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deadinside28 / bloodborne_pc

Bloodborne (v1.09) running natively on Linux and Windows: the game's x86-64 code runs as is, GPU side translated to Vulkan; FSR 4 / DLSS, co-op (BBSC). Bring your own dump.

β–² ~164/7d β˜… 3.9k C++ 9d ago
Shagg88 / COGBox

This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.

β–² 164/7d β˜… 406 C++ today
ShyVortex / dlss-unlocked

Unlock DLSS Upscaler, Multi-Frame Generation (MFG) and DLSS Neural Rendering features on any NVIDIA RTX GPU in any DirectX 12 game that supports DLSS2 and DLSS3 natively.

β–² ~82/7d β˜… 1.1k Rich Text Format 1d ago
ahwootech / BRUTAL

A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.

β–² 76/7d β˜… 2.4k C# 5d ago
Liondarkz / issn_pc

Port nativo de inFAMOUS Second Son para PC (Windows, Vulkan), com FSR 4, DLSS, mouse 1:1 e suporte a controle. NΓ£o inclui arquivos do jogo: use seu prΓ³prio dump. / Native PC port of inFAMOUS Second Son (Windows, Vulkan). No game files included.

β–² 47/7d β˜… 154 C++ today
LucaPazienza / gravityrush_pc

Gravity Rush PC Native Port A community-driven project aiming to bring Gravity Rush to PC as a native port, building upon the technical foundation and approach of the God of War PC port. The goal is to make the game run natively on PC while preserving its original gameplay, unique gravity mechanics, and artistic vision.

β–² 46/7d β˜… 336 C++ 1d ago
mrdoob / slop-newyork

A browser-based New York City simulation of Manhattan, explorable on foot, by car, bicycle, or helicopter, built with three.js.

β–² 29/7d β˜… 474 JavaScript 1d ago

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