Igloo-Garage / Supermodel-VK
git clone https://github.com/Igloo-Garage/Supermodel-VK.git
v0.9.0.3a-20261017 · 3d ago
A Vulkan-focused fork of Supermodel, the open-source Sega Model 3 arcade emulator.
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Star history starts 2026-10-20; the chart appears after the second daily snapshot.
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Created2026-10-17 (3d ago)
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README excerpt
# Supermodel-VK Model 3 debuted in 1996 with Virtua Fighter 3 and Scud Race, and for the three years that followed it was the most powerful 3D hardware of any gaming platform. Developed by Real3D, then a Lockheed Martin company, with a heritage rooted in flight-simulator technology, it could store, transform, light and rasterise tens of thousands of polygons per frame at a fluid 57.524 frames per second. No public documentation for the platform exists; everything known about it was reverse engineered. **A Vulkan-focused fork of Supermodel, the open-source Sega Model 3 arcade emulator.** ## 🚧 Sega Model 3 Arcade Emulator - Progress Update & Sneak Peek ## I've been hard at work polishing the upcoming release **v0.9.2**! This update focuses heavily on refining the UI/launcher experience and introducing a seamless in-game overlay menu, alongside several long-awaited bug fixes. Here is a rundown of the latest progress: ### 🎮 UI & Launcher Enhancements * **Integrated Box Art & Cover Display:** Game covers are finally here! The game list now displays box art, making title browsing much more visual and intuitive. * **Smoother Input Configuration:** Resolved the micro-stutter/lag that occurred whenever navigating to the controls page. Button mapping has also been moved forward for quicker, more ergonomic access. * **Streamlined UI Text:** Stripped away redundant and cluttered descriptions from the original interface for a cleaner, modern look. * **Custom Resolution Fix:** Fixed a bug where custom resolution settings failed to take effect. ▲ New UI layout featuring integrated box art display ### 🖥️ In-Game Experience & Graphical Fixes * **New In-Game Quick Menu (OSD):** Bring up an in-game menu at any time during gameplay to toggle widescreen mode on the fly, cycle through CRT shaders/filters, and manage save states—all without having to exit back to check. ▲ Quick in-game overlay for real-time video, shader, and save state adjustments * **Visual & Rendering Fixes:** * Fixed an issue where an abnormal blue line would occasionally appear along the top edge of the screen in certain titles. * Resolved geometry rendering bugs (e.g., the dinosaur boss glitch in *The Lost World: Jurassic Park* where the eyes and flesh separated from the skeleton). --- ### 🚀 Current Status & Beta Preview All core features are now basically functional, and I am currently running final stability and performance tests. A stable release will be published as soon as packaging is finalized. Can't wait to take it for a spin? A beta build is available for early testing here: Version `0.9.0.3a-20261017`, based on upstream `v0.3a-20261017-git-b05ef21`. --- ## Download and run No installer. Grab the archive for your platform from the latest release: | Platform | Archive | Start it with | | --- | --- | --- | | Windows 10/11 (64-bit) | `Supermodel-VK.v…for.Windows.zip` | double-click `supermodel.exe` | | Linux (x86-64) | `Supermodel-VK.v…for.Linux.tar.gz` | `./supermodel` | | macOS 11