VERY experimental Nintendo Switch 2 emulator
VERY experimental Nintendo Switch 2 emulator
Tool for automatic PS5 executables porting to Linux and Windows
A 2D horror-survival and escape game built from scratch in C++. Navigate unsettling levels, survive the glitches, and escape the nightmare. Features a custom C++ game core, robust asset management, and comprehensive system architecture documentation.
Nintendo Switch 2 games recompiled to run natively on PC.
Free, open-source 3D sculpting for Linux, macOS and Windows: dense meshes, remeshing, painting, built-in AI (image/text to 3D), Send to Unreal, game-ready LODs, Gaussian splats and OpenUSD.
Sunshine fork: an enhanced sunshine, a self-hosted game streaming host for Moonlight with HDR10/HDR Vivid, virtual displays, advanced audio, optimized encoders, and a modern control panel.
Godot Engine β Multi-platform 2D and 3D game engine
A native Windows and Linux port of Grand Theft Auto: Vice City Stories (PS2, USA, SLUS-21590), made by recompiling the game's PS2 executable into C++
Experimental DLSS Multi Frame Generation controls for any supported MFG title on RTX 40 series GPUs
Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the gameβs own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.
Self-hosted game stream host for Moonlight.
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Easily download and manage single-player game cheats for your convenience
Bloodborne (v1.09) running natively on Linux and Windows: the game's x86-64 code runs as is, GPU side translated to Vulkan; FSR 4 / DLSS, co-op (BBSC). Bring your own dump.
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
Zelda Wind Waker HD Recomp
Native Windows port of Shadow of the Colossus (PS4, CUSA08809) - bring your own game dump. Port nativo para PC.
DriveClub (PS4, version 1.28) running natively on Windows
A high performance, editable terrain system for Godot 4.
Metroid: Samus Returns without an emulator: the game's code recompiled from your own dump into native code, for Windows, Linux / Steam Deck and Android. Bring your own dump.
Uncharted: The Nathan Drake Collection running natively on Windows - by SuperMedo
Gran Turismo 3 A-Spec engine reimplementation for modern platforms (bring your own disc)
Native PC port (Linux/Windows) of inFAMOUS Second Son (PS4, CUSA00223) β in development, playable; runs your own game dump; no game or firmware files included. Motion sensor emulation. | Port nativo para PC de inFAMOUS Second Son (em desenvolvimento) β usa o seu prΓ³prio dump.
Definitive Bloodborne PC Experience
PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++
GameStream client for PCs (Windows, Mac, Linux, and Steam Link)
Odin Sphere Leifthrasir native PC port for Windows, with direct PS4 PKG installation, TRG launcher and modern graphics options
Static recompilation of Gran Turismo 4 (NTSC-U) into native C++ for Windows x86-64, with graphics on Vulkan.
Experimental Windows x64 static recompilation port of The Legend of Zelda: Tears of the Kingdom v1.0.0, requiring user-supplied game files.
Uncharted: The Nathan Drake Collection PC port (no game files)
Native port of Metroid Prime 2: Echoes (GameCube) for Linux and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.
PlayStation 3 emulator and debugger
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
Voxel module for Godot Engine
Dragon's Crown Pro native PC port for Windows, with direct PS4 PKG installation, TRG launcher and modern graphics options
Port nativo de inFAMOUS Second Son para PC (Windows, Vulkan), com FSR 4, DLSS, mouse 1:1 e suporte a controle. NΓ£o inclui arquivos do jogo: use seu prΓ³prio dump. / Native PC port of inFAMOUS Second Son (Windows, Vulkan). No game files included.
Gravity Rush PC Native Port A community-driven project aiming to bring Gravity Rush to PC as a native port, building upon the technical foundation and approach of the God of War PC port. The goal is to make the game run natively on PC while preserving its original gameplay, unique gravity mechanics, and artistic vision.
OpenCNC3D: the Nintendo 64 presentation of Command & Conquer, rebuilt for PC (Win98/Voodoo2 native target)
Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included.
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Experimental PlayStation Vita emulator
Reimplementation of GTA:SA 1.0 US
Decompilation of The Legend of Zelda: Breath of the Wild (Switch 1.5.0)
Atmosphère is a work-in-progress customized firmware for the Nintendo Switch.
CPS-2 Recomp: unofficial native PC ports of Capcom CPS-2 arcade games (Street Fighter Alpha 2, Super Puzzle Fighter II Turbo, Vampire Savior) via static recompilation, with training modes, in one launcher: macOS, Linux, Steam Deck, Windows. Requires your own ROM sets. Beta.
Zone of the Enders - Static Recompilation Project for PC
Open source dlss frame gen enabler for 30 series graphics cards
Native Windows PC recompilation of the Perfect Dark Xbox 360/XBLA remaster using ReXGlue. Requires your own copy.