SaveEditors / LightbarEditor
git clone https://github.com/SaveEditors/LightbarEditor.git
v1.7.0 · 5d ago
Desktop editor for PS5 shutdown-screen lightbar colors, particle palettes and ramp textures, with verified FTP transfers.
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LanguageHTML
LicenseGPL-3.0
Created2026-10-15 (5d ago)
Last push5d ago
Watchers0
OwnerUser
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README excerpt
# Lightbar Editor **Customize the PS5 shutdown-screen lightbar.** Edit strip colors, particle palettes and ramp textures in a local desktop interface, then transfer your saved assets to the console over FTP. Author: **SaveEditors** · Windows x64 · **GPL-3.0-only** ## Console demonstrations These recordings show customized shutdown-screen assets during a PS5 restart. The GIF previews play automatically and loop. Click a preview to open the original MP4. The editor screenshot above shows version 1.6.0; version 1.7.0 adds Console FTP and About. | Multicolor strips | Segmented strips | | --- | --- | | | | | Watch video · 7 seconds | Watch video · 9 seconds | ## Features - Lightbar mesh preview with console-screen, front, side, top and other viewing angles. - Built-in color presets, independent strip controls and particle palette editing. - Matching particle palettes for every theme. Custom particle colors stay in place when you switch themes; enable **Use theme particle colors** to resume automatic matching. - Ramp texture adjustments, PNG import/export and BC7 re-encoding. - Undo/redo, reusable presets, save-as copies and local `.bak` recovery. - Optional FTP downloads and reviewed uploads with console backups and byte-for-byte readback verification. - Portable executable with embedded interface and fonts. No Python, Node.js or Go installation is needed to run it. ## Requirements - A Windows x64 PC with a modern web browser. - Your own supported `shutdown_lightbar.fbxd` and `shutdown_ramp.gnf` files. Console assets are **not distributed** with this project. - For FTP: a console setup that already provides an FTP server and the required read/write access, on a trusted local network. Supported mesh files use the single-mesh lightbar layout. Supported ramp textures contain one linear BC7 image without mipmaps. Other layouts are rejected; compatibility across console firmware versions is not established. ## Get started 1. Download **LightbarEditor.exe** from Releases. Save it to a writable folder. License notices and SHA-256 checksums are available alongside the executable. 2. Run `LightbarEditor.exe`. The editor opens in your browser; keep its program window running while editing. 3. Open either asset. The matching asset opens automatically when it is in the same folder. Alternatively, use **Console FTP → Download pair**. 4. Choose a preset or adjust the strips, particles and ramp texture. Use **Save effect** to save the pair. 5. Transfer the saved pair using the instructions below. Check the result on the console. ## Transfer to the console The usual asset folder is `/system_ex/vsh_asset`. Both filenames must remain: [code] ### Built-in FTP 1. Start the console's FTP server. Open **Console FTP** in the editor. 2. Enter your console's address and FTP port. The port defaults to `1337`; change it to match your server. Enter credentials if required. 3. Confirm the remote asset folder, then choose **Check connection** or **Download pair**. Downloads crea