CoplayDev / unity-mcp
git clone https://github.com/CoplayDev/unity-mcp.git
v10.3.0 · 16d ago
🔥 on GitHub Trending today
Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
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+889
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Star history starts 2026-10-20; the chart appears after the second daily snapshot.
LanguageC#
LicenseMIT
Created2025-03-18 (1y ago)
Last push1d ago
Watchers82
OwnerOrganization
Seen on GitHub Trending
- 2026-10-20 — #1 daily in c# · +86 ★
- 2026-10-20 — #2 monthly in c# · +889 ★
- 2026-10-20 — #2 weekly in c# · +296 ★
GitHub topics
aiai-integrationanthropicclaudecopilotcursorgame-developmentgamedevgeminillmmcpmodel-context-protocolopenaiunityunity3dvideogames
Links
- GitHub: github.com/CoplayDev/unity-mcp
- Homepage: https://coplaydev.github.io/unity-mcp/
- Releases · Issues · Hacker News mentions
README excerpt
English 简体中文 | Discord Wiki #### Proudly sponsored and maintained by Aura — the AI assistant for Unreal & Unity. ##### And don't miss Godot AI, the new open source project from the makers of MCP for Unity. Create your Unity apps with LLMs. MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via Model Context Protocol . Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate your game dev workflows. --- Recent Updates * **v10.3.0** (2026-10-04) * **v10.2.0** (2026-09-01) * **v10.1.2** (2026-08-02) * **v10.1.0** (2026-07-13) * **v10.0.2** (2026-07-13) Full history: Release Notes. --- ## What it does Control the Unity Editor in natural language from any MCP client — create scenes & GameObjects, edit C# scripts, manage assets, run tests, profile, and build. 50 focused MCP tool entrypoints, any client, free & MIT. **Browse the full tool catalog →** --- ## Quickstart **Requirements:** Unity **2021.3 LTS → 6.x** · Python **3.10+** (via `uv`). Works with **any MCP client** — Claude Desktop & Code, Cursor, VS Code, Windsurf, Cline, Gemini CLI, and more. 1. **Install** — Unity → Package Manager → Add from git URL: `https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main` _(pin `#v10.0.0` for this release, or `openupm add com.coplaydev.unity-mcp`)_ 2. **Configure** — `Window → MCP for Unity → Configure All Detected Clients`. 3. **Prompt** — *"Create a cube at the origin and add a Rigidbody."* The cube appears in seconds. --- ## Community - Discord — chat with maintainers and other contributors - Issues — bugs and feature requests - Discussions — design ideas and broader questions - Security: see SECURITY.md for private reporting ## Contributing See CONTRIBUTING.md. Branch off `beta`, not `main`. The full dev setup, testing, and release process live in the Contributing docs. ## Advanced - **Multiple Unity instances** — Multi-Instance Routing - **Tool groups (vfx / animation / ui / testing / etc.)** — Tool Groups - **v10 asset generation and upgrade notes** — v10 Migration - **Roslyn script validation** — Roslyn Validation - **Remote-hosted server with auth** — Remote Server Auth ## Star History ## Citation If MCP for Unity helped your research, please cite it. [code] ## Unity AI Tools by Aura Aura offers 2 AI tools for Unity: - **MCP for Unity** is available freely under the MIT license. - **Aura for Unity** is a premium Unity/Unreal AI assistant built for game devs. ## Disclaimer This project is a free and open-source tool for the Unity Editor, and is not affiliated with Unity Technologies. --- **License:** MIT — see LICENSE.