Claude Code plugin that drives the Unreal Editor over MCP, exposing hundreds of tools across 30+ toolsets via ToolsetRegistry.
MCP server and Unity Editor package that lets AI assistants control scenes, scripts, assets, tests, and builds in Unity.
A C library for videogame programming with 2D/3D graphics, input, audio, and windowing across desktop, mobile, web, and embedded platforms.
Static recompiler that translates PlayStation 2 ELF binaries into C++ and provides a runtime to execute the generated code.
Static recompiler and runtime that converts Xbox 360 PowerPC code into portable C++ runnable on modern platforms.
Open-source real-time strategy engine that runs early Westwood classics like Command & Conquer: Red Alert on modern systems.
Open-source cross-platform game engine written in C#, with a visual editor called Game Studio.
Desktop tool for creating procedural textures with a node graph and painting 3D models, built on the Godot engine.
Open-source PNGTuber app built in Godot for animating 2D paper-doll style avatars from layered images.
A PokΓ©mon Gen 2-style alpha game and engine built with libGDX, featuring procedurally generated biomes and new field HMs.
An alternative Tibia game client for OTServ servers, written in C++20 with its interface and game logic scripted in Lua.