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Leonxlnx / golden-temple

A golden-hour Japanese temple built entirely in code with three.js. No models, no textures, no HDRIs. Rendered offline into a 70s 1080p60 film

▲ 79/7d ★ 79 JavaScript 5d ago
RodZill4 / material-maker

A procedural textures authoring and 3D model painting tool based on the Godot game engine

▲ 24/7d ★ 6.0k GDScript 🔥 today
PixelGuys / Cubyz

Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.

▲ 23/7d ★ 3.7k Zig 🔥 today
GraphiteEditor / Graphite

Community-built comprehensive 2D content creation appplication for graphic design, digital art, and interactive real-time motion graphics powered by a node-based procedural graphics engine

★ 28k Rust today
img2threejs / img2threejs

Rebuild the object in a reference image as a code-only, procedural, quality-gated, animation-ready Three.js model. Token-efficient image-to-3D.

★ 19k Python 3d ago
louis-e / arnis

Generate any location from the real world in Minecraft with a high level of detail.

★ 18k Rust today
veloren / veloren

[mirror of https://gitlab.com/veloren/veloren] An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.

★ 7.6k Rust 1d ago
jasonwebb / morphogenesis-resources

Resources on the topic of digital morphogenesis (creating form with code). Includes links to major articles, code repos, creative projects, books, software, and more.

★ 2.3k 5d ago
Auburn / FastNoise2

Modular node graph based noise generation library using SIMD, C++17 and templates

★ 1.4k C++ 1d ago
alexgreensh / anidoodle

Art and animation, written as code. Illustrations, loops, interactive web art, launch-videos and scored films in dozens of styles, identical on every render.

★ 1.0k TypeScript 3d ago
IceCreamYou / THREE.Terrain

A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.

★ 913 JavaScript 5d ago
xr843 / insect-world

Interactive 3D insect field guide: 63 species across 14 orders, every body procedurally generated in the browser with TypeScript + Three.js — no model or texture files in the repo. Eight species step through a full life cycle; the hoverers beat their wings.

★ 793 TypeScript 3d ago
smcameron / space-nerds-in-space

Multi-player spaceship bridge simulator game. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space

★ 782 C 1d ago
RareSense / Nova3D

Design workspace for programmable 3D. Nova builds assets and worlds as editable, versioned programs: parametric, articulated and simulation-ready, compiled to CAD tools, 3D applications and robotics simulators.

★ 733 2d ago
PCGEx / PCGExtendedToolkit

The missing pieces for Unreal's PCG. Graph theory, advanced pathfinding, spatial ops, filtering, asset management, and more.

★ 704 C++ today
ZyFou / ProceduralTerrains

Three.js procedural terrain generator with tile, infinite world, planet mode, volumetric clouds, realistic water and GLB export.

★ 637 JavaScript today
Kevin-Liu-01 / Claude-of-Tanks

A World of Tanks-style armored combat simulator built directly with Three.js and Vite: 220 vehicles, 33 destructible battlefields, and 13 modes, with plate-level armor, ballistics, modules, spotting, and physics. Play in your browser on desktop or mobile. Built end-to-end by a multi-agent Claude/Codex pipeline.

★ 492 TypeScript today
MengTo / sylva

An interactive Three.js landscape study with a procedural, pointer-responsive moss world.

★ 348 HTML 2mo ago
StarKnightt / jungle-trail

A fully procedural first-person jungle in Three.js. Zero external art assets - every texture, mesh and sound generated in code.

★ 305 JavaScript 2mo ago
Token-Gremlin / natural-disasters

Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.

★ 289 JavaScript 1mo ago
Shellishack / infinite-pokemon

A Pokémon-style adventure built with Codex, featuring AI-generated maps, NPCs, branching saves, and multiplayer. The adventure never ends.

★ 184 TypeScript 1mo ago
HRuiCcc / RuiC-motion-reel

用代码生成 15 秒动态图形成片 · Agent Skill。交付 1920×1080 / 30fps。自研渲染引擎:2× 超采样矢量/文字 + 真 3D 点云 + 丝网印四色分色 + 代码合成配乐,不用任何外部美术素材、不用 AE。15 张风格牌,已做过暗色科技 / riso 印刷 / 纸艺 / 银盐暗房 / 恒星普朗克配色 / 氰版蓝图 / 紫外光刻,成片见 docs/films/

★ 156 Python 20d ago
MengTo / towers

A tower builds itself from the ground up in four and a half seconds: a Japanese tenshu, a Chinese pagoda or a Thai prang, in one self-contained HTML file.

