Sunshine fork: an enhanced sunshine, a self-hosted game streaming host for Moonlight with HDR10/HDR Vivid, virtual displays, advanced audio, optimized encoders, and a modern control panel.
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series.
Self-hosted game stream host for Moonlight.
Bloodborne (v1.09) running natively on Linux and Windows: the game's x86-64 code runs as is, GPU side translated to Vulkan; FSR 4 / DLSS, co-op (BBSC). Bring your own dump.
Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the gameβs own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.
Native Windows port of Shadow of the Colossus (PS4, CUSA08809) - bring your own game dump. Port nativo para PC.
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
Odin Sphere Leifthrasir native PC port for Windows, with direct PS4 PKG installation, TRG launcher and modern graphics options
Uncharted: The Nathan Drake Collection running natively on Windows - by SuperMedo
Burnout Revenge recompilation based on RexGlue + standalone Plume render
A native PC port of Animal Crossing: New Horizons 3.0.2, built by statically recompiling the Switch code to C++ with NVN calls translated to Vulkan.
Dragon's Crown Pro native PC port for Windows, with direct PS4 PKG installation, TRG launcher and modern graphics options
PS2 games in the browser: static recompilation to WebAssembly with a native runtime
Zone of the Enders - Static Recompilation Project for PC
Battlefield 2 Compatible Source Code
Reimplementation of GTA:SA 1.0 US
Native Windows PC recompilation of the Perfect Dark Xbox 360/XBLA remaster using ReXGlue. Requires your own copy.
The 2013 edition of the Source SDK