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id577 / FS25_AdvancedDamageSystem

git clone https://github.com/id577/FS25_AdvancedDamageSystem.git v0.10.0.5 · today 🔥 on GitHub Trending today

Advanced Damage System mod for Farming Simulator 25

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stars, 24h
+7
stars, 7 days · #1,590
+28
stars, 30 days · #9,098
298
★ total · +2% this week
19
forks · 53 open issues

Star history starts 2026-10-20; the chart appears after the second daily snapshot.

LanguageLua
LicenseGPL-3.0
Created2025-07-16 (1y ago)
Last pushtoday
Watchers54
OwnerUser

Seen on GitHub Trending

  • 2026-10-20 — #2 monthly in lua · +28 ★
  • 2026-10-20 — #4 weekly in lua · +7 ★

Links

README excerpt
> [!IMPORTANT]
> ### Support the Project
>
> Advanced Damage System is a passion project, and I’m doing my best to make it more realistic, stable, and enjoyable for the FS25 community.
>
> If you like the mod and want to support its development, your donation would mean a lot. Continued development depends heavily on the time I can afford to dedicate to the project, and your support helps me choose development over extra paid work.
>
> Every donation helps me keep working on new features, fixes, and improvements.
>
> Thank you for helping keep ADS alive and growing.
>
> Donate via DonationAlerts · Donate via Coindrop · Donate via Ko-fi - please include 'ADS' in the donation message.
# FS25_AdvancedDamageSystem
▶️ Watch ADS Feature Showcase on YouTube
Advanced Damage System is a mod that completely reworks the standard vehicle damage and maintenance system in Farming Simulator 25. A machine's reliability now depends directly on how carefully and efficiently you use it: the harder you push your equipment and the worse you maintain it, the more often it will break down.
Forget about one-click repairs. Maintenance now takes time, resources, and proper planning. You will need to manage wear, schedule repairs in advance, and organize your fleet so that breakdowns do not ruin the season.
> [!WARNING]
> **IMPORTANT WARNING**
>
> * This mod is a work in progress (WIP). Features are subject to change, and bugs are to be expected.
> * Use at your own risk. The author is not responsible for any potential issues with your savegame or game. It is strongly recommended to back up your saves.
# Acknowledgements 
A huge thank you to **Frvetz** (https://github.com/Frvetz), creator of the Realistic Damage System mod for FS22, for the permission to use ideas from his mod and for the support during the early stages of development.
Special thanks to Saibotsu (The Mod Workshop) for extensive balance testing, helpful feedback, and ongoing support throughout development.
A huge special thanks to **Squallqt** (https://github.com/Squallqt) for his direct contributions to the project. He implemented multiplayer support and provided invaluable help with testing and technical advice.
Also, a big thank you to **Derwen Modding** for testing the early builds.
# Quick Start
If you do not want to read the full guide at the bottom of this page but still want to play with ADS without constant breakdowns and unnecessary frustration, just follow these three rules:
1. **Always follow the service interval.** 
 By default, the recommended interval is about `5 operating hours` on average. You can check it:
 - in the workshop,
 - in the vehicle info panel when looking at the machine,
 - in the ADS fleet management menu opened with the `P` key. 
 Once the interval is reached, perform the `Maintenance` procedure in the workshop.
2. **Inspect and prepare your machines every day.** 
 Perform a daily inspection (hold `R` key) and basic pre-shift maintenance. Clean the vehicle with the `Air Blowe