecosystem. Wraps Pixar's OpenUSD 26.05 native binaries via P/Invoke so Unity can read, write, and round-trip USD stages authored for or consumed by Simulation pipelines, including live scene sync between Unity Runtime and Nvidia Isaac Sim.
ROS 2 and Isaac Sim reference stack for a mobile base with dual SO-101 arms, multimodal sensing, data QC, and imitation learning.
Native iOS and Android apps for audiobooks, ebooks, comics, and podcasts from local and self-hosted libraries.
TD Plugin for Depth Estimation on MacOS
PS Vita port of The Binding of Isaac: Repentance by static recompilation of the PC executable to ARM.
Native high-refresh support for The Binding of Isaac: Rebirth (Repentance+). Uncaps the render loop and interpolates between logic ticks without changing game speed.
An open-source Isaac Lab project for learning wheel-legged robot balance, locomotion, and jumping with reinforcement learning.
glob functionality for node.js
Modular Reinforcement Learning (RL) library (implemented in PyTorch, JAX, and NVIDIA Warp) with support for Gymnasium/Gym, NVIDIA Isaac Lab, MuJoCo Playground and other environments
Durable, repository-local memory for coding agents, stored as Git-mergeable JSON and indexed by SQLite for fast search.
GraspGen-based dual-arm manipulation with X-Trainer and Isaac Sim, covering grasping, transport, alignment, insertion and release.
ROS 2 and NVIDIA Isaac Sim based air-ground cooperative delivery system with robotic grasping and UAV visual alignment.
Transformer-SRU LiDAR navigation for Unitree G1: Isaac Lab training, MuJoCo validation, and ROS 2 deployment.