RodZill4 / material-maker
git clone https://github.com/RodZill4/material-maker.git
1.7 · 3mo ago
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A procedural textures authoring and 3D model painting tool based on the Godot game engine
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Star history (as recorded here)
LanguageGDScript
LicenseMIT
Created2018-07-22 (8y ago)
Last pushtoday
Watchers65
OwnerUser
Seen on GitHub Trending
- 2026-10-21 — #6 daily in gdscript · +5 ★
- 2026-10-21 — #8 monthly in gdscript · +87 ★
- 2026-10-21 — #5 weekly in gdscript · +26 ★
- 2026-10-20 — #6 daily in gdscript · +4 ★
- 2026-10-20 — #8 monthly in gdscript · +87 ★
- 2026-10-20 — #5 weekly in gdscript · +24 ★
GitHub topics
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README excerpt
# Material Maker This is a tool based on Godot Engine that can be used to create textures procedurally and paint 3D models. Its user interface is based on Godot's GraphEdit node: textures and brushes are described as interconnected nodes. ## Download - **itch.io** - **Steam** On Windows, you can also install Material Maker using Scoop: [code] ... or Chocolatey (default or portable install): [code] [code] on macOS, you can also install Material Maker using Homebrew: [code] Can't wait for next release? Automated builds from master branch are available (use at your own risk): ## Documentation - **User manual** ## Translations Translation files can be installed using the **Install** button in the **Preferences** dialog. - Chinese translation (Created by **free_king**) ## Community - **Discord server** - **Material Maker subreddit** ## License Copyright (c) 2018-present Rodolphe Suescun and contributors Unless otherwise specified, files in this repository are licensed under the MIT license. See LICENSE.md for more information.