Procedurally generated Delft-blue floral page margins for LuaLaTeX, with plants and visitors sampled from genomes and a TikZ library that also draws them under pdfLaTeX
Agent Skill for generating 2D sprite sheets and map, transparent PNG frames, and animated GIFs from prompts.
Image-driven 3D scene generation system. Users provide a reference image and prompt words, and the system generates previewable, replayable, and traceable scene results according to the camera trajectory; official 3D demonstration assets allow direct viewing of color/depth animations and Gaussian point clouds in the browser εΎει©±ε¨ηδΈη»΄εΊζ―ηζη³»η»
15 motion design styles, each made by Claude Opus 5.5 writing code from one prompt: watch the films, copy the prompts, read the full source.
Procedural animation in any style for Claude Code: short single-file canvas videos with story, look and storyboard check-ins. 7 built-in styles or one matched from your references, your own music (beat-mapped), real product screenshots, every format from one piece.
A massive ancient Greek world built entirely in code with three.js. Zero assets, made with Claude Code (Opus 5.5)
Unofficial native PC and Steam Deck port of Tears of the Kingdom 1.4.3 using static recompilation. Builds locally from the player's own extracted game dump; no game files included.
GSAP (GreenSock Animation Platform), a JavaScript animation library for the modern web
Photoreal Blender scenes from a one-paragraph brief, built by AI agents: imageβ3D props on fal, scripted layout, lighting, camera and grade.
JavaScript animation engine
Free Figma alternative made on Rust
Pixel-art diorama playbook and Three.js code kit: research-first build workflow, locked camera, palette snap, ordered dither, inked contour, animated toy-scale cast, per-entity frame QA.
[SIGGRAPH Asia 2026] UniMate: One Unified Model to Animate Diverse Skeletons
Endless explorer for ornamental drop caps, illuminated lettering, and new typographic aesthetics. https://initialis.azlen.me
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
Here is a dlssg for RTX30 Series GPU
Turn any SVG into a professional 60 fps animation. A Claude Code skill that brings anything drawn to life: live faces, full-body acting and whole scenes, in React Native and SwiftUI.
A blazingly fast programmatic video engine, made for agents.
A procedural textures authoring and 3D model painting tool based on the Godot game engine
A simple and easy-to-use library to enjoy videogames programming
Unlock DLSS Upscaler, Multi-Frame Generation (MFG) and DLSS Neural Rendering features on any NVIDIA RTX GPU in any DirectX 12 game that supports DLSS2 and DLSS3 natively.
Mesh optimization library that makes meshes smaller and faster to render
PC port of Dragon Ball Z: Budokai Tenkaichi 3, built on the BT3-Decompiled project.
Static recompilation of Super Smash Bros. Ultimate 13.0.4 to a native Windows program: tools and runtime only, bring your own dump
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
Modular node graph based noise generation library using SIMD, C++17 and templates
LVGL is a free, full-featured embedded UI library for devices from small MCUs to 3D-capable MPUs, enhanced by LVGL Pro, a professional editor and tooling.
p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. Looking for p5.js 2.0? http://beta.p5js.org
Gravity Rush PC Native Port A community-driven project aiming to bring Gravity Rush to PC as a native port, building upon the technical foundation and approach of the God of War PC port. The goal is to make the game run natively on PC while preserving its original gameplay, unique gravity mechanics, and artistic vision.
Haskell library for building declarative animations based on SVG graphics
Open3D: A Modern Library for 3D Data Processing
Web application generating interactive and highly customizable maps
Real-time film emulation for Unreal Engine: 21 looks, grain, halation, lens effects, Blueprint controls and reusable presets.
Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
DeepGEMM-Ascend: clean and efficient matrix multiplication kernel library for Huawei Ascend NPUs
A Camera addon for Godot 4. Inspired by Cinemachine.
Fast, memory-safe camera RAW decoder in Rust: ~40 formats, SIMD, GPU, WebAssembly, ICC colour management. CLI, C, C++, Python and JavaScript bindings.
Community Graphic Packs for Cemu
PokeWilds - A Gen 2 Game/Engine using libGDX
Phantom Blade Zero DLSS & Ray Tracing Settings β Windows PC troubleshooting guide for RTX ray-tracing quality versus frame-rate stability.
programmatic video rendering framework that is actually fast