Windows tool that generates disc-surface images for CD, DVD, and single-layer BD-R and burns them so the image is visible on the disc.
Static recompilation of The Legend of Zelda: Tears of the Kingdom to native Windows and Linux x86-64, with a Vulkan renderer. Game files not included.
Tool for automatic PS5 executables porting to Linux and Windows
PlayStation 5 translation layer for Windows, Linux and macOS
JavaScript 3D Library.
Godot Engine β Multi-platform 2D and 3D game engine
VectorCraft: An open-source, vector art tool written by scratch in pure Rust
Ocarina of Time running natively on Windows, no emulator. Built on your PC from your own copy. No game files included.
Unofficial native PC and Steam Deck port of Tears of the Kingdom 1.4.3 using static recompilation. Builds locally from the player's own extracted game dump; no game files included.
Isometric line figures that answer the pointer. For React and for anything with a DOM.
JavaScript animation engine
Experimental DLSS Multi Frame Generation controls for any supported MFG title on RTX 40 series GPUs
Lantern Engine: run your own copy of Bloodborne on Windows. A launcher and engine where the game's code runs natively; bring your own game dump.
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
A native PC port of Monster Hunter Generations Ultimate. Requires the game's files to play or build.
Building a Neural Network-Native Engine (3N). Python authoring, C++ runtime, Vulkan/WebGPU. Windows, Linux, Android and Web.
Bloodborne (v1.09) running natively on Linux and Windows: the game's x86-64 code runs as is, GPU side translated to Vulkan; FSR 4 / DLSS, co-op (BBSC). Bring your own dump.
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
Zelda Wind Waker HD Recomp
Cross-vendor 3D Gaussian Splatting trainer - video to splat to mesh, Vulkan or CUDA.
Code-rendered music video for "I'm Upping My P(doom)"
Here is a dlssg for RTX30 Series GPU
Native Windows port of Shadow of the Colossus (PS4, CUSA08809) - bring your own game dump. Port nativo para PC.
DriveClub (PS4, version 1.28) running natively on Windows
A high performance, editable terrain system for Godot 4.
Uncharted: The Nathan Drake Collection running natively on Windows - by SuperMedo
Source code for the Claude Opus 5.5 music video for I'm Upping My P(doom)
A Go-first, GPU-native desktop framework. No WebView, no bundled runtime.
A general-purpose window upscaler for Windows 10/11.
Definitive Bloodborne PC Experience
A terrestrial orbital laser strike for Horizon: a custom shader, synthesized sounds and a driver that carves the crater.
Unlock DLSS Upscaler, Multi-Frame Generation (MFG) and DLSS Neural Rendering features on any NVIDIA RTX GPU in any DirectX 12 game that supports DLSS2 and DLSS3 natively.
Static recompilation of Gran Turismo 4 (NTSC-U) into native C++ for Windows x86-64, with graphics on Vulkan.
Windows tool for downloading, managing, and swapping DLSS, FSR, and XeSS DLL files in installed games.
A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.
Experimental Windows x64 static recompilation port of The Legend of Zelda: Tears of the Kingdom v1.0.0, requiring user-supplied game files.
A simple and easy-to-use library to enjoy videogames programming
A procedural textures authoring and 3D model painting tool based on the Godot game engine
PC port of Dragon Ball Z: Budokai Tenkaichi 3, built on the BT3-Decompiled project.
Static recompilation of Super Smash Bros. Ultimate 13.0.4 to a native Windows program: tools and runtime only, bring your own dump
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
Metroid Dread recomp
Voxel module for Godot Engine
Official Hi3D v1.0: high-resolution 3D geometry refinement built on Sparc3D. Inference code, model weights, and documentation.
stb single-file public domain libraries for C/C++
This is the Official source code repository of Synfig Studio animation software
Port nativo de inFAMOUS Second Son para PC (Windows, Vulkan), com FSR 4, DLSS, mouse 1:1 e suporte a controle. NΓ£o inclui arquivos do jogo: use seu prΓ³prio dump. / Native PC port of inFAMOUS Second Son (Windows, Vulkan). No game files included.
Gravity Rush PC Native Port A community-driven project aiming to bring Gravity Rush to PC as a native port, building upon the technical foundation and approach of the God of War PC port. The goal is to make the game run natively on PC while preserving its original gameplay, unique gravity mechanics, and artistic vision.
OpenCNC3D: the Nintendo 64 presentation of Command & Conquer, rebuilt for PC (Win98/Voodoo2 native target)
Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included.
Forza Motorsport 4 recompilation based on ShiftGlue
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux/Mac)
RenderDoc is a stand-alone graphics debugging tool.
A browser-based New York City simulation of Manhattan, explorable on foot, by car, bicycle, or helicopter, built with three.js.
Code-rendered TUI fan PV for Mili world.execute(me); with a DeepSeek Harness-style chat window. MIT code; CC BY-NC-SA 4.0 artwork.
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Atmospheric Day/Night Cycle for Godot 4
Simple DirectMedia Layer
Open3D: A Modern Library for 3D Data Processing