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RodZill4 / material-maker

git clone https://github.com/RodZill4/material-maker.git 1.7 · 3mo ago 🔥 on GitHub Trending today

A procedural textures authoring and 3D model painting tool based on the Godot game engine

+3
stars, 24h · #3,795
+26
stars, 7 days · #4,542
+87
stars, 30 days · #6,173
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389
forks · 295 open issues

Star history (as recorded here)

2026-10-20 · 6,008 ★ 2026-10-21 · 6,011 ★
LanguageGDScript
LicenseMIT
Created2018-07-22 (8y ago)
Last pushtoday
Watchers65
OwnerUser

Seen on GitHub Trending

  • 2026-10-21 — #6 daily in gdscript · +5 ★
  • 2026-10-21 — #8 monthly in gdscript · +87 ★
  • 2026-10-21 — #5 weekly in gdscript · +26 ★
  • 2026-10-20 — #6 daily in gdscript · +4 ★
  • 2026-10-20 — #8 monthly in gdscript · +87 ★
  • 2026-10-20 — #5 weekly in gdscript · +24 ★

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README excerpt
# Material Maker
This is a tool based on Godot Engine that can
be used to create textures procedurally and paint 3D models.
Its user interface is based on Godot's GraphEdit node: textures and brushes are
described as interconnected nodes.
## Download
- **itch.io**
- **Steam**
On Windows, you can also install Material Maker using Scoop:
 [code] 
... or Chocolatey (default or portable install):
 [code] 
 [code] 
on macOS, you can also install Material Maker using Homebrew:
 [code] 
Can't wait for next release? Automated builds from master branch are available (use at your own risk):
## Documentation
- **User manual**
## Translations
Translation files can be installed using the **Install** button in the **Preferences** dialog.
- Chinese translation (Created by **free_king**)
## Community
- **Discord server**
- **Material Maker subreddit**
## License
Copyright (c) 2018-present Rodolphe Suescun and contributors
Unless otherwise specified, files in this repository are licensed under the
MIT license. See LICENSE.md for more information.