Tool that automatically ports PS5 executables to run natively on Linux and Windows, with a macOS-capable relinker build.
A cross-platform hex editor with a C++-like pattern language for parsing and highlighting binary file structures.
Early-stage PlayStation 4 emulator core for Windows, Linux, macOS and FreeBSD, written in C++.
Static recompiler that translates PlayStation 2 ELF binaries into C++ and provides a runtime to execute the generated code.
Open-source ESP32 firmware that turns a board into a multi-protocol hardware hacking tool with a serial or web-based CLI.
A mod loader and C++ modding SDK for Geometry Dash that provides hooks, UI, and tooling for building mods.
Work-in-progress C++ decompilation of The Legend of Zelda: Breath of the Wild v1.5.0 for Nintendo Switch.
Custom firmware for the Nintendo Switch that replaces and modifies several layers of the console's boot and system software.
Open-source user-mode binary debugger for Windows, built for reverse engineering and malware analysis of executables without source.
A C++ project that reverse-engineers GTA: San Andreas and rewrites its functions as a DLL that replaces the in-game code.
Work-in-progress C++ decompilation of The Legend of Zelda: The Wind Waker for GameCube, built from a user-supplied game disc.