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Leonxlnx / golden-temple

A golden-hour Japanese temple built entirely in code with three.js. No models, no textures, no HDRIs. Rendered offline into a 70s 1080p60 film

β–² 79/7d β˜… 79 JavaScript 5d ago
josiahg2502-glitch / NewSuperPaperBros

Native PC port of Super Paper Mario (Wii) by static recompilation: 4K, cinematic widescreen, 120 fps, HQ music, HD textures, gamepad and pointer support. Bring your own disc.

β–² 53/7d β˜… 53 C++ 1d ago
SaveEditors / LightbarEditor

Desktop editor for PS5 shutdown-screen lightbar colors, particle palettes and ramp textures, with verified FTP transfers.

β–² 27/7d β˜… 27 HTML 5d ago
RodZill4 / material-maker

A procedural textures authoring and 3D model painting tool based on the Godot game engine

β–² 24/7d β˜… 6.0k GDScript πŸ”₯ today
ValveResourceFormat / ValveResourceFormat

Source 2 Viewer is an all-in-one tool to browse VPK archives, view, extract, and decompile Source 2 assets, including maps, models, materials, textures, sounds, and more.

β˜… 2.5k C# today
WeakAuras / WeakAuras2

World of Warcraft addon that provides a powerful framework to display customizable graphics on your screen.

β˜… 1.4k Lua 1d ago
REDxEYE / SourceIO

SourceIO is an Blender(4.0+) addon for importing source engine textures/models/maps

β˜… 978 Python 7d ago
oraxen / oraxen

Oraxen is a minecraft plugin that allows to easily use Minecraft 1.14 features in order to create new items with custom textures. It handles the resourcepack generation, upload (using Polymath) and has an extensible API.

β˜… 752 Java today
DaveGreen-Games / ShapeEngine

My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.

β˜… 626 C# 11d ago
Noniv / snowflow_demo

A real-time procedural snow rendering demo built with WebGPU, Babylon.js and hand-written WGSL. Features GPU-generated terrain, snow deformation, procedural characters, cloth, surf wakes, water spells, atmosphere and post-processingβ€”without textures, meshes, HDRIs or animation assets.

β˜… 592 JavaScript 2mo ago
Vanilla-RTX / Vanilla-RTX

The default ray-traced look for Minecraft Bedrock. PBR textures for every block, faithful to vanilla, in three variants: Vanilla RTX, Normals and Opus.

β˜… 520 3d ago
circle-group / hktex

Heat Kernel Textures: the Geodesic Gaussians That Do Not Splat

β˜… 225 Python 7d ago
Dryxio / gta-scout

Create GTA-style 3D models and scenes with your AI and Blender, using models and textures from your game. Early alpha.

β˜… 84 Python 17d ago
thiagordsfx / urban-reign-recomp

Urban Reign (PS2) static recompilation: native PC port with 60 FPS, high resolution, HD textures and up to 8 players

β˜… 50 C++ 7d ago
majidmanzarpour / threejs-procedural-animals

Fully procedural animals for three.js: sculpted from SDFs, auto-rigged and skinned, with fur, feathers and scales, and IK gaits and actions. No models, no textures, no animation clips.

β˜… 49 JavaScript 19d ago
drJhonatan00 / PKMN-ED

A lightweight C# utility built on top of pk3DS.Core to seamlessly extract Gen 6 and Gen 7 PokΓ©mon 3D models, textures, and animations directly from Nintendo 3DS ROMs. Designed specifically to generate .bch and .bcmot files that are 100% compatible with the SPICA emulator/visualizer.

β˜… 43 C# 4d ago
zwaetschge / ACGC-Android-Port

Android port of the Animal Crossing (GameCube) PC port, built with Z.ai, OpenAI Codex and Claude – bring your own disc; HD textures and translations are fetched/generated in the app

β˜… 34 C 14d ago
GINESTR0 / DeadSpaceReanimated

A complete remastered Dead Space Sabotage for today's 64-bit Android phones: native resolution, HD textures, 60 fps, rebuilt sound and controls. By Ginestro.

β˜… 31 12d ago
kanakkholwal / baby-ui

Animated, accessible, and customizable components for React and Svelte.

β˜… 30 TypeScript today
mshivam019 / oot64-ps5

Native PS5 port of Ship of Harkinian (Ocarina of Time): 4K, ~60 FPS, HD textures. Bring your own ROM.

β˜… 29 Python 1d ago
baborub / usd-portal

Any-to-any geometry portal between Houdini, ZBrush, Blender and Maya over USD β€” vertex color, textures, visibility, correct units

β˜… 26 Python 2mo ago
iamlukethedev / The-Ninth-Vigil

A Diablo-class isometric action RPG in the browser where every texture, mesh, rig, animation and sound is generated procedurally at runtime. Three.js, zero external assets.