Tool for automatic PS5 executables porting to Linux and Windows
A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.
Native PC port (Linux/Windows) of inFAMOUS Second Son (PS4, CUSA00223) β in development, playable; runs your own game dump; no game or firmware files included. Motion sensor emulation. | Port nativo para PC de inFAMOUS Second Son (em desenvolvimento) β usa o seu prΓ³prio dump.
PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++
Super Mario Bros. Wonder static recompilation (NVN on Vulkan/MoltenVK), macOS, Android and Windows. No game assets.
Native PC port (Linux/Windows) of The Last Guardian (PS4, CUSA03627) β runs your own game dump; no game or firmware files included. Mouse/keyboard, optional 60 FPS, SMAA/CAS filters. | Port nativo para PC de The Last Guardian β usa o seu prΓ³prio dump.
EA SPORTS UFC 3 (PS4) native port for Linux and Windows β SacredFire/bbport runtime + shadPS4-derived Vulkan renderer
A Windows-inspired PS5 homebrew OS bringing 32-bit and 64-bit Windows gaming to console hardware through a custom Wine/Proton compatibility stack and native Vulkan graphics.
Native Windows port of PokΓ©mon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, Steam Deck ready. Bring your own copy of the game.
Driveclub PS4 PC Port
Native Windows port of inFAMOUS Second Son (PS4): custom runtime + Vulkan renderer derived from shadPS4. Bring your own game.
Naruto Shippuden: Ultimate Ninja Storm Generations (Xbox 360) rodando nativamente no Android e no PC: recompilaΓ§Γ£o estΓ‘tica, sem emulador de CPU.
Native PC port (Linux/Windows) of Gravity Rush 2 (PS4, CUSA03694) β runs your own game dump; no game or firmware files included. Bilingual launcher (English/Portuguese). | Port nativo para PC de Gravity Rush 2 β usa o seu prΓ³prio dump.
Shadow of the Colossus (PS4, CUSA08809) on Windows: a game-specific custom build of the shadPS4 emulator (GPL-2.0) plus scripts. Unofficial; no game files included, your own copy is needed.
SMW: Super Mario Bros. Wonder Recomp on jailbroken PS4 (GoldHEN). Native static recomp, RADV Vulkan, FSR 1, L3+R3 quick menu, 4 players. Bring your own dump.
Kiln: an Android emulator for Apple Silicon Macs. Hardware virtualization, GPU acceleration (GLES/Vulkan), per-game key mapping. Beta.
Experimental NFSU2 VR build for Windows PCVR and Meta Quest 3 standalone. DEV BUILD: not fully tested; bugs and performance issues may occur. No game content included.
Shadow of the Colossus (PS4) native PC port with DLSS-G / FSR 3 frame generation: 30 FPS locked, 60 shown. F7 uncaps live. Bring your own game files.
Pure C#/.NET YOLO inference: SIMD CPU, Vulkan/Metal GPU, direct .pt and ONNX; detection, segmentation and pose.
X-Ray engine for S.T.A.L.K.E.R.: Shadow of Chernobyl on Vulkan β PC, Nintendo Switch, Android, Linux. Successor of OGSR Engine.
xemu (original Xbox emulator) ported to jailbroken PS4: Vulkan on RADV/GNM, PS4 frontend. Paused: boots Halo 2 to its title screen at ~1 fps.
A Vulkan-focused fork of Supermodel, the open-source Sega Model 3 arcade emulator.
ncnn is a high-performance neural network inference framework optimized for the mobile platform
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
PlayStation 3 emulator and debugger
A cross-platform, safe, pure-Rust graphics API.
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.
MNN: A blazing-fast, lightweight inference engine battle-tested by Alibaba, powering high-performance on-device LLMs and Edge AI.
Burn is a next generation tensor library and Deep Learning Framework that doesn't compromise on flexibility, efficiency and portability.
Open Machine Learning Compiler Framework
C++ examples for the Vulkan graphics API
RenderDoc is a stand-alone graphics debugging tool.
Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
PlayStation 5 translation layer for Windows, Linux and macOS
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more.
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
A hardware-accelerated GPU terminal emulator focusing to run in desktops and browsers.
3D engine with modern graphics
Lemonade helps users discover and run local AI apps by serving optimized LLMs right from their own GPUs and NPUs. Join our discord: https://discord.gg/5xXzkMu8Zk
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
Making it easier to work with shaders
A generic post-processing injector for games and video software.
One stop solution for all Vulkan samples
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Lightweight and modular C++11 graphics middleware for games and data visualization
Safe and rich Rust wrapper around the Vulkan API
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
high-performance rendering backend (C++, Python, C#, Java)
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
A modern cross-platform low-level graphics library and rendering framework
A retargetable MLIR-based machine learning compiler and runtime toolkit.
Open-Source Vulkan C++ API
Tutorial for the Vulkan graphics and compute API
An all-in-one, pure C++ inference engine for audio models, powered by ggml. Supports TTS, STT, VAD, voice conversion, music generation, and more, with highly optimized performance. No Python dependency.
Easy to integrate Vulkan memory allocation library
Metal driver for NVIDIA GeForce cards on macOS Sequoia