Tool that automatically ports PS5 executables to run natively on Linux and Windows, with a macOS-capable relinker build.
Source code for Plain Craft Launcher (PCL), a Visual Basic .NET launcher for Minecraft, including its UI, animation, download, and launch modules.
A Windows and Linux launcher that downloads, installs, and runs apps from GitHub and GitLab releases, with a personal library and tag filters.
Early-stage PlayStation 4 emulator core for Windows, Linux, macOS and FreeBSD, written in C++.
Open-source pixel art editor for creating sprites, tilemaps, and frame-based animations, built with Godot.
A mod loader and C++ modding SDK for Geometry Dash that provides hooks, UI, and tooling for building mods.
A data-driven, ECS-based game engine written in Rust, supporting both 2D and 3D games.
A native PC port of Silent Hill (1999) built from a PSX decompilation, with optional enhancements and mod support.
Static recompiler toolkit that translates original Xbox XBE game binaries into native C code buildable as Windows, Linux, or macOS executables.
Web panel for managing game servers, running each server in an isolated Docker container with a React UI for end users.
A PC port of The Legend of Zelda: Ocarina of Time that runs on modern systems, built on a decompilation and a custom libultra-compatible library.
A Godot-based remake of the original Super Mario Bros. games with new levels, custom modes, and a built-in level editor.
Cross-platform C library for low-level access to graphics, input, audio, and windowing, used to build games and multimedia software.
GUI application that extracts and converts assets from Unity game files into the native Unity engine format for analysis.
Work-in-progress tool that reverses Unity's IL2CPP build output back into managed .NET DLLs.
Official website source for PvZ2 Gardendless, a fan rewrite of Plants vs Zombies 2 built with Web technologies.
A native LΓVE2D Lua recreation of PokΓ©mon Gold, Silver and Crystal, built on the Gen1Recomp engine and run from your own ROM.
Work-in-progress C++ decompilation of The Legend of Zelda: The Wind Waker for GameCube, built from a user-supplied game disc.
A bundled collection of Stand Lua scripts for GTA 5 offering quick tasks, crash tools, and mods for characters, vehicles, maps, and models.
Assembly disassembly of PokΓ©mon Red and Blue that rebuilds the original Game Boy ROMs byte-for-byte.
Disassembly of PokΓ©mon Crystal, rebuilding the Game Boy Color ROMs from assembly source.
Immediate-mode GUI toolkit written in Zig for full applications or debug overlays inside existing apps and games.
A Minecraft tech modpack built around GregTech Modern, with custom machines, magic mods like Botania, and the GTOCore add-on.
A PokΓ©mon Gen 2-style alpha game and engine built with libGDX, featuring procedurally generated biomes and new field HMs.
Work-in-progress decompilation of PokΓ©mon Diamond and Pearl for the Nintendo DS, rebuilding the original ROMs from source.
Desktop app that installs Satisfactory mods, resolves their dependencies, and provides the modloader, built with Wails and Svelte.