Tool that automatically ports PS5 executables to run natively on Linux and Windows, with a macOS-capable relinker build.
Source code for Plain Craft Launcher (PCL), a Visual Basic .NET launcher for Minecraft, including its UI, animation, download, and launch modules.
Claude Code plugin that drives the Unreal Editor over MCP, exposing hundreds of tools across 30+ toolsets via ToolsetRegistry.
A Windows and Linux launcher that downloads, installs, and runs apps from GitHub and GitLab releases, with a personal library and tag filters.
A set of 49 Claude Code subagents and 74 slash-command workflows that structure an AI session into a game dev studio with defined roles.
A cross-platform Minecraft launcher that installs and manages Java and Minecraft versions, mod loaders, and modpacks.
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Free, open-source software for recording and live-streaming video, with scene composition from screen, window, camera, and media sources.
Early-stage PlayStation 4 emulator core for Windows, Linux, macOS and FreeBSD, written in C++.
Drop-in DLL that swaps or adds upscalers (DLSS, FSR, XeSS) and frame generation in supported PC games.
Self-hosted game streaming host that serves games to Moonlight clients with hardware or software encoding.
Runs unmodified x86-64 Windows PC games on iPhones without a jailbreak, using FEX-Emu, Wine and DXMT inside one iOS app.
A C library for videogame programming with 2D/3D graphics, input, audio, and windowing across desktop, mobile, web, and embedded platforms.
Open-source pixel art editor for creating sprites, tilemaps, and frame-based animations, built with Godot.
A community-maintained, alphabetized list of video game decompilation projects gathered from across the internet.
A C# desktop launcher that downloads, updates, and runs applications distributed through GitHub Releases, configured via an apps.json file.
A mod loader and C++ modding SDK for Geometry Dash that provides hooks, UI, and tooling for building mods.
A data-driven, ECS-based game engine written in Rust, supporting both 2D and 3D games.
Fork of Paper, the Minecraft server, that ticks independent chunk regions in parallel on a thread pool.
Static recompilation runtime libraries and analysis tools for translating PlayStation 3 binaries into native C/C++ executables.
Work-in-progress C++ decompilation of The Legend of Zelda: Breath of the Wild v1.5.0 for Nintendo Switch.
Windows WPF desktop client for managing Steam manifest and stplug-in lua configurations, depot pinning, and unlocker modes.
A Minecraft server written in Rust, supporting Java and Bedrock editions with a plugin API.
Android launcher for Minecraft: Java Edition that runs mods and multiple game versions on mobile devices.
A native PC port of Silent Hill (1999) built from a PSX decompilation, with optional enhancements and mod support.
Static recompiler toolkit that translates original Xbox XBE game binaries into native C code buildable as Windows, Linux, or macOS executables.
Web panel for managing game servers, running each server in an isolated Docker container with a React UI for end users.
A PC port of The Legend of Zelda: Ocarina of Time that runs on modern systems, built on a decompilation and a custom libultra-compatible library.
Custom firmware for the Nintendo Switch that replaces and modifies several layers of the console's boot and system software.
Godot 4 addon for creating dialogs, visual novels, and RPG conversations, with character management.
A C++ project that reverse-engineers GTA: San Andreas and rewrites its functions as a DLL that replaces the in-game code.
Open-source real-time strategy engine that runs early Westwood classics like Command & Conquer: Red Alert on modern systems.
A Godot-based remake of the original Super Mario Bros. games with new levels, custom modes, and a built-in level editor.
Open source server powering lichess.org, a free, ad-free online chess platform with realtime games, analysis, and tournaments.
Cross-platform C library for low-level access to graphics, input, audio, and windowing, used to build games and multimedia software.
Collection of demo and template projects for the Godot Engine, covering 2D and 3D game features.
A Windows desktop app for viewing and unlocking Steam game achievements and statistics via the running Steam client.
Exposes Cheat Engine's memory reading, pointer scanning, and disassembly to AI agents through an MCP server.
An open-source rules engine and game client for Magic: The Gathering, playable on desktop and Android.
Patched continuation of the NetherSX2 PlayStation 2 emulator for Android, removing ads and fixing RetroAchievements notifications.
Open-source cross-platform game engine written in C#, with a visual editor called Game Studio.
Work-in-progress tool that reverses Unity's IL2CPP build output back into managed .NET DLLs.
Official website source for PvZ2 Gardendless, a fan rewrite of Plants vs Zombies 2 built with Web technologies.
A native LΓVE2D Lua recreation of PokΓ©mon Gold, Silver and Crystal, built on the Gen1Recomp engine and run from your own ROM.
Runs iOS apps and games on Apple Silicon Macs, with keyboard, mouse, and controller input mapping.
Work-in-progress C++ decompilation of The Legend of Zelda: The Wind Waker for GameCube, built from a user-supplied game disc.
A bundled collection of Stand Lua scripts for GTA 5 offering quick tasks, crash tools, and mods for characters, vehicles, maps, and models.
Voxel sandbox game inspired by Minecraft, featuring level-of-detail rendering for far view distances and 3D chunks, written in Zig.
Android launcher that runs Minecraft: Java Edition, based on PojavLauncher, with Forge and Fabric mod support.
A collection of 352 HTML games, each packaged as a single file that runs without an internet connection.
Free browser-based web app for generating and editing customizable interactive fantasy maps.
Assembly disassembly of PokΓ©mon Red and Blue that rebuilds the original Game Boy ROMs byte-for-byte.
Disassembly of PokΓ©mon Crystal, rebuilding the Game Boy Color ROMs from assembly source.
Immediate-mode GUI toolkit written in Zig for full applications or debug overlays inside existing apps and games.
A Minecraft mod that renders distant terrain at lower levels of detail to extend the visible draw distance.
A ROM-hack of PokΓ©mon Crystal, a Game Boy Color game, that updates it with modern mechanics and adds original content.
A Minecraft tech modpack built around GregTech Modern, with custom machines, magic mods like Botania, and the GTOCore add-on.
A mod loader and API framework for the game Balatro, written in Lua on the LΓVE engine.
Godot 4.6 source code for an in-development 2D Metroidvania fangame, a sequel to Castlevania: Curse of Darkness.
A World of Warcraft Classic addon that shows quest locations, objectives, and quest-related map markers in-game.