IlyaMez / SpidyVR
git clone https://github.com/IlyaMez/SpidyVR.git
v0.4.0 · 3d ago
—
+10
stars, 24h · #3,340
+~35
stars, 7 days · #5,361
+198
stars, 30 days · #4,010
198
★ total · +21% this week
13
forks · 13 open issues
Star history (as recorded here)
LanguageC++
LicenseGPL-3.0
Created2026-10-05 (17d ago)
Last push1d ago
Watchers3
OwnerUser
Links
- GitHub: github.com/IlyaMez/SpidyVR
- Releases · Issues · Hacker News mentions
README excerpt
Spidy VR for Marvel's Spider-Man Remastered Swing on webs with your own arms, shoot from your wrists, punch with your fists. Install · Controls · Troubleshooting · Players' guide · What's new Spidy is a free fan mod by **Ilya Mezerowsky** that puts Marvel's Spider-Man Remastered in VR: native stereo at your headset's resolution, 6DoF head and hands, and web swinging you control with your arms. One zip, one launcher, one **START VR** button. Recorded in the headset on Quest 3: this is how it plays. Watch the trailer on YouTube > **Early and in development.** Played on Quest 3 through Virtual Desktop. > Spidy supports one Steam build of the game; a game update needs a Spidy update. ## Features - **Physical web swinging.** Squeeze a grip to fire that hand's web from your web shooter where you point, swing on it, reel in with the trigger, pull sharply to zip (or swap the two: the trigger webs, the grip reels). Webs hold on buildings, the ground, or open air, and bend round corners. Swing low and you skim the street on a near miss. Take the web in your other hand and climb it hand over hand. - **Web shooter and gadgets.** The trigger of a hand without a web fires the game's own web ball from your wrist, with aim assist on enemies. Three quick hits web an enemy up. Hold X and a wheel of your gadgets opens in front of your hand; pick one and the trigger fires it. - **Grab and throw.** Web a prop or an enemy, reel or yank it in, swing it on the web and let go to throw it. Heavy things feel heavy. Pulled enemies fly flailing, and get hurt when they slam into walls, the ground or each other. - **Punch across the room.** A fast fist into an enemy lands the game's own melee hit, harder the faster you swing. Throw one at an enemy up to 10 m away and you fly in and strike. Uppercut an enemy into the air and keep fighting up there; blows in a row build to a finisher. - **Fights you read at a glance.** A ring marks the enemy your next punch goes to, and an arrow calls the blow: a hook, an uppercut or a blow down. A yellow arrow calls the finisher. Bursts, counts and **KO!** land where your blows do. - **Slow motion.** Click the left stick and the world slows to a third while you keep full speed, for as long as the focus meter on your left wrist lasts. Finishers and perfect dodges slow time by themselves. - **Walls are floors.** Walk at a wall, or fly or jump into it, and you stay on it: run along it, walk up it, jump off. Your view turns so the wall is your floor. Point at a vent or a door and press Y to go through. - **You are Spider-Man.** Look down and see his body; his arms and hands follow your controllers, open, in a fist or in the web-shooting pose. A quick T-pose the first time sizes him to your height and arm length. - **The game's prompts work in VR.** Press the button the game shows: X is its X, your triggers its LT, LB, RT and RB, the stick clicks its L3 and R3, the right stick its D-pad. While it asks for X