A golden-hour Japanese temple built entirely in code with three.js. No models, no textures, no HDRIs. Rendered offline into a 70s 1080p60 film
Gemini 4 Argon game showcase - Built with Three.js, custom GLSL shaders, and spatial Web Audio — featuring Argon Tennis, Argon Airspace, Grand Theft Argon, Argon Valley, Argon Towers, and The Corridor.
A procedural textures authoring and 3D model painting tool based on the Godot game engine
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
GPU Accelerated JavaScript
C++ examples for the Vulkan graphics API
Cross-platform Audio Visualizer
Making it easier to work with shaders
A generic post-processing injector for games and video software.
Console-based GLSL Sandbox for 2D/3D shaders
A library of creative canvas components. Real HTML with WebGL effects running over it. React, Vue, Svelte, vanilla.
A native Android audio player that combines multi-source streaming, local control, rich lyrics, and self-hosted sync. / ✨ 一个把多源在线播放、本地管理、歌词体验和自建同步做进原生 Android 的音频播放器 🎵
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
🔥 Disintegrate your windows with style.
gl-react – React library to write and compose WebGL shaders
Create beautiful moving gradients on Framer, Figma and React
OpenGL 3 and 4 examples using GLSL
Mesh replacement for THREE.Line
A collection of tools, libraries, and tests for Vulkan shader compilation.
The open collection of GL Transitions
A free and open-source Touhou Project fangame
A vector field explorer
🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
WebGL effects made easy.
Translate GPU shaders and compute kernels between Metal, HLSL and GLSL, and to SPIR-V and WGSL, through the CrossGL IR
Android app to create GLSL shaders and use them as live wallpaper
Cross-platform game engine with Vulkan backend
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
Official mirror of libplacebo
HLSL/GLSL/Slang library for debugging shaders
Google Chrome DevTools extension to live edit WebGL GLSL shaders
Open-source AI interfaces built with Claude (Fable 5) including hero sections, GLSL shaders, design systems, animations, 3D components and and landing pages, in React, Tailwind, and Three.js. Plug them into your AI agent and ship faster.
Inviwo - Interactive Visualization Workshop
A fully procedural first-person jungle in Three.js. Zero external art assets - every texture, mesh and sound generated in code.
Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.
❴ ● ❵ GSS — GPU Style Sheets. A CSS-like language for 3D scenes: selectors, the cascade, nesting, keyframes and transitions, compiled into one raymarching shader for WebGPU and WebGL2. No Three.js, no meshes. Playground, VS Code extension, and a <gss-scene> tag for any page.
A 3D sandcastle simulator that runs entirely on the GPU. No engine, no libraries, no asset files, no build step. Built in one prompt with Claude Code.
A Studio Ghibli / Makoto Shinkai style cycling game in Three.js. Toon-shaded Japanese countryside with four times of day - every mesh, texture and sound generated in code.
Real-time spectral FFT ocean in a single HTML file — WebGL2 + three.js, JONSWAP/TMA spectrum, 3 cascades, physical foam, caustics and underwater. No build step.
在网页上使用液态玻璃,CDN引入,任何人都能用
Liquid effect & glassmorphism for Niri
A first-person walk up a dry wash between red rock buttes in Sedona at golden hour. Every mesh, texture and sound generated procedurally in code — zero external assets.
真实风格 3D 地球(Three.js + 自定义 GLSL 着色器):昼夜切换、平滑晨昏线、云层、大气辉光、星空闪烁、法线贴图地形、城市标注、能量波护罩、动态飞线;lil-gui 全参数调节 + localStorage 持久化,界面多语言(i18n),支持 GitHub Pages 在线预览。 | A realistic 3D Earth (Three.js + custom GLSL): day/night switching, clouds, atmosphere glow, stars, normal-map terrain, city markers, shield & flight lines; lil-gui params, persistence, i18n UI.
A slider drawn by shaders: WebGPU, or WebGL 2 where there is none. A 4.7 KB core, everything else a plugin.
📺 Pixel-perfect CRT, LCD and Game Boy shaders for retro handhelds