A golden-hour Japanese temple built entirely in code with three.js. No models, no textures, no HDRIs. Rendered offline into a 70s 1080p60 film
A procedural textures authoring and 3D model painting tool based on the Godot game engine
Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
Community-built comprehensive 2D content creation appplication for graphic design, digital art, and interactive real-time motion graphics powered by a node-based procedural graphics engine
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Rebuild the object in a reference image as a code-only, procedural, quality-gated, animation-ready Three.js model. Token-efficient image-to-3D.
Generate any location from the real world in Minecraft with a high level of detail.
PixiEditor is a Universal Editor for all your 2D needs
[mirror of https://gitlab.com/veloren/veloren] An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
Web application generating interactive and highly customizable maps
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Resources on the topic of digital morphogenesis (creating form with code). Includes links to major articles, code repos, creative projects, books, software, and more.
A game of lonely space adventure
Procedural generation add-on for Godot 4.
The procedural generation voxel engine
Modular node graph based noise generation library using SIMD, C++17 and templates
3D Procedural Game Engine Using OpenGL
Cross Platform Professional Procedural Terrain Generation & Texturing Tool
A Godot plugin for creating 3D highways/streets and lane-following traffic
Art and animation, written as code. Illustrations, loops, interactive web art, launch-videos and scored films in dozens of styles, identical on every render.
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
This is an Unreal Engine 4/5 plugin to generate procedural dungeon.
Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator
Interactive 3D insect field guide: 63 species across 14 orders, every body procedurally generated in the browser with TypeScript + Three.js — no model or texture files in the repo. Eight species step through a full life cycle; the hoverers beat their wings.
Multi-player spaceship bridge simulator game. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space
Design workspace for programmable 3D. Nova builds assets and worlds as editable, versioned programs: parametric, articulated and simulation-ready, compiled to CAD tools, 3D applications and robotics simulators.
The missing pieces for Unreal's PCG. Graph theory, advanced pathfinding, spatial ops, filtering, asset management, and more.
Three.js procedural terrain generator with tile, infinite world, planet mode, volumetric clouds, realistic water and GLB export.
A collection of awesome Free/Open Source things regarding the SideFx Houdini ecosystem.
worlds via code, from fable 5.1
A World of Tanks-style armored combat simulator built directly with Three.js and Vite: 220 vehicles, 33 destructible battlefields, and 13 modes, with plate-level armor, ballistics, modules, spotting, and physics. Play in your browser on desktop or mobile. Built end-to-end by a multi-agent Claude/Codex pipeline.
Interactive, living desktop wallpapers
MC CityGen: Turn your own Minecraft builds into an entire city.
An interactive Three.js landscape study with a procedural, pointer-responsive moss world.
A fully procedural first-person jungle in Three.js. Zero external art assets - every texture, mesh and sound generated in code.
Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.
A Pokémon-style adventure built with Codex, featuring AI-generated maps, NPCs, branching saves, and multiplayer. The adventure never ends.
用代码生成 15 秒动态图形成片 · Agent Skill。交付 1920×1080 / 30fps。自研渲染引擎:2× 超采样矢量/文字 + 真 3D 点云 + 丝网印四色分色 + 代码合成配乐,不用任何外部美术素材、不用 AE。15 张风格牌,已做过暗色科技 / riso 印刷 / 纸艺 / 银盐暗房 / 恒星普朗克配色 / 氰版蓝图 / 紫外光刻,成片见 docs/films/
A tower builds itself from the ground up in four and a half seconds: a Japanese tenshu, a Chinese pagoda or a Thai prang, in one self-contained HTML file.
A 3D lunar rover survey game. WebGL2, no build step, no third-party assets - every texture and sound generated at runtime.
A playful procedural 3D kitten generator built with Three.js.
A walkable first-person anime cel-shaded Japanese sakura station town, fully procedural in plain three.js
A complete first-person shooter in a single 290 KB HTML file. No build step, no assets, no dependencies beyond three.js from a CDN.
A boat journey through a Japanese river valley, in four seasons and at any hour, rendered live in the browser with three.js.
《以撒的结合》风格的俯视角肉鸽地牢网页游戏:12 层地牢 / 13 个 Boss / 55 件道具,零依赖零构建,全部美术由 Canvas 2D 代码绘制
Best AI Roblox Clothing Compiler 2026: Turn Text Prompts Into Pixel-Perfect Outfits
Pokémon Red, rebuilt from raw pixels by Claude Opus 5.5. Every sprite, tile, battle effect and song is code: zero image files. Plays in the browser.
A kart racing game in the browser with zero art assets — every texture, mesh, material and sound is generated in code. Built by a fleet of Claude agents in four days.
Procedural Cave Generator for Roblox 2026: Infinite Mines, Every Server Connected
Genrmination Fight 2026: Procedural Nine-Storey Lab Research Sim with Escort NPCs and Full Engineering Records
A Studio Ghibli / Makoto Shinkai style cycling game in Three.js. Toon-shaded Japanese countryside with four times of day - every mesh, texture and sound generated in code.
Nerthus is a node-based terrain generator written in Rust
A cinematic floating miniature diorama of Middle-earth rendered with three.js WebGPU + TSL: terrain from community GIS data, atmosphere, vegetation, effects and 24 landmarks, captured deterministically for the film Journey Through Middle-Earth. Non-commercial fan project.
霓虹天頂 — a rain-soaked vertical cyberpunk city you can fly through in the browser. three.js WebGPU + TSL, a Blender-baked Hong Kong night market, procedural megacity, time trials.
Fully procedural animals for three.js: sculpted from SDFs, auto-rigged and skinned, with fur, feathers and scales, and IK gaits and actions. No models, no textures, no animation clips.
Turn real-estate listing photos into a 3D house model and a cinematic walkthrough video. Photo camera solving, procedural Blender (bpy) modeling, virtual staging, headless Cycles rendering and photo-vs-render comparison films.
Agentic loop image generation without diffusion or autoregressive image models. Coding agents draw in p5.js, using iterative refinement and adversarial visual review for high-fidelity art and method figures. Skills for Claude Code and Codex.
Claude paints with code: a Claude Code skill for procedural illustration in 74 styles, from ink wash (水墨), watercolour and ukiyo-e to stained glass, Roman mosaic, Art Deco, shadow puppets, X-ray, VHS tape, pastel UI, dry-brush blocks, hatched nocturnes, a note-app UI and Flexoki paper. No image model: numpy + Pillow on a CPU, draw-on GIFs.
Arcade kart racer in the spirit of Mario Kart, built entirely with Three.js. 100% procedural assets. Built by five Claude Fable 5.1 sub-agents from one prompt.
Animated, procedurally generated agent avatars for React Native.