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deepopen-com / deepopen-3d-webs

Image-driven 3D scene generation system. Users provide a reference image and prompt words, and the system generates previewable, replayable, and traceable scene results according to the camera trajectory; official 3D demonstration assets allow direct viewing of color/depth animations and Gaussian point clouds in the browser ε›Ύεƒι©±εŠ¨ηš„δΈ‰η»΄εœΊζ™―η”Ÿζˆη³»η»Ÿ

β–² 553/7d β˜… 1.1k Python 2d ago
cth9191 / animate

Procedural animation in any style for Claude Code: short single-file canvas videos with story, look and storyboard check-ins. 7 built-in styles or one matched from your references, your own music (beat-mapped), real product screenshots, every format from one piece.

β–² ~494/7d β˜… 1.6k JavaScript 1mo ago
apekshik / anyscene

Photoreal Blender scenes from a one-paragraph brief, built by AI agents: image→3D props on fal, scripted layout, lighting, camera and grade.

β–² 318/7d β˜… 318 Python 2d ago
sloemo01 / diorama

Pixel-art diorama playbook and Three.js code kit: research-first build workflow, locked camera, palette snap, ordered dither, inked contour, animated toy-scale cast, per-entity frame QA.

β–² 196/7d β˜… 339 JavaScript 7d ago
azlen / initialis

Endless explorer for ornamental drop caps, illuminated lettering, and new typographic aesthetics. https://initialis.azlen.me

β–² 178/7d β˜… 178 JavaScript 7d ago
Shagg88 / COGBox

This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.

β–² 177/7d β˜… 400 C++ 1d ago
ShyVortex / dlss-unlocked

Unlock DLSS Upscaler, Multi-Frame Generation (MFG) and DLSS Neural Rendering features on any NVIDIA RTX GPU in any DirectX 12 game that supports DLSS2 and DLSS3 natively.

β–² ~91/7d β˜… 1.1k Rich Text Format 1d ago
lvgl / lvgl

LVGL is a free, full-featured embedded UI library for devices from small MCUs to 3D-capable MPUs, enhanced by LVGL Pro, a professional editor and tooling.

β–² ~50/7d β˜… 25k C 1d ago
processing / p5.js

p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. Looking for p5.js 2.0? http://beta.p5js.org

β–² ~44/7d β˜… 24k JavaScript 1d ago
LucaPazienza / gravityrush_pc

Gravity Rush PC Native Port A community-driven project aiming to bring Gravity Rush to PC as a native port, building upon the technical foundation and approach of the God of War PC port. The goal is to make the game run natively on PC while preserving its original gameplay, unique gravity mechanics, and artistic vision.

β–² 43/7d β˜… 332 C++ 1d ago
PixelGuys / Cubyz

Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.

β–² 8/7d β˜… 3.8k Zig πŸ”₯ 3d ago
ybouane / flashraw

Fast, memory-safe camera RAW decoder in Rust: ~40 formats, SIMD, GPU, WebAssembly, ICC colour management. CLI, C, C++, Python and JavaScript bindings.

β–² ~5/7d β˜… 119 Rust 12d ago