★ 136 HTML 2mo ago
winchxyz / moon-rover

A 3D lunar rover survey game. WebGL2, no build step, no third-party assets - every texture and sound generated at runtime.

★ 132 JavaScript 2mo ago
StarKnightt / operation-ironhold

A complete first-person shooter in a single 290 KB HTML file. No build step, no assets, no dependencies beyond three.js from a CDN.

★ 102 HTML 12d ago
billpwchan / sakura-fantasy

A boat journey through a Japanese river valley, in four seasons and at any hour, rendered live in the browser with three.js.

★ 98 JavaScript 1d ago
liyupi / binding-of-isaac-webgame

《以撒的结合》风格的俯视角肉鸽地牢网页游戏:12 层地牢 / 13 个 Boss / 55 件道具,零依赖零构建,全部美术由 Canvas 2D 代码绘制

★ 77 JavaScript 2mo ago
levy-street / pokemon-claude-red

Pokémon Red, rebuilt from raw pixels by Claude Opus 5.5. Every sprite, tile, battle effect and song is code: zero image files. Plays in the browser.

★ 69 JavaScript 20d ago
ryancampbell / kart-royale

A kart racing game in the browser with zero art assets — every texture, mesh, material and sound is generated in code. Built by a fleet of Claude agents in four days.

★ 68 TypeScript 2mo ago
StarKnightt / summer-cycle

A Studio Ghibli / Makoto Shinkai style cycling game in Three.js. Toon-shaded Japanese countryside with four times of day - every mesh, texture and sound generated in code.

★ 61 TypeScript 27d ago
earthwalker17 / map-of-middle-earth

A cinematic floating miniature diorama of Middle-earth rendered with three.js WebGPU + TSL: terrain from community GIS data, atmosphere, vegetation, effects and 24 landmarks, captured deterministically for the film Journey Through Middle-Earth. Non-commercial fan project.

★ 50 TypeScript 14d ago
billpwchan / neon-zenith

霓虹天頂 — a rain-soaked vertical cyberpunk city you can fly through in the browser. three.js WebGPU + TSL, a Blender-baked Hong Kong night market, procedural megacity, time trials.

★ 50 JavaScript 14d ago
majidmanzarpour / threejs-procedural-animals

Fully procedural animals for three.js: sculpted from SDFs, auto-rigged and skinned, with fur, feathers and scales, and IK gaits and actions. No models, no textures, no animation clips.

★ 49 JavaScript 19d ago
yunfanye / openhouse-3d

Turn real-estate listing photos into a 3D house model and a cinematic walkthrough video. Photo camera solving, procedural Blender (bpy) modeling, virtual staging, headless Cycles rendering and photo-vs-render comparison films.

★ 48 Python 24d ago
wanshuiyin / ALIGN-Agentic-Loop-Image-GeneratioN

Agentic loop image generation without diffusion or autoregressive image models. Coding agents draw in p5.js, using iterative refinement and adversarial visual review for high-fidelity art and method figures. Skills for Claude Code and Codex.

★ 46 HTML 3d ago
cloveric / claude-drawing-skill

Claude paints with code: a Claude Code skill for procedural illustration in 74 styles, from ink wash (水墨), watercolour and ukiyo-e to stained glass, Roman mosaic, Art Deco, shadow puppets, X-ray, VHS tape, pastel UI, dry-brush blocks, hatched nocturnes, a note-app UI and Flexoki paper. No image model: numpy + Pillow on a CPU, draw-on GIFs.

★ 46 Python 2d ago
bridge-mind / turbo-kart-rush

Arcade kart racer in the spirit of Mario Kart, built entirely with Three.js. 100% procedural assets. Built by five Claude Fable 5.1 sub-agents from one prompt.

★ 45 TypeScript 1mo ago
karacca / moodstone

Animated, procedurally generated agent avatars for React Native.

★ 43 TypeScript 1mo ago

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