Blender's GPU Accelerated UI, Decoupled from it's original codebase. Supports Rust, Python, JS, React, C & C++. Twice as good as GPUI
Tool for automatic PS5 executables porting to Linux and Windows
Hyprland is an independent, highly customizable, dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
This is a lightweight, headless browser purpose-built for AI agents (such as Codex or Claude Code) to perform browser automation tasks; it is designed to navigate through various web protection systems, login processes, and reverse-engineering scenarios
A 2D horror-survival and escape game built from scratch in C++. Navigate unsettling levels, survive the glitches, and escape the nightmare. Features a custom C++ game core, robust asset management, and comprehensive system architecture documentation.
Free, open-source 3D sculpting for Linux, macOS and Windows: dense meshes, remeshing, painting, built-in AI (image/text to 3D), Send to Unreal, game-ready LODs, Gaussian splats and OpenUSD.
Godot Engine – Multi-platform 2D and 3D game engine
Ninja Gaiden II (Xbox 360, 2008) statically recompiled into native Linux and Windows builds, drawn by its own Vulkan renderer. A steady 60 fps, up to 8x render scale, widescreen and ultrawide, keyboard and mouse, mods, Steam Deck ready. Bring your own copy of the game.
A native Windows and Linux port of Grand Theft Auto: Vice City Stories (PS2, USA, SLUS-21590), made by recompiling the game's PS2 executable into C++
Run models larger than your RAM or VRAM by streaming MoE experts from SSD. Built on llama.cpp.
Private, fast, and honest web browser
Official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler.
Selevet Eglantine: an unofficial Eglantine (Switch 2 emulator) build tuned for Zen 3, with PGO, ThinLTO and faster GPU mapping updates
Port of OpenAI's Whisper model in C/C++
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
Speech-to-text, text-to-speech, speaker diarization, speech enhancement, source separation, and VAD using next-gen Kaldi with onnxruntime without Internet connection. Support embedded systems, Android, iOS, HarmonyOS, Raspberry Pi, RISC-V, RK NPU, Axera NPU, Ascend NPU, x86_64 servers, websocket server/client, support 12 programming languages
:electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS
qBittorrent BitTorrent client
Build AI agents that run 100% on-device. Sub-100ms latency on Qualcomm NPU. Zero cloud dependency.
Conker: Live & Reloaded (Xbox) on Windows & Linux: a native recompilation with a launcher that builds it from your own disc, widescreen up to 240 FPS, enhancements, and online play with room codes.
An open-source user mode debugger for Windows. Optimized for reverse engineering and malware analysis.
A local inference engine for Apple silicon, built around the model.
Truly independent web browser
An Open Source Machine Learning Framework for Everyone
AMDNR Neural Rendering on AMD GPUs, built into OptiScaler: model interleave, residual composition, XeSS frame generation up to 6X, FSR Ray Regeneration. Discord: https://discord.gg/AMDNR · Ko-fi: https://ko-fi.com/3zinr DLSS ON AMD
水杉输入法 Windows 产品:TSF、Server、GUI、设置页与安装器。内测:tg: https://t.me/msimegroup QQ Group: 829919142
Native Windows PC port of God of War (PS2), built by statically recompiling MIPS R5900 code to C++ with PS2Recomp. Includes an installer launcher, one-click build, fan-translation support and a 60 fps target. No game files included: you need your own copy.
Turns a PS2 disc image into a native PC program by static recompilation; builds on ps2-web-recomp (MIT). Work in progress. Bring your own disc.
GTA IV (PC 1.0.8.0) statically recompiled for Apple silicon Macs: Metal renderer, TAA, Game Mode, ~100 FusionFix/ZolikaPatch fixes. Build it from your own copy; no game data included.
Very low latency speech to text, intent recognition, and text to speech, for building voice agents and interfaces
A free, open source music workstation built around the grid.
Blazing fast Apple Silicon inference engine optimized for Qwen & Nemotron. OpenAI + Anthropic API compatible. Built by folks from nace.ai
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
Diffusion model(SD,Flux,Wan,Qwen Image,Z-Image,...) inference in pure C/C++
Drift is a free, open-source, beginner-friendly desktop video editor built with Qt 6 and FFmpeg.
A native PC port of Animal Crossing: New Horizons 3.0.2, built by statically recompiling the Switch code to C++ with NVN calls translated to Vulkan.
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
An unofficial original Xbox version PC port of BLACK (2006) via static recompilation.
Telegram Desktop messaging app
The ultimate Geometry Dash modding framework
Native port of Metroid Prime 2: Echoes (GameCube) for Linux and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.
Mooncake is the serving platform for Kimi, a leading LLM service provided by Moonshot AI.
A decompiled PC Port of Super Mario Galaxy, intended to work on Windows, Linux, MacOS, Android, and iOS/iPadOS.
Xendroid+ is an enhanced fork of Xendroid, built to advance Xbox 360 emulation on Android. It expands on the original project with a focus on better performance, broader game compatibility, improved graphics and audio, and a more polished user experience.
Native port of Metroid Prime (GameCube) for Linux, Windows and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.
Metroid Dread recomp
Free and open source video editor, based on MLT Framework and KDE Frameworks
Gravity Rush PC Native Port A community-driven project aiming to bring Gravity Rush to PC as a native port, building upon the technical foundation and approach of the God of War PC port. The goal is to make the game run natively on PC while preserving its original gameplay, unique gravity mechanics, and artistic vision.
OpenCNC3D: the Nintendo 64 presentation of Command & Conquer, rebuilt for PC (Win98/Voodoo2 native target)
A modern download manager built with C++ and Qt Widgets
ProsperoWeb: homebrew web browser for PlayStation 5, upstream WebKit (PlayStation port) built with the open ps5-payload-sdk
Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included.
Learning to reverse engineer MechWarrior 3 with REA and rebuild its mechanics
Isolated experimental Eden NX2 prototype for PS5; incremental dedicated-host builds and console diagnostics
Header only library for writing build recipes in C.
An automated Themida / Code Virtualizer / WinLicense (v3.0-v4) unpacker and dump fixer tool
A modern, fluid and sharp Linux desktop built for today's hardware.
C++/Qt 6 visual HMI designer for hardware engineers: drag and drop widgets, bind serial, TCP or MQTT data (Modbus RTU/TCP) and export a standalone app in under a second, no compiler needed. Opens PyQt UI Designer .uidp projects. 面向硬件工程师的 C++/Qt 6 可视化上位机设计器:拖拽控件,绑定串口、TCP、MQTT 数据,不到一秒导出独立应用,无需编译器;兼容 PyQt UI Designer 的 .uidp 工程。
Build your own micro quadcopter from off-the-shelf parts
Krita is a free and open source cross-platform application that offers an end-to-end solution for creating digital art files from scratch built on the KDE and Qt frameworks.