Tool for automatic PS5 executables porting to Linux and Windows
Native PC port (Linux/Windows) of inFAMOUS Second Son (PS4, CUSA00223) β in development, playable; runs your own game dump; no game or firmware files included. Motion sensor emulation. | Port nativo para PC de inFAMOUS Second Son (em desenvolvimento) β usa o seu prΓ³prio dump.
PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++
Super Mario Bros. Wonder static recompilation (NVN on Vulkan/MoltenVK), macOS, Android and Windows. No game assets.
Native PC port (Linux/Windows) of The Last Guardian (PS4, CUSA03627) β runs your own game dump; no game or firmware files included. Mouse/keyboard, optional 60 FPS, SMAA/CAS filters. | Port nativo para PC de The Last Guardian β usa o seu prΓ³prio dump.
EA SPORTS UFC 3 (PS4) native port for Linux and Windows β SacredFire/bbport runtime + shadPS4-derived Vulkan renderer
Driveclub PS4 PC Port
Native Windows port of inFAMOUS Second Son (PS4): custom runtime + Vulkan renderer derived from shadPS4. Bring your own game.
Native PC port (Linux/Windows) of Gravity Rush 2 (PS4, CUSA03694) β runs your own game dump; no game or firmware files included. Bilingual launcher (English/Portuguese). | Port nativo para PC de Gravity Rush 2 β usa o seu prΓ³prio dump.
Shadow of the Colossus (PS4) native PC port with DLSS-G / FSR 3 frame generation: 30 FPS locked, 60 shown. F7 uncaps live. Bring your own game files.
X-Ray engine for S.T.A.L.K.E.R.: Shadow of Chernobyl on Vulkan β PC, Nintendo Switch, Android, Linux. Successor of OGSR Engine.
A Vulkan-focused fork of Supermodel, the open-source Sega Model 3 arcade emulator.
ncnn is a high-performance neural network inference framework optimized for the mobile platform
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
PlayStation 3 emulator and debugger
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.
MNN: A blazing-fast, lightweight inference engine battle-tested by Alibaba, powering high-performance on-device LLMs and Edge AI.
RenderDoc is a stand-alone graphics debugging tool.
Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
PlayStation 5 translation layer for Windows, Linux and macOS
3D engine with modern graphics
Lemonade helps users discover and run local AI apps by serving optimized LLMs right from their own GPUs and NPUs. Join our discord: https://discord.gg/5xXzkMu8Zk
Making it easier to work with shaders
A generic post-processing injector for games and video software.
One stop solution for all Vulkan samples
Lightweight and modular C++11 graphics middleware for games and data visualization
high-performance rendering backend (C++, Python, C#, Java)
A retargetable MLIR-based machine learning compiler and runtime toolkit.
Open-Source Vulkan C++ API
Tutorial for the Vulkan graphics and compute API
An all-in-one, pure C++ inference engine for audio models, powered by ggml. Supports TTS, STT, VAD, voice conversion, music generation, and more, with highly optimized performance. No Python dependency.
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 12+ years of R&D
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
A collection of tools, libraries, and tests for Vulkan shader compilation.
My personal Vulkan renderer
Modern C++ library for the development of real-time graphical applications
Vulkan & C++17 based Scene Graph Project
Cross-vendor 3D Gaussian Splatting trainer - video to splat to mesh, Vulkan or CUDA.
A Vulkan renderer written from scratch on stream
Ray tracing examples and tutorials using VK_KHR_ray_tracing
Minimal graphics API. Built on top of latest Vulkan extensions. As close as possibly to my "No Graphics API" blog post and the SIGGRAPH talk.
Reimplementation of Gothic 2 Notr
AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more
Open-source C++ game engine with Lua for 2D and 3D games across mobile, desktop, WebAssembly, and Xbox (UWP).
KTX (Khronos Texture) Library and Tools
Set of cross platform C++ libraries (Core, Gui, Network, Multimedia, SQL, Vulkan, etc)
Vulkan Bootstrapping Iibrary
ππ Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
A new, render-graph based 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3 (in early development)
QMPlay2 is a video and audio player which can play most formats and codecs.
DLSS 5 neural rendering in D3D11/D12/Vulkan games that ship without any DLSS β feeds a synthetic DLAA contract (ReShade depth + motion vectors) to the DLSS 5 add-on via a private D3D12 device.
Nebula is an open-source and free-to-use modern C++ game engine.
Vulkan header files and API registry
Vulkan Validation Layers (VVL)
Cross-platform game engine with Vulkan backend