Tool for automatic PS5 executables porting to Linux and Windows
PlayStation 5 translation layer for Windows, Linux and macOS
Godot Engine β Multi-platform 2D and 3D game engine
Experimental DLSS Multi Frame Generation controls for any supported MFG title on RTX 40 series GPUs
Lantern Engine: run your own copy of Bloodborne on Windows. A launcher and engine where the game's code runs natively; bring your own game dump.
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Bloodborne (v1.09) running natively on Linux and Windows: the game's x86-64 code runs as is, GPU side translated to Vulkan; FSR 4 / DLSS, co-op (BBSC). Bring your own dump.
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
Zelda Wind Waker HD Recomp
Cross-vendor 3D Gaussian Splatting trainer - video to splat to mesh, Vulkan or CUDA.
Native Windows port of Shadow of the Colossus (PS4, CUSA08809) - bring your own game dump. Port nativo para PC.
DriveClub (PS4, version 1.28) running natively on Windows
A high performance, editable terrain system for Godot 4.
Uncharted: The Nathan Drake Collection running natively on Windows - by SuperMedo
Definitive Bloodborne PC Experience
Static recompilation of Gran Turismo 4 (NTSC-U) into native C++ for Windows x86-64, with graphics on Vulkan.
Experimental Windows x64 static recompilation port of The Legend of Zelda: Tears of the Kingdom v1.0.0, requiring user-supplied game files.
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
Metroid Dread recomp
Voxel module for Godot Engine
This is the Official source code repository of Synfig Studio animation software
Port nativo de inFAMOUS Second Son para PC (Windows, Vulkan), com FSR 4, DLSS, mouse 1:1 e suporte a controle. NΓ£o inclui arquivos do jogo: use seu prΓ³prio dump. / Native PC port of inFAMOUS Second Son (Windows, Vulkan). No game files included.
Gravity Rush PC Native Port A community-driven project aiming to bring Gravity Rush to PC as a native port, building upon the technical foundation and approach of the God of War PC port. The goal is to make the game run natively on PC while preserving its original gameplay, unique gravity mechanics, and artistic vision.
OpenCNC3D: the Nintendo 64 presentation of Command & Conquer, rebuilt for PC (Win98/Voodoo2 native target)
Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included.
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
RenderDoc is a stand-alone graphics debugging tool.
Open3D: A Modern Library for 3D Data Processing
Open source dlss frame gen enabler for 30 series graphics cards