Supermedo / uncharted_pc
git clone https://github.com/Supermedo/uncharted_pc.git
v0.3.6 · 2d ago
Uncharted: The Nathan Drake Collection running natively on Windows - by SuperMedo
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LanguageC++
LicenseGPL-2.0
Created2026-10-15 (5d ago)
Last push2d ago
Watchers17
OwnerUser
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README excerpt
# Uncharted: The Nathan Drake Collection for Windows **Uncharted 1, 2 and 3 from the PS4 collection running natively on Windows 10 and 11, by SuperMedo.** Mohammed Albarghouthi Same idea as my Bloodborne port: the original PS4 game code runs directly on your PC and the graphics are translated to Vulkan. Unpack the zip, start `Uncharted.exe`, pick your game folder, choose a game and press **PLAY**. **Download the latest version** · **Join the Discord** > **No game files are included.** You need your own decrypted dump of the collection > (CUSA02343, CUSA02320, ...: the folder with eboot.bin, big2-ps4_Shipping.elf, > big3-ps4_Shipping.elf, sce_sys, u1data, u2data and u3data). > This project is not affiliated with Sony Interactive Entertainment or Naughty Dog. ## Features - All three games from one launcher: Drake's Fortune, Among Thieves and Drake's Deception. - 60 FPS like on PS4, or 120 FPS (higher rates are experimental). - Anti-aliasing with TAA, AMD FSR 3.1, AMD FSR 4 or NVIDIA DLSS (DLAA). - Frame generation: AMD FSR 3 (any GPU) or NVIDIA DLSS (RTX 40 2x, RTX 50 up to 4x). - Keyboard, mouse and controller together, all remappable. Mouse look in U3. - Add to Steam and desktop shortcuts from the launcher, automatic updates. ## Requirements - Windows 10 (1903 or later) or Windows 11, 64-bit. - An Intel Core 4th generation (Haswell) or newer, an AMD Ryzen, or an AMD FX. - A graphics card with Vulkan 1.3 and a current driver, with **6 GB of video memory or more**. 4 GB cards (GTX 1650, RX 570) run out of video memory and crash after a while; on those, keep Anti-aliasing and Frame generation off. - About 8 GB of free memory (RAM + page file). ## Known problems - **Uncharted 3, Cartagena square (chapter 2):** at high frame rates (240 Hz setting, ~80 FPS) the game could freeze and close with "GPU crash: the graphics device was lost". It came from the speed fix for that area and is fixed in 0.3. If it still happens to you, set Frame rate to 60 on the Display page and open an issue with your `user\last_run.log`. - **Uncharted 3:** green or black shapes flash for a single frame on some characters (Sully's shirt in Cartagena). It happens in shadPS4 too, so it's a shader translation problem. Not fixed yet. - **Crash with "ASSERTION: GetRenderFrameParams(frameToFreeInstancesFor)->m_gfxEopTick"** (mostly U1 after the first cutscene): the game expected the GPU side to be done with a frame it wanted to reuse, and stopped when it wasn't yet (shaders building on a first run). Fixed in 0.3.2 (0.3.4 for the 1.02 versions): the game now waits for it. If you still see it, open an issue with your log. - **Intel HD / UHD graphics:** a black screen on the HD 630 is fixed in 0.3.3. Older Intel chips (HD 520) can still crash inside Intel's own driver. - **Uncharted 3 London bar crash** (fault at `0xd9c59b`, or device lost in the bar fight): fixed in 0.3.4. - **Uncharted 2 loading crashes** (`ReadSync file (req/read: ...)`, white textures then `iSubMesh < m_