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Language: C++ · AI hidden · clear

peterc / coopiano

A physically modelled piano synthesizer in C++17 with offline WAV rendering and live MIDI on macOS.

▲ 62/7d ★ 62 C++ 6d ago
tmcleroy / cps2recomp

CPS-2 Recomp: unofficial native PC ports of Capcom CPS-2 arcade games (Street Fighter Alpha 2, Super Puzzle Fighter II Turbo, Vampire Savior) via static recompilation, with training modes, in one launcher: macOS, Linux, Steam Deck, Windows. Requires your own ROM sets. Beta.

▲ 56/7d ★ 56 C++ today
josiahg2502-glitch / NewSuperPaperBros

Native PC port of Super Paper Mario (Wii) by static recompilation: 4K, cinematic widescreen, 120 fps, HQ music, HD textures, gamepad and pointer support. Bring your own disc.

▲ 53/7d ★ 53 C++ today
TwoSevenOneT / PhantomBuffer

EDR evasion uses stealth injection via SendMessage with WM_SETTEXT to effective bypass EDR (Endpoint Detection and Response)

▲ 49/7d ★ 49 C++ 2d ago
sandlbn / polyend-tracker-re

Reverse engineering, documentation, and experimental firmware development for the original Polyend Tracker.

▲ 48/7d ★ 48 C++ today
IPADS-SAI / Mobiinfer-Android

MobiInfer runs 35B-A3B-class MoE models fully on-device on the Qualcomm Hexagon NPU, streaming experts from flash with lookahead scheduling (LES) and DSpark speculation.

▲ 47/7d ★ 47 C++ today
SulphurS16 / ACFA-Port

Unofficial native Windows port of ARMORED CORE for Answer (PS3), built from your own copy of the game. Part of Project Glintburn.

▲ 46/7d ★ 46 C++ 2d ago
davidptrssvea / Table-Tennis-Rockstar-PC

Windows x64 recompilation with up to 4K, 60/120/144/240 FPS targets and uncapped mode, FSR/FXAA, gamepad intro skip and offline menu fixes. Builds locally from your own Xbox 360 ISO.

▲ 44/7d ★ 44 C++ 1d ago
oh-ashen-one / bully-remake

A 1:1 fan port of Bully: Scholarship Edition to Unreal Engine 5 — 1080p, 45 FPS, playable anywhere. Bring your own copy: 100% original code, zero game assets. Built with AI on a Mac in days. Talk to any NPC by voice; fight anyone. Not affiliated with Rockstar/Take-Two — buy the game, it rules.

▲ 42/7d ★ 42 C++ today
saulob / ssf2t-hd-remix-recompiled

Super Street Fighter II Turbo HD Remix native PC port via static recompilation, with TRG launcher, local achievements and experimental Linux support

▲ 42/7d ★ 42 C++ 1d ago
IshaanKalra2103 / BotWRecomp

Breath of the Wild (Wii U) statically recompiled to run natively on iPhone and Apple Silicon Macs. Bring your own game files.

▲ 42/7d ★ 42 C++ 3d ago
codepdbh / nfsmwpc-recompiled

Need for Speed Most Wanted 2005 (PC version) - static recompilation to native Windows and Android ARM64 (NFS Android Evolved)

▲ 40/7d ★ 40 C++ today
santiquiroz / gears-of-war-2-pc-port

Gears of War 2 native PC port: the Xbox 360 game statically recompiled to x64 (not an emulator). 1440p/4K, FSR, 4K texture packs, keyboard & mouse, Android in progress. Bring your own copy.

▲ 38/7d ★ 38 C++ today
toowasmir / WebOfShadowsRecomp

Unofficial native Windows x64 PC port of Spider-Man: Web of Shadows (Xbox 360) created through static recompilation. No game assets included.

▲ 38/7d ★ 38 C++ today
dhihacker / AirBandScan

Scans the aviation band with an SDR, records every voice call on its own, and lets you listen, browse, and download them from a web browser. Classifies voice/non-voice signals, with live spectrum and spectrogram views. Works with RTL-SDR, HackRF, and Airspy on Windows and Linux.

▲ 37/7d ★ 37 C++ today
yanxuceo / knoedel-watch

Animated vocabulary cards for learning languages, on an ESP32-S3 (M5Stack StopWatch). First course: German.

▲ 35/7d ★ 35 C++ 3d ago
codepdbh / nfsu1-recompiled

Need for Speed Underground (2003) statically recompiled to native code for Windows and Android — no emulator. Requires your own copy of the game.

▲ 34/7d ★ 34 C++ today
JVK3R / JobeesLair

Standalone, content-neutral PS5 homebrew indexer and media framework. Proudly built alongside AI by JVK3R.

▲ 34/7d ★ 34 C++ today
Imaha486 / DoNotInstaller

ゲームのインストール&実行時のフォルダアクセスやレジストリ制御を単一フォルダに閉じ込めて、ポータブル化するための支援ツール

▲ 34/7d ★ 34 C++ 1d ago
johnrash / bebox

Haiku native PowerPC and Hobbit BeBox Emulator

▲ 33/7d ★ 33 C++ 5d ago
Darhkfox / MickeyAndDonaldCollection

Windows PC port of Castle of Illusion, QuackShot and World of Illusion (Sega Mega Drive / Genesis) with a launcher, true widescreen up to 21:9, HUD re-anchoring, display options, cheats, level select, save states, rewind and music player. Requires your own USA ROMs.

▲ 33/7d ★ 33 C++ today
Pixelgamer4k / graden

Multi-layer video editor and colour grading app for Android — proxy editing, native-resolution preview, colour wheels and scopes, full-quality H.264/H.265 export. Beta.

▲ 32/7d ★ 32 C++ 1d ago
SulphurS16 / AC4-Port

Unofficial native Windows port of ARMORED CORE 4 (PS3), built from your own copy of the game. Part of Project Glintburn.

▲ 32/7d ★ 32 C++ 4d ago
mihawk-99 / PS5_MihawkGen

Neural frame generation for PS5 homebrew: beats FSR 3.1 on unseen game frames, in about 2 ms on the console.

▲ 31/7d ★ 31 C++ 6d ago
DanimanX / ReplicantTr8s

1:1 TR-8S Rhythm Performer Clone (ACB 808/909/707/727/606/CR-78 + FM + User Sampler, VST3/AU/Standalone)

▲ 26/7d ★ 26 C++ 2d ago
babasha / OGSR-2

X-Ray engine for S.T.A.L.K.E.R.: Shadow of Chernobyl on Vulkan — PC, Nintendo Switch, Android, Linux. Successor of OGSR Engine.

▲ 25/7d ★ 25 C++ 5d ago
mr-finster / vf3-recomp

Virtua Fighter 3 (Sega Model 3, 1996) for Mac, Windows and Steam Deck: the arcade's PowerPC program recompiled to native code, up to 6x, widescreen, smooth 120 fps. Bring your own vf3.zip.

▲ 25/7d ★ 25 C++ today
electron / electron

:electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS

★ 123k C++ today

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