📈 GH Trending Explorer 🎲 Surprise me

Language: C++ · clear

TwoSevenOneT / PhantomBuffer

EDR evasion uses stealth injection via SendMessage with WM_SETTEXT to effective bypass EDR (Endpoint Detection and Response)

▲ 49/7d ★ 49 C++ 2d ago
sandlbn / polyend-tracker-re

Reverse engineering, documentation, and experimental firmware development for the original Polyend Tracker.

▲ 48/7d ★ 48 C++ today
IPADS-SAI / Mobiinfer-Android

MobiInfer runs 35B-A3B-class MoE models fully on-device on the Qualcomm Hexagon NPU, streaming experts from flash with lookahead scheduling (LES) and DSpark speculation.

▲ 47/7d ★ 47 C++ today
SulphurS16 / ACFA-Port

Unofficial native Windows port of ARMORED CORE for Answer (PS3), built from your own copy of the game. Part of Project Glintburn.

▲ 46/7d ★ 46 C++ 2d ago
davidptrssvea / Table-Tennis-Rockstar-PC

Windows x64 recompilation with up to 4K, 60/120/144/240 FPS targets and uncapped mode, FSR/FXAA, gamepad intro skip and offline menu fixes. Builds locally from your own Xbox 360 ISO.

▲ 44/7d ★ 44 C++ 1d ago
oh-ashen-one / bully-remake

A 1:1 fan port of Bully: Scholarship Edition to Unreal Engine 5 — 1080p, 45 FPS, playable anywhere. Bring your own copy: 100% original code, zero game assets. Built with AI on a Mac in days. Talk to any NPC by voice; fight anyone. Not affiliated with Rockstar/Take-Two — buy the game, it rules.

▲ 42/7d ★ 42 C++ today
saulob / ssf2t-hd-remix-recompiled

Super Street Fighter II Turbo HD Remix native PC port via static recompilation, with TRG launcher, local achievements and experimental Linux support

▲ 42/7d ★ 42 C++ 1d ago
IshaanKalra2103 / BotWRecomp

Breath of the Wild (Wii U) statically recompiled to run natively on iPhone and Apple Silicon Macs. Bring your own game files.

▲ 42/7d ★ 42 C++ 3d ago
codepdbh / nfsmwpc-recompiled

Need for Speed Most Wanted 2005 (PC version) - static recompilation to native Windows and Android ARM64 (NFS Android Evolved)

▲ 40/7d ★ 40 C++ today
santiquiroz / gears-of-war-2-pc-port

Gears of War 2 native PC port: the Xbox 360 game statically recompiled to x64 (not an emulator). 1440p/4K, FSR, 4K texture packs, keyboard & mouse, Android in progress. Bring your own copy.

▲ 38/7d ★ 38 C++ today
toowasmir / WebOfShadowsRecomp

Unofficial native Windows x64 PC port of Spider-Man: Web of Shadows (Xbox 360) created through static recompilation. No game assets included.

▲ 38/7d ★ 38 C++ today
dhihacker / AirBandScan

Scans the aviation band with an SDR, records every voice call on its own, and lets you listen, browse, and download them from a web browser. Classifies voice/non-voice signals, with live spectrum and spectrogram views. Works with RTL-SDR, HackRF, and Airspy on Windows and Linux.

▲ 37/7d ★ 37 C++ today
yanxuceo / knoedel-watch

Animated vocabulary cards for learning languages, on an ESP32-S3 (M5Stack StopWatch). First course: German.

▲ 35/7d ★ 35 C++ 3d ago
codepdbh / nfsu1-recompiled

Need for Speed Underground (2003) statically recompiled to native code for Windows and Android — no emulator. Requires your own copy of the game.

▲ 34/7d ★ 34 C++ today
JVK3R / JobeesLair

Standalone, content-neutral PS5 homebrew indexer and media framework. Proudly built alongside AI by JVK3R.

▲ 34/7d ★ 34 C++ today
Imaha486 / DoNotInstaller

ゲームのインストール&実行時のフォルダアクセスやレジストリ制御を単一フォルダに閉じ込めて、ポータブル化するための支援ツール

▲ 34/7d ★ 34 C++ 1d ago
johnrash / bebox

Haiku native PowerPC and Hobbit BeBox Emulator

▲ 33/7d ★ 33 C++ 5d ago
Darhkfox / MickeyAndDonaldCollection

Windows PC port of Castle of Illusion, QuackShot and World of Illusion (Sega Mega Drive / Genesis) with a launcher, true widescreen up to 21:9, HUD re-anchoring, display options, cheats, level select, save states, rewind and music player. Requires your own USA ROMs.

