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Search: pi · Language: C++ · clear

Niko1221 / Strata

Qwen3.8-Flash-Next on any consumer hardware: one-click install for Windows / Linux. Strata inference engine, OpenAI/Anthropic API on localhost, optional image input.

▲ ~3.9k/7d ★ 31k C++ today
mw00 / project-maya

Project Maya - run GLM-5.3-Flash (321B MoE) and DeepSeek-V4.1-Flash-1017 (748B MoE) privately on your own GPU(s), from one card to 16, NVIDIA or AMD, Linux or Windows. Engine, server, dashboard, OpenAI- and Anthropic-compatible API, quant tools.

▲ ~793/7d ★ 1.7k C++ today
nace-ai / kapitsa

Blazing fast Apple Silicon optimized inference engine built for Qwen & Nemotron. OpenAI + Anthropic API compatible. Built by folks from nace.ai

▲ ~425/7d ★ 400 C++ today
VecSzn / PolyStrata

Run large AI models on your own PC: Qwen3.8-Flash-Next on Strata's engine, and GLM 5.3 Flash, DeepSeek V4 Flash, LFM2.5, Qwen3.6, Ornith 1.5, Gemma 4, Tiel Coder and MiniCPM-V on a second engine written for PolyStrata. One-click install for Windows and Linux, OpenAI/Anthropic API on localhost.

▲ ~222/7d ★ 436 C++ today
TGP482 / BLACK-XBERecomp

An unofficial original Xbox version PC port of BLACK (2006) via static recompilation.

▲ ~214/7d ★ 702 C++ 1d ago
snuri00 / ps2-web-recomp

PS2 games in the browser: static recompilation to WebAssembly with a native runtime

▲ ~173/7d ★ 1.3k C++ 5d ago
Indras-Mirror / Xolotl

Xolotl (formerly Strata-DSV4.1): DeepSeek-V4.1-Flash, all 552B, on one gaming PC (RTX 4090 + 90 GB RAM) at ~27 tok/s, plus GLM-5.3-Flash, Qwen3.8-Flash-Next and Qwen3.8-27B. A heavily extended fork of Strata: MoE experts tiered across VRAM, pinned RAM and NVMe; OpenAI + Anthropic API.

▲ ~161/7d ★ 322 C++ today
F0RSES / zapret-muffin-gui

Cross-platform Qt6 GUI for zapret (Windows winws + Linux nfqws). DPI-desync launcher with strategy cards, live logs, ping indicators, and system tray.

▲ ~150/7d ★ 71 C++ today
M-Abozaid / esp32-c3-adblock

Pi-hole-class DNS ad-blocker on a $2 ESP32-C3 (no PSRAM): 537k domains as 40-bit FNV-1a hashes in flash, binary-searched. UDP DNS sinkhole + web dashboard. https://youtube.com/shorts/RaxszOUMi8E?feature=share

▲ ~147/7d ★ 3.4k C++ 17d ago
josiahg2502-glitch / NewSuperPaperBros

Native PC port of Super Paper Mario (Wii) by static recompilation: 4K, cinematic widescreen, 120 fps, HQ music, HD textures, gamepad and pointer support. Bring your own disc.

▲ 123/7d ★ 123 C++ 1d ago
aseprite / aseprite

Animated sprite editor & pixel art tool (Windows, macOS, Linux)

▲ ~117/7d ★ 40k C++ 1d ago
k2-fsa / sherpa-onnx

Speech-to-text, text-to-speech, speaker diarization, speech enhancement, source separation, and VAD using next-gen Kaldi with onnxruntime without Internet connection. Support embedded systems, Android, iOS, HarmonyOS, Raspberry Pi, RISC-V, RK NPU, Axera NPU, Ascend NPU, x86_64 servers, websocket server/client, support 12 programming languages

▲ ~117/7d ★ 15k C++ today
LingCore / WinShun

Win顺:免费开源的 Windows 快速搜索启动器。双击 Ctrl,拼音秒搜文件、全文搜索 Word/Excel/PDF、剪贴板历史(代替 Win+V)、对话框搜索、任务栏搜索、插件、AI 助手 MCP。Free Windows search launcher: pinyin file search, full-text search, clipboard history, MCP server. Everything/Listary alternative.

▲ ~108/7d ★ 534 C++ today
shihabal3amri / tekken-tag-tournament-2-pc

Native Windows port of Tekken Tag Tournament 2 (Xbox 360) by static recompilation. Not an emulator. Ships no game data - the installer builds the game from your own disc image and Title Update 3.

▲ ~96/7d ★ 150 C++ today
keepvaibin / nebula

A decompiled PC Port of Super Mario Galaxy, intended to work on Windows, Linux, MacOS, Android, and iOS/iPadOS.

