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Leonxlnx / golden-temple

A golden-hour Japanese temple built entirely in code with three.js. No models, no textures, no HDRIs. Rendered offline into a 70s 1080p60 film

▲ 79/7d ★ 82 JavaScript 5d ago
ammaarreshi / argon-games

Gemini 4 Argon game showcase - Built with Three.js, custom GLSL shaders, and spatial Web Audio — featuring Argon Tennis, Argon Airspace, Grand Theft Argon, Argon Valley, Argon Towers, and The Corridor.

▲ 38/7d ★ 38 JavaScript 6d ago
RodZill4 / material-maker

A procedural textures authoring and 3D model painting tool based on the Godot game engine

▲ 24/7d ★ 6.0k GDScript 🔥 today
pixijs / pixijs

The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.

★ 48k TypeScript today
crosire / reshade

A generic post-processing injector for games and video software.

★ 5.6k C++ 26d ago
DavidHDev / canvas-ui

A library of creative canvas components. Real HTML with WebGL effects running over it. React, Vue, Svelte, vanilla.

★ 5.0k TypeScript 17d ago
cwuom / NeriPlayer

A native Android audio player that combines multi-source streaming, local control, rich lyrics, and self-hosted sync. / ✨ 一个把多源在线播放、本地管理、歌词体验和自建同步做进原生 Android 的音频播放器 🎵

★ 3.8k Kotlin today
KhronosGroup / glslang

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

★ 3.6k C++ today
patriciogonzalezvivo / lygia

LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility

★ 3.5k GLSL 2d ago
gre / gl-react

gl-react – React library to write and compose WebGL shaders

★ 3.0k TypeScript 1d ago
google / shaderc

A collection of tools, libraries, and tests for Vulkan shader compilation.

★ 2.2k C++ 19d ago
tgfrerer / island

🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.

★ 1.3k C++ 7d ago
libretro / glsl-shaders

This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.

★ 1.3k GLSL today
CrossGL / crosstl

Translate GPU shaders and compute kernels between Metal, HLSL and GLSL, and to SPIR-V and WGSL, through the CrossGL IR

★ 1.1k Python today
shader-park / shader-park-core

A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark

★ 828 JavaScript 15d ago
pulkitxm / claude-directory

Open-source AI interfaces built with Claude (Fable 5) including hero sections, GLSL shaders, design systems, animations, 3D components and and landing pages, in React, Tailwind, and Three.js. Plug them into your AI agent and ship faster.

★ 590 HTML 1d ago
StarKnightt / jungle-trail

A fully procedural first-person jungle in Three.js. Zero external art assets - every texture, mesh and sound generated in code.

★ 305 JavaScript 2mo ago
Token-Gremlin / natural-disasters

Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.

★ 289 JavaScript 1mo ago
LukyVj / GSS

❴ ● ❵ GSS — GPU Style Sheets. A CSS-like language for 3D scenes: selectors, the cascade, nesting, keyframes and transitions, compiled into one raymarching shader for WebGPU and WebGL2. No Three.js, no meshes. Playground, VS Code extension, and a <gss-scene> tag for any page.

★ 110 TypeScript 6d ago
winchxyz / tidewright

A 3D sandcastle simulator that runs entirely on the GPU. No engine, no libraries, no asset files, no build step. Built in one prompt with Claude Code.

★ 76 JavaScript 2mo ago
StarKnightt / summer-cycle

A Studio Ghibli / Makoto Shinkai style cycling game in Three.js. Toon-shaded Japanese countryside with four times of day - every mesh, texture and sound generated in code.

★ 61 TypeScript 27d ago
squall01337 / abyssal-ocean

Real-time spectral FFT ocean in a single HTML file — WebGL2 + three.js, JONSWAP/TMA spectrum, 3 cascades, physical foam, caustics and underwater. No build step.

★ 55 HTML 2mo ago
StarKnightt / sedona-sunset

A first-person walk up a dry wash between red rock buttes in Sedona at golden hour. Every mesh, texture and sound generated procedurally in code — zero external assets.

★ 41 JavaScript 1mo ago
ZGdadong / Three.js-3D-Earth

真实风格 3D 地球(Three.js + 自定义 GLSL 着色器):昼夜切换、平滑晨昏线、云层、大气辉光、星空闪烁、法线贴图地形、城市标注、能量波护罩、动态飞线;lil-gui 全参数调节 + localStorage 持久化,界面多语言(i18n),支持 GitHub Pages 在线预览。 | A realistic 3D Earth (Three.js + custom GLSL): day/night switching, clouds, atmosphere glow, stars, normal-map terrain, city markers, shield & flight lines; lil-gui params, persistence, i18n UI.

★ 36 JavaScript 1mo ago
niklasp / gpuslider

A slider drawn by shaders: WebGPU, or WebGL 2 where there is none. A 4.7 KB core, everything else a plugin.

★ 28 TypeScript 1d ago