▲ 33/7d ★ 33 C++ today
Pixelgamer4k / graden

Multi-layer video editor and colour grading app for Android — proxy editing, native-resolution preview, colour wheels and scopes, full-quality H.264/H.265 export. Beta.

▲ 32/7d ★ 32 C++ 1d ago
SulphurS16 / AC4-Port

Unofficial native Windows port of ARMORED CORE 4 (PS3), built from your own copy of the game. Part of Project Glintburn.

▲ 32/7d ★ 32 C++ 4d ago
mihawk-99 / PS5_MihawkGen

Neural frame generation for PS5 homebrew: beats FSR 3.1 on unseen game frames, in about 2 ms on the console.

▲ 31/7d ★ 31 C++ 6d ago
DanimanX / ReplicantTr8s

1:1 TR-8S Rhythm Performer Clone (ACB 808/909/707/727/606/CR-78 + FM + User Sampler, VST3/AU/Standalone)

▲ 26/7d ★ 26 C++ 2d ago
babasha / OGSR-2

X-Ray engine for S.T.A.L.K.E.R.: Shadow of Chernobyl on Vulkan — PC, Nintendo Switch, Android, Linux. Successor of OGSR Engine.

▲ 25/7d ★ 25 C++ 5d ago
mr-finster / vf3-recomp

Virtua Fighter 3 (Sega Model 3, 1996) for Mac, Windows and Steam Deck: the arcade's PowerPC program recompiled to native code, up to 6x, widescreen, smooth 120 fps. Bring your own vf3.zip.

▲ 25/7d ★ 25 C++ today
Niko1221 / Strata

Qwen3.8-Flash-Next on any consumer hardware: one-click install for Windows / Linux. Strata inference engine, OpenAI/Anthropic API on localhost, optional image input.

★ 29k C++ today
SonicloudTech / sonicloud_opensdk

SoniCloud Recorder SDK is an open-source reference project for integrating BLE recorder hardware across Android, iOS, HarmonyOS, Flutter, Windows, and macOS. It includes SDK examples, recording control, real-time audio, file transfer, offline transcription, protocol tools, and vendor adaptation support.

★ 2.5k C++ today
redhat-et / ripwire

The ripgrep of AI context: a zero-dependency C++23 CLI + MCP server for coding agents. Find what you want without reading the repo, then check you built what you meant — blast radius, tests-to-run, quality deltas. Signatures at 74.7% fewer bytes than bodies; every guess labelled, every loss published. Paddle out with a map.

★ 2.5k C++ today
NVIDIA-Omniverse / usd-brep

USD BRep is a standalone C++ and Python library for NURBS-based boundary representation (BRep) solid modeling

★ 1.7k C++ 11d ago
sebbbi / NoGraphicsAPI

Minimal graphics API. Built on top of latest Vulkan extensions. As close as possibly to my "No Graphics API" blog post and the SIGGRAPH talk.

★ 1.6k C++ 1d ago
incoai / splash

A local inference engine for Apple silicon, built around the model.

★ 1.6k C++ 6d ago
dashdogy / MFG-Unlocker

Experimental DLSS Multi Frame Generation controls for any supported MFG title on RTX 40 series GPUs

★ 1.5k C++ today
Merserk / dlss5-visual-enhancer

DLSS 5 Neural Rendering for Images & Video with Frame Generation, RTX Video Super Resolution, HDR, and Color Grading

★ 1.5k C++ 1d ago
chasmlol / SkyCraft

Play Skyrim as a Minecraft player: Minecraft physics, inventory, blocks and combat inside Skyrim's world (SKSE plugin + Fabric mod).

★ 1.2k C++ 19d ago
mw00 / project-maya

Project Maya - run GLM-5.3-Flash (321B MoE) and DeepSeek-V4.1-Flash-1017 (748B MoE) privately on your own GPU(s), from one card to 16, NVIDIA or AMD, Linux or Windows. Engine, server, dashboard, OpenAI- and Anthropic-compatible API, quant tools.

★ 1.2k C++ today

Load more →