Dragon's Crown Pro native PC port for Windows, with direct PS4 PKG installation, TRG launcher and modern graphics options
An unofficial native Android port of the original Xbox version of Black, with touch controls, gyroscope aiming, controller support and extended graphics options.
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Productive, portable, and performant GPU programming in Python.
Official mirror of Blender
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
Open3D: A Modern Library for 3D Data Processing
Simple and Fast Multimedia Library
RenderDoc is a stand-alone graphics debugging tool.
OpenSCAD - The Programmers Solid 3D CAD Modeller
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
3D engine with modern graphics
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
One stop solution for all Vulkan samples
Console-based GLSL Sandbox for 2D/3D shaders
Lightweight and modular C++11 graphics middleware for games and data visualization
Fast and minimalist 3D viewer.
high-performance rendering backend (C++, Python, C#, Java)
Train, inspect, edit, automate, and export 3D Gaussian Splatting scenes from a single native application.
Tutorial for the Vulkan graphics and compute API
The official repository for ROOT: analyzing, storing and visualizing big data, scientifically
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
Modern C++ Terminal Emulator
Tools for tracing OpenGL, Direct3D, and other graphics APIs
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Capture and analyze the high-level performance characteristics of graphics applications on Windows.
a programming library with geometric algorithms
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
3D game engine with lua scripting
Advanced shading language for production GI renderers
This is the Official source code repository of Synfig Studio animation software
3D CAD viewer and converter based on Qt + OpenCascade
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
A collection of tools, libraries, and tests for Vulkan shader compilation.
An open source C++ game engine.
Modern C++ library for the development of real-time graphical applications
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
A production-ready C++ vector graphics engine supporting SVG and Lottie formats, featuring advanced rendering backends such as WebGPU for high-performance graphics.
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
Pencil2D is an easy, intuitive tool to make 2D hand-drawn animations. Pencil2D is open source and cross-platform.
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
Small C++ program to display images in a (modern) terminal using RGBย ANSI codes and unicode block graphics characters
Minimal graphics API. Built on top of latest Vulkan extensions. As close as possibly to my "No Graphics API" blog post and the SIGGRAPH talk.
AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more
RT64 is an N64 graphics renderer for playing with enhancements in emulators and native ports.
A lightweight 2D graphics library for modern GPUs, delivering high-performance text, image, and vector rendering across major platforms.
The Persistence of Vision Raytracer (POV-Ray)
Intelยฎ Graphics Compute Runtime for oneAPI Level Zero and OpenCLโข Driver
๐ธSuperpowered Audio, Networking and Cryptographics SDKs. High performance and cross platform on Android, iOS, macOS, tvOS, Linux, Windows and modern web browsers.
3D Procedural Game Engine Using OpenGL
ZEn NOde system - a simulation & rendering engine in nodes
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
LuxCore source repository
A new, render-graph based 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3 (in early development)