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bc160201983 / Uncharted-The-Nathan-Drake-Collection-PC-port

git clone https://github.com/bc160201983/Uncharted-The-Nathan-Drake-Collection-PC-port.git v0.4.1 · 1d ago

Uncharted: The Nathan Drake Collection PC port (no game files)

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Star history starts 2026-10-20; the chart appears after the second daily snapshot.

LanguageC++
License—
Created2026-10-14 (6d ago)
Last pushtoday
Watchers5
OwnerUser

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README excerpt
# Uncharted: The Nathan Drake Collection — PC port
Run the PS4 **Uncharted: The Nathan Drake Collection** (CUSA02344: *Drake's Fortune*, *Among
Thieves* and *Drake's Deception*) natively on Windows. The game's own x86-64 code runs directly
on the PC; a runtime supplies the PS4 system libraries, and a Vulkan renderer executes the PS4 GPU
work.
By **BilalReloaded** (YouTube,
GitHub), October 2026. What changed and when:
CHANGELOG.md.
> **No game files are in this repository or its builds.** You need your own copy of the game
> (the dumped CUSA02344 folder). This project is not affiliated with Sony, Naughty Dog or
> Bluepoint Games.
## Status
| Game | Plays | Notes |
|---|---|---|
| Uncharted: Drake's Fortune | Yes | 60 FPS in the tested areas. Native rendering up to 2880x1620 (4K output upscaled from it, the HUD at 4K). |
| Uncharted 2: Among Thieves | Yes | Played at 1440p and 4K. 60 FPS and more; the heaviest view 99 FPS at 4K on an RTX 5080 (frame limit 120). |
| Uncharted 3: Drake's Deception | Yes | Played at 1080p and 1440p, 4K tested: the Cartagena crowd 90 FPS at 4K on an RTX 5080 (frame limit 120). |
The Collection menu, switching between the three games, saves, audio (music, speech, effects),
cutscene movies and controllers work. Details and open issues: analysis/STATUS.md;
plan and test list: analysis/PLAN.md.
## System requirements and the lowest PC that plays
- **Needs:** Windows 10 or 11 (64-bit); a CPU from **Intel's 4th-generation Core (Haswell, 2013)
 or newer, or any AMD Ryzen** (the games need AVX, F16C, BMI1, MOVBE and LZCNT); a graphics card
 or integrated GPU with **Vulkan 1.3** and a current driver; about **6 GB of free RAM** for the
 game (16 GB in the PC recommended).
- **Weakest GPU tested: the integrated AMD Radeon graphics of a Ryzen 7000/9000 desktop CPU**
 (2 compute units, about a quarter of a PS4's GPU). At **720p**: Uncharted 3 27-39 FPS,
 Uncharted 2 27 FPS, Drake's Fortune 24 FPS; at **540p** Uncharted 3 33 FPS. Playable, not
 smooth. Settings: preset **Low**, or resolution **1080p** with upscaling **FSR 1** at
 **Performance** (the game draws 960x540) or **Ultra Performance**, anti-aliasing off.
- **4 CPU cores:** 60 FPS in Drake's Fortune and Uncharted 3 (title screen and in play; a 4-core
 test with a fast GPU), with **Idle game threads: Sleep** (the default). On a 4-6 core CPU also
 try **Multithreaded rendering** (per game) and keep **Frames queued at 1**.
- **Players report:** Core i5-10400F + RTX 3050 6 GB plays Uncharted 2 and 3.
## Features
**Launcher** (`Uncharted Launcher.exe`)
- A card per game; settings are kept **per game**.
- Quality presets:
 | Preset | Resolution | Frame rate | For |
 |---|---|---|---|
 | Low | 1080p, FSR 1 Performance (draws 960x540) | 60 | weak GPUs |
 | Medium | 1080p (as on PS4) | 60 | most PCs |
 | High | 1440p | 60 | fast GPUs |
 | Ultra | 4K (Drake's Fortune draws 1620p, upscaled) | up to 120 (experimental) | very fast GPUs |
 Every preset queues 1 frame. 2 frames queued is