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SheerSt / pokewilds

git clone https://github.com/SheerSt/pokewilds.git v0.8.11 · 2y ago 🔥 on GitHub Trending today

PokeWilds - A Gen 2 Game/Engine using libGDX

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Star history (as recorded here)

2026-10-20 · 2,920 ★ 2026-10-23 · 2,921 ★
LanguageAssembly
License—
Created2021-02-26 (5y ago)
Last push2mo ago
Watchers140
OwnerUser

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  • 2026-10-23 — #13 daily in assembly · +1 ★
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Links

README excerpt
# PokeWilds
**DISCLAIMER:** this is currently in Alpha. Things are getting there, but still not fully complete. I am working hard to find and fix bugs; however, **expect to find bugs.** If you find a bug, please consider creating an issue here on github describing it (that would help me out a ton).
## Download
**Windows 64-bit:** https://github.com/SheerSt/pokewilds/releases/latest/download/pokewilds-windows64.zip
**Linux 64-bit:** https://github.com/SheerSt/pokewilds/releases/latest/download/pokewilds-linux64.zip
**Mac, Linux 32-bit, Windows 32-bit:** https://github.com/SheerSt/pokewilds/releases/latest/download/pokewilds-otherplatforms.zip
## How to Run
Follow the instructions inside the `README.txt` file in the game folder.
## Common issues
1. Running the game through the Windows search results leads to save lost, double click the `pokewilds.exe` file instead.
2. Black screen at night: use `pokewilds-compat.exe` instead of the normal Pokewilds.
3. Double clicking `pokewilds.jar` to start the game on MacOS leads to save data loss, follow the `README.txt` instructions to create a launcher you can safely double click.
4. In the game folder there is a backup of your last save, in zip format, so if your save name is `default.sav`, the file will be `default.sav.zip`. This can be used in case your save is corrupted, to recover the save before the last.
5. Running the game in a Windows OneDrive folder prevents it from running sometimes, put Pokewilds outside of that to ensure it works.
## About
PokeWilds is a Gen 2 game/engine built using libGDX. It uses procedural generation to create large worlds with different biomes, each with their own unique monsters. The levels of wild monsters increase the further you explore, meaning that some biomes with rare mons are difficult to get to. Your monsters can help you explore the world by usual means (cut, fly, surf etc), but there are also new HMs that allow you to interact with the world in new ways, like building structures/houses, jumping up ledges, starting fires, and more.
I have been using a set of techniques to 'rip' sprites and animations from the console game very accurately - as such, the game is intended to look and feel just like the console games, with some extra capabilities (see core/assets/attacks/). The benefit from using libGDX is that the engine can support cross-platform play, multiplayer, huge maps, and fullscreen mode.
## Information and FAQ
**Dex document:** https://bit.ly/3Owvdai
**All v0.8 learnsets:** https://bit.ly/3vOxMyb
**Evo methods and stone locations:** https://bit.ly/3PWcVAu
**Controls:**
 - Arrow keys to move
 - Keyboard Z = A button
 - Keyboard X = B button
 - Keyboard Enter = Start button
 - Hold keyboard X to run.
**What's the current version?**
PokeWilds is currently in version 0.8. There's no ETA on the next update, but the game IS being actively worked on.
**Is there multiplayer?**
Not currently, but 0.9, the next version of the game, will bring online multiplayer to Po