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TGP482 / BLACK-XBERecomp

git clone https://github.com/TGP482/BLACK-XBERecomp.git V2 · 4d ago

An unofficial original Xbox version PC port of BLACK (2006) via static recompilation.

+22
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640
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Star history (as recorded here)

2026-10-20 · 580 ★ 2026-10-22 · 640 ★
LanguageC++
License—
Created2026-10-03 (19d ago)
Last push4d ago
Watchers14
OwnerUser

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README excerpt
# Black - XBE Recomp
An unofficial native PC port of the original Xbox version of Black, with extended graphics options, keyboard and mouse support, and other enhancements.
This port was created using the Xbox XBE Recomp tool.
> [!NOTE]
> This project does not include any game assets. You must provide the files from your own legally acquired copy of the game to install or build.
## Installation
- Put your game files in the `assets` folder. This can be an ISO, or the extracted data files, of the USA or Europe release.
- Run `BLACK.exe`. The first start compiles the game's code for your PC, this only happens once.
- Recomp settings can be adjusted in the in-game options menu while the game is running, or through the Settings overlay, which is opened with F10 by default.
## Features
### Display
- **Monitor** - Picks the monitor the game shows on, for Fullscreen and Borderless (and where Windowed opens). Lists every connected monitor by its Windows number and desktop resolution.
- **Display Mode** - Switch between Fullscreen, Borderless and Windowed.
- **Resolution** - Lists every mode your monitor reports and defaults to your desktop resolution, replacing the original 640x480 resolution.
- **Render Resolution** - Renders the game at 20% to 200% of the output resolution, allowing supersampling or downscaling independent of the window size.
- **Field of View** - Sets the horizontal field of view during gameplay from 45 to 140 degrees, with 70 being the game's default.
- **Viewmodel Field of View** - Adjusts the first-person weapon and arms field of view.
- **Max Frame Rate** - Caps the frame rate to your monitor's refresh rate or a custom value, or removes the cap entirely, replacing the Xbox's 30 FPS limiter.
- **V-Sync** - Reduces screen tearing.
- **HDR Output** - Enables HDR10 output on displays with Windows HDR turned on, detected automatically. Highlights extend up to the display's peak brightness.
- **FPS Counter** - Displays the frame rate on screen.
- **FMV Scale** - Choose between Fill, which zooms the 4:3 FMVs to fill widescreen displays, and 4:3, which keeps them at their original aspect ratio.
### Graphics
- **Multisample Antialiasing (MSAA)** - Enables 2x, 4x or 8x MSAA to smooth jagged edges while preserving a sharp image.
- **Subpixel Morphological Antialiasing (SMAA)** - Enables SMAA to smooth jagged edges across the whole frame with a softer image. SMAA also smooths alpha-tested edges such as fences and foliage, and can be combined with MSAA.
- **Anisotropic Filtering** - Forces the selected anisotropic filtering level on all textures.
- **Draw Distance** - Increases the level of detail and draw distances past the game's values: 2x, 4x, 8x, 12x or 16x.
- **Ambient Occlusion** - Adds screen space ambient occlusion, creating soft contact shadows where surfaces meet. Choose between SSAO and GTAO.
- **Reload Blur** - Toggles the blur effect while reloading.
### Input
- **Mouse and Keyboard** - Full keyboard and mouse support with raw inp