A golden-hour Japanese temple built entirely in code with three.js. No models, no textures, no HDRIs. Rendered offline into a 70s 1080p60 film
Native PC port of Super Paper Mario (Wii) by static recompilation: 4K, cinematic widescreen, 120 fps, HQ music, HD textures, gamepad and pointer support. Bring your own disc.
Desktop editor for PS5 shutdown-screen lightbar colors, particle palettes and ramp textures, with verified FTP transfers.
A procedural textures authoring and 3D model painting tool based on the Godot game engine
Source 2 Viewer is an all-in-one tool to browse VPK archives, view, extract, and decompile Source 2 assets, including maps, models, materials, textures, sounds, and more.
DirectXTex texture processing library
World of Warcraft addon that provides a powerful framework to display customizable graphics on your screen.
KTX (Khronos Texture) Library and Tools
Cross Platform Professional Procedural Terrain Generation & Texturing Tool
SourceIO is an Blender(4.0+) addon for importing source engine textures/models/maps
Oraxen is a minecraft plugin that allows to easily use Minecraft 1.14 features in order to create new items with custom textures. It handles the resourcepack generation, upload (using Polymath) and has an extensible API.
My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.
A real-time procedural snow rendering demo built with WebGPU, Babylon.js and hand-written WGSL. Features GPU-generated terrain, snow deformation, procedural characters, cloth, surf wakes, water spells, atmosphere and post-processingβwithout textures, meshes, HDRIs or animation assets.
Repository for unused textures I have made over the years.
The default ray-traced look for Minecraft Bedrock. PBR textures for every block, faithful to vanilla, in three variants: Vanilla RTX, Normals and Opus.
Heat Kernel Textures: the Geodesic Gaussians That Do Not Splat
Create GTA-style 3D models and scenes with your AI and Blender, using models and textures from your game. Early alpha.
ETS2/ATS Plugin to stream a windows application onto a Prism3D UI screen texture
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Urban Reign (PS2) static recompilation: native PC port with 60 FPS, high resolution, HD textures and up to 8 players
Fully procedural animals for three.js: sculpted from SDFs, auto-rigged and skinned, with fur, feathers and scales, and IK gaits and actions. No models, no textures, no animation clips.
A lightweight C# utility built on top of pk3DS.Core to seamlessly extract Gen 6 and Gen 7 PokΓ©mon 3D models, textures, and animations directly from Nintendo 3DS ROMs. Designed specifically to generate .bch and .bcmot files that are 100% compatible with the SPICA emulator/visualizer.
Android port of the Animal Crossing (GameCube) PC port, built with Z.ai, OpenAI Codex and Claude β bring your own disc; HD textures and translations are fetched/generated in the app
A complete remastered Dead Space Sabotage for today's 64-bit Android phones: native resolution, HD textures, 60 fps, rebuilt sound and controls. By Ginestro.
Animated, accessible, and customizable components for React and Svelte.
Native PS5 port of Ship of Harkinian (Ocarina of Time): 4K, ~60 FPS, HD textures. Bring your own ROM.
A collection of Fleasion JSON mod configs for Roblox Rivals. Includes skins, sounds, textures, skyboxes, wraps, and more.
Any-to-any geometry portal between Houdini, ZBrush, Blender and Maya over USD β vertex color, textures, visibility, correct units
A Diablo-class isometric action RPG in the browser where every texture, mesh, rig, animation and sound is generated procedurally at runtime. Three.js, zero external assets.