Claude Code plugin that drives the Unreal Editor over MCP, exposing hundreds of tools across 30+ toolsets via ToolsetRegistry.
A community-maintained, alphabetized list of video game decompilation projects gathered from across the internet.
A C# desktop launcher that downloads, updates, and runs applications distributed through GitHub Releases, configured via an apps.json file.
Static recompilation runtime libraries and analysis tools for translating PlayStation 3 binaries into native C/C++ executables.
Windows WPF desktop client for managing Steam manifest and stplug-in lua configurations, depot pinning, and unlocker modes.
A native PC port of Silent Hill (1999) built from a PSX decompilation, with optional enhancements and mod support.
Static recompiler toolkit that translates original Xbox XBE game binaries into native C code buildable as Windows, Linux, or macOS executables.
A C++ project that reverse-engineers GTA: San Andreas and rewrites its functions as a DLL that replaces the in-game code.
Exposes Cheat Engine's memory reading, pointer scanning, and disassembly to AI agents through an MCP server.
Official website source for PvZ2 Gardendless, a fan rewrite of Plants vs Zombies 2 built with Web technologies.
A native LΓVE2D Lua recreation of PokΓ©mon Gold, Silver and Crystal, built on the Gen1Recomp engine and run from your own ROM.