▲ ~88/7d ★ 324 C++ today
ocornut / imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

▲ ~86/7d ★ 77k C++ today
codepdbh / nfsu2-recompiled

Static recompilation of Need for Speed Underground 2 (SPEED2.EXE x86-32 -> C) with pcrecomp. Bring your own game; no game code or data included.

▲ ~75/7d ★ 182 C++ today
SpeedBreakerProject / speedbreaker

Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.

▲ ~74/7d ★ 468 C++ 1d ago
josiahg2502-glitch / BrawlRecompiled

Native PC port of Super Smash Bros. Brawl (static recompilation): 4K, widescreen, gamepads, and Wii SD mods (Project+, Project+Ex, REX, Brawl Minus, Legacy XP). Bring your own disc.

▲ 73/7d ★ 73 C++ today
elripalda / RecompStore

A homebrew app store for jailbroken PS5: installs and updates native ports of recompiled games. Bring your own disc.

▲ ~72/7d ★ 124 C++ today
freefrank / LostOdysseyRecomp

Experimental native PC port of Lost Odyssey using static recompilation. No game assets included.

▲ ~70/7d ★ 794 C++ 1d ago
flashrt-project / FlashRT

FlashRT is a high-performance realtime inference engine for small-batch, latency-sensitive AI workloads. The flagship integration is production VLA control for Pi0, Pi0.5, GROOT N1.6, and Pi0-FAST. Also support llm e.g, qwen3.6-27B

▲ ~70/7d ★ 755 C++ today
okalachev / flix

Making an ESP32-based quadcopter from scratch

▲ ~66/7d ★ 2.4k C++ 23d ago
TGP482 / XboxXBERecomp

A tool for statically recompiling original Xbox games into native executables.

▲ ~65/7d ★ 128 C++ today
GLMap / earstrip

Fast polygon triangulation into triangle strips: ear clipping with a constrained Delaunay fallback for broken rings. Header-only C++17 and WebAssembly, with an earcut-compatible JavaScript call.

▲ 65/7d ★ 65 C++ today
lemonade-sdk / lemonade

Lemonade helps users discover and run local AI apps by serving optimized LLMs right from their own GPUs and NPUs. Join our discord: https://discord.gg/5xXzkMu8Zk

▲ ~63/7d ★ 6.0k C++ today
drakolordx7 / KillzoneRecomp

Native PC port of Killzone (PS2) via static recompilation. Mouse and keyboard, 120+ fps, upscaling. Bring your own disc.

▲ ~63/7d ★ 112 C++ 1d ago
shipa-2 / Xerenge

Burnout Revenge recompilation based on RexGlue + standalone Plume render

▲ ~60/7d ★ 151 C++ today
saulob / ssf2t-hd-remix-recompiled

Super Street Fighter II Turbo HD Remix native PC port via static recompilation, with TRG launcher, local achievements and experimental Linux support

▲ 58/7d ★ 58 C++ today
RanggaCasper / ShaolinMonks-Android

Unofficial Android (arm64) port of Mortal Kombat: Shaolin Monks (Xbox), statically recompiled with XboxXBE-Recomp. Vulkan renderer, touch controls, gamepad support, optional CRT/scanline filters, FXAA/SSAA and cheats. No game files included — bring your own disc image.

▲ 55/7d ★ 55 C++ 1d ago
coccofresco / TriAevum

Experimental native PC recompilation runtime for Ocarina of Time 3D. Windows x64, NRI/Vulkan, single-screen UI and ROM-only setup.

▲ ~54/7d ★ 554 C++ 1d ago
1003129155 / jietuba

Open-source Windows screenshot tool with scrolling capture, annotation, OCR, translation, pinned-image editing, GIF recording and clipboard history. 开源 Windows 截图工具:长截图、标注、OCR、翻译、钉图编辑、GIF 录制与剪贴板历史。

▲ ~54/7d ★ 527 C++ today
IshaanKalra2103 / BotWRecomp

Breath of the Wild (Wii U) statically recompiled to run natively on iPhone and Apple Silicon Macs. Bring your own game files.

▲ 52/7d ★ 52 C++ 6d ago
Odrannnn / MetroidPrimePort

Native port of Metroid Prime (GameCube) for Linux, Windows and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.

▲ ~51/7d ★ 509 C++ today
holdmysocks / mcla-recomp

Static recompilation of Midnight Club: Los Angeles (Xbox 360) for PC and PS5. No game data included.

▲ ~51/7d ★ 146 C++ 4d ago
davidptrssvea / Table-Tennis-Rockstar-PC

Windows x64 recompilation with up to 4K, 60/120/144/240 FPS targets and uncapped mode, FSR/FXAA, gamepad intro skip and offline menu fixes. Builds locally from your own Xbox 360 ISO.

▲ 48/7d ★ 48 C++ 4d ago

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