Ghidra is an NSA-created software reverse engineering framework with disassembly, decompilation, graphing, and scripting for compiled code.
don't reverse engineer smth twice. 12,000+ open-source tools built by reverse engineering closed apps, APIs, devices, protocols, file formats, games and AI tools. Search site + agent skill, refreshed nightly.
Super Mario Bros. Wonder static recompilation (NVN on Vulkan/MoltenVK), macOS, Android and Windows. No game assets.
Static recompilation of Link's Awakening (Switch) to native macOS, Windows and Linux
Static recompilation of The Legend of Zelda: Skyward Sword for PC
Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.
PC port of GE for Windows and Linux, built from the N64 decompilation. Widescreen, mouse look, modern controller support and in-game settings. Co-op, netplay and mods in development.
The ultimate open-source Overleaf extension and alternative: a free, self-hosted, drop-in replacement for Overleaf Community Edition with nearly all Pro featureβSSO, AI Assistant, Git(Hub/LabοΌ/ Dropbox sync, track changes, sandboxed compilation, Zotero, Mendeley and more. Formerly @Ayaka-notes Overleaf Pro. Docs: https://ayakaleaf-pro.ayaka.space
Unofficial static recompilation of Bayonetta 2 (Switch) for Windows. Builds the game on your PC from your own legally dumped copy. No game files, keys or SDK code included.
Static recompiler that translates PlayStation 2 ELF binaries into C++ and provides a runtime to execute the generated code.
Rated, auto-refreshed list of decompiled, recompiled & reverse-engineered games: decomps, static recomps, source ports, engine remakes, browser ports.
RAGFlow is a leading open-source Retrieval-Augmented Generation (RAG) engine that fuses cutting-edge RAG with Agent capabilities to create a superior context layer for LLMs
A community-maintained, alphabetized list of video game decompilation projects gathered from across the internet.
Rust compiler daemon on rust-analyzer: fast incremental cargo builds and live edits to running programs. Try: nix run github:indexable-inc/ra-jit
An unofficial original Xbox version PC port of BLACK (2006) via static recompilation.
Native port of Mortal Kombat: Shaolin Monks (Xbox) through static recompilation.
Native Windows port of PokΓ©mon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.
Static recompilation runtime libraries and analysis tools for translating PlayStation 3 binaries into native C/C++ executables.
Unofficial native PC/handheld port of Burnout 3: Takedown (static recompilation). Bring your own disc.
A playable preview of Forza Horizon static recompilation
Awesome Reverse Engineering Anything: tools, projects, case studies and research papers for websites, games, apps, binaries, firmware and communication protocols.
God of War: Ascension (PS3), an experiment in static recompilation to run natively on PC, on ps3recomp. No game data included.
PS2 games in the browser: static recompilation to WebAssembly with a native runtime
Work-in-progress decompilation of PokΓ©mon HeartGold and SoulSilver for the Nintendo DS, reconstructing the game's source code.
Static recompilation of Super Smash Bros. Ultimate 13.0.4 to a native Windows program: tools and runtime only, bring your own dump
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, Steam Deck ready. Bring your own copy of the game.
Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.
Static recompilation of Majora's Mask into a native PC port, with Ocarina of Time support planned.
Static recompiler and runtime that converts Xbox 360 PowerPC code into portable C++ runnable on modern platforms.
Work-in-progress C++ decompilation of The Legend of Zelda: Breath of the Wild v1.5.0 for Nintendo Switch.
Unofficial PC port of the Xbox 360 version of Army of Two (2008). Online co-op supported.
ReStreet: FIFA Street (2012) recompiled for Windows PC, with online play, a launcher with friends, chat and rooms. Bring your own game.
Play The Return of the King (PC and Xbox) and The Two Towers (Xbox) on a modern PC
Experimental native PC port of Lost Odyssey using static recompilation. No game assets included.
A tool for statically recompiling original Xbox games into native executables.
Eternal Darkness: Sanity's Requiem static recompilation (DolRecomp + GXRuntime) for Mac, Windows and Linux / Steam Deck. Bring your own disc.
Rust ASC is a super FAST and lightweight Android decompiler designed for Agents/Mobile Researchers.
Naruto Shippuden: Ultimate Ninja Storm Generations (Xbox 360) rodando nativamente no Android e no PC: recompilaΓ§Γ£o estΓ‘tica, sem emulador de CPU.
Native PC port of Super Paper Mario (Wii) by static recompilation: 4K, cinematic widescreen, 120 fps, HQ music, HD textures, gamepad and pointer support. Bring your own disc.
A lightweight library for xPU kernel JIT compilation
Native Windows port of Tekken Tag Tournament 2 (Xbox 360) by static recompilation. Not an emulator. Ships no game data - the installer builds the game from your own disc image and Title Update 3.
Recompilation of DICE's 2004 Rallisport Challenge 2 for Linux and Windows.
Experimental native PC recompilation runtime for Ocarina of Time 3D. Windows x64, NRI/Vulkan, single-screen UI and ROM-only setup.
An unofficial original Xbox version PC port of Splinter Cell: Double Agent via static recompilation.
Native 100% ARM64 Android port of the 2007 cosmic gravity platformer with OpenGL ES 3.2, AAudio, Hor+ ultrawide, and touch controls.
Def Jam: Fight for NY PC port β static recompilation of the original Xbox game for native Windows and macOS (Direct3D 11 / Vulkan). Bring your own game dump.
Native Nintendo 3DS port of Paper Mario (N64), built from the decompilation. Bring your own ROM.
Unofficial native Windows port of ARMORED CORE for Answer (PS3), built from your own copy of the game. Part of Project Glintburn.
Need for Speed Most Wanted 2005 (PC version) - static recompilation to native Windows and Android ARM64 (NFS Android Evolved)
Windows x64 recompilation with up to 4K, 60/120/144/240 FPS targets and uncapped mode, FSR/FXAA, gamepad intro skip and offline menu fixes. Builds locally from your own Xbox 360 ISO.
Super Street Fighter II Turbo HD Remix native PC port via static recompilation, with TRG launcher, local achievements and experimental Linux support
An agent-first decompiler designed to be refined by other agents. Kuna is written in Rust and was originally ported from Ghidra.
Static recompilation of a PSP game into a native executable. Vulkan and SDL3. Bring your own copy of the game.
Native port of Metroid Prime (GameCube) for Linux, Windows and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.
PC, Android, iOS and macOS port of the ICO (PS2) decompilation (nathanialf/ico): Windows, Linux, Steam Deck, Android, iPhone via LiveContainer and Apple-silicon Mac (contributed). Contains no game data.
Native decompilation and recompilation of Yu-Gi-Oh! Forbidden Memories
Dragon Ball Z: Burst Limit Recompiled - native PC port via ReXGlue static recompilation
Unofficial native Windows port of Astral Chain by static recompilation. Bring your own dump and keys.
Gears of War 2 native PC port: the Xbox 360 game statically recompiled to x64 (not an emulator). 1440p/4K, FSR, 4K texture packs, keyboard & mouse, Android in progress. Bring your own copy.
Unofficial native Windows x64 PC port of Spider-Man: Web of Shadows (Xbox 360) created through static recompilation. No game assets included.