📈 GH Trending Explorer 🎲 Surprise me

← all repos

AjncSystem / ShadowOfTheColossus-PC

git clone https://github.com/AjncSystem/ShadowOfTheColossus-PC.git v0.60.3 · today

Native Windows port of Shadow of the Colossus (PS4, CUSA08809) - bring your own game dump. Port nativo para PC.

—
stars, 24h
—
stars, 7 days
+1.2k
stars, 30 days · #254
1.2k
★ total
70
forks · 124 open issues

Star history starts 2026-10-20; the chart appears after the second daily snapshot.

LanguageC++
LicenseGPL-2.0
Created2026-10-12 (8d ago)
Last pushtoday
Watchers26
OwnerUser

Links

README excerpt
# Shadow of the Colossus — PC native port · v0.60.3
Releases · Changelog
> **No game or Sony files are included.** You need your own game dump and, for sound, two
> modules from your own console. This project is not affiliated with Sony Interactive
> Entertainment or Bluepoint Games.
---
**Status: the game can be finished from start to end** (v0.60.3: played through the last
colossus, the ending and the credits, with high quality textures, PS4 Pro mode and 60 FPS on).
A native Windows port of the PS4 **Shadow of the Colossus** (Bluepoint, 2018; CUSA08809, EU 1.01)
for **Windows 10/11**. The game's own x86-64 code runs directly on the PC's CPU and the PS4 GPU
is translated to Vulkan. It is not a full emulator: it is a loader with the system functions the
game needs, in the style of bloodborne_pc.
### What's new
| Version | Improvements and fixes |
|---|---|
| **0.60.3** | **The game can be finished from start to end** (played from the last colossus through the ending and credits): fix for the high quality textures crash in wide views (#186), fix for the crash on the load after the credits, +2.7% FPS at the Shrine. |
| **0.60.2** | **Quick settings in the in-game menu** (60 FPS, frame generation, high quality textures, far shadows, volume: apply at once and are kept), **the mouse works in the menu**, **animated loading screen while the shaders are prepared** at start. |
| **0.60.1** | **In-game menu** (Insert / F1 / L3+R3: FPS, GPU and VRAM, fullscreen, resolution, sharpening, mouse camera, effects), **Bloodborne leftovers removed** (~11,700 lines), the game exe has the SotC icon. |
| **0.60** | **Textures on GTX 10xx**, no title-screen hang, **starts on low-memory PCs**, **60 FPS through the game's own Performance mode** (right physics), **each copy has its own `user` folder**, +6% FPS at the Shrine, FSR 3 without black tiles on RX 7000. |
| **0.59.1** | **Far shadows no longer blink** (AMD and NVIDIA; new launcher option), **AMD stripes** on shadows and water fixed, Intel fixes, the log shows the GPU and driver. |
| **0.59** | **More FPS** (Oussama268's fork: draw thread, shaders translated in parallel; bridge 30 → 37–40 FPS), **fix for the ending and save-load crash** (still being tested: report in the issues), **F11 fullscreen**, **video memory use** and **volume** options, launcher **self-update**, ultrawide with PS4 Pro mode, fixes for 6 GB cards and Chinese Windows. |
| **0.58.1** | **High quality textures** (sharp leaves and rocks; the game had not streamed its high resolution versions since 0.0.13) and the **game window's own icon** (or the game's, or a picture of yours). |
| **0.58** | **Community release** (Lucas-blip-png, Gabriell-os, Oussama268, jownatan, xeodeo, nakaionyt/y7ngboy, tabnul): **fewer crashes** (out of video memory, game freezing, post-colossus crash in PS4 Pro mode), **+15% FPS** and less video memory, AMD fixes (RDNA3/4 black tiles), **21:9/32:9 widescreen**, **FPS 30/60/unlimited**, **Xbox button icons**, FSR 3 / DLSS-