MUnique / OpenMU
git clone https://github.com/MUnique/OpenMU.git
v0.9.0 · 1y ago
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This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".
+9
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Star history starts 2026-10-20; the chart appears after the second daily snapshot.
LanguageC#
LicenseMIT
Created2016-09-24 (10y ago)
Last pushtoday
Watchers74
OwnerOrganization
Seen on GitHub Trending
- 2026-10-20 — #2 daily in c# · +9 ★
GitHub topics
Links
- GitHub: github.com/MUnique/OpenMU
- Homepage: https://munique.net
- Releases · Issues · Hacker News mentions
README excerpt
# OpenMU Project | Platform |Build Status | |----------------|----------------------| | Linux | | | Linux (Docker) | | | NuGet Packages | | |----------------|---| | MUnique.OpenMU.Network | | | MUnique.OpenMU.Network.Packets | | This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online". The server supports multiple versions of the game, but the main focus is version of Season 6 Episode 3 using the ENG (english) protocol. Additionally, the long-term focus is on the open source client which supports a slightly extended network protocol. However, parts of the software can also be suitable for the development of other games, even for other kind of games. The code is a complete rewrite from scratch - it's not based on pre-existing projects, and it's also explicitly not based on decompiled server sources or their countless derivates. There also exists a blog which may contain some valuable information about this development. ## Current project state This project is currently under development without any release. You can try the current state by using the available docker image, see Run with Docker. ## Documentation The documentation lives in the docs-website folder and is built as a website with Docusaurus. The links below point to its sources, so they work on GitHub as well. | | | |---|---| | Getting started | Requirements, ports, running with Docker or from source, connecting a game client, test accounts | | Deployment | The deployment variants, HTTPS, start parameters and environment variables | | Admin panel | One page per screen of the server's user interface, plus task-oriented how-tos | | Server features | Features with their own configuration, e.g. the server-side AI bots | | Development | Architecture, solution structure, the plugin system, contributing | | Reference | Ports and the generated packet documentation | The code-bound technical documentation stays next to the code: see docs for the packet descriptions and the game mechanics, and the `Readme.md` of the individual projects under src. To run the website locally: [code] ## Licensing This project is released under the MIT license (see LICENSE file). ## Contributions Contributions are welcome — from developers and non-developers alike. Please read CONTRIBUTING.md before you start, and don't hesitate to ask in our discord channel or by submitting an issue.