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SlickAmogus / silent-hill-decomp

git clone https://github.com/SlickAmogus/silent-hill-decomp.git crossplatform-beta · 1mo ago 🔥 on GitHub Trending today

A native PC port of Silent Hill (1999) built from a PSX decompilation, with optional enhancements and mod support.

Why you might care

Runs Silent Hill as a native Windows/Linux executable rather than an emulator, with optional enhancements that default to faithful PSX behavior. Requires a legally obtained PlayStation disc; no game data is included. Linux and Mac support are WIP, so Wine is recommended on Linux for now.

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Alternatives

ePSXeDuckStationPCSX-R
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stars, 30 days · #5,976
750
★ total · +10% this week
56
forks · 25 open issues

Star history (as recorded here)

2026-10-20 · 738 ★ 2026-10-23 · 750 ★
LanguageC
LicenseGPL-3.0
Created2026-03-06 (7mo ago)
Last pushtoday
Watchers34
OwnerUser

Seen on GitHub Trending

  • 2026-10-23 — #8 weekly in c · +71 ★

GitHub topics

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README excerpt
# Silent Hill - Native PC Port
 **A native PC port built on the Silent Hill PSX decompilation.** What started as an experiment has become a fully playable port with a large feature set, built-in mod support, an active community, and fan translation/multilingual support. It uses PsyCross (a PsyQ SDK compatibility layer originally written for REDRIVER2) as its hardware abstraction layer, which we now maintain our own fork of. Care has been taken to leave the original game code intact wherever possible and to work around it where needed, so game logic and feel still match the PSX original. Most if not all enhancements are optional, and always will be.
 The game runs as a real Windows/Linux executable compiled from decompiled C source. It is **not an emulator** and **not a static recompilation**: no part of the original binary is translated by a tool. **NOTE: Linux and Mac support are a WIP. On Linux, it is recommended to use wine for the time being.**
 **Development is heavily AI-assisted** (Claude Opus 4.6, 4.7 and the newer Fable model), and we're open about that. It is not automated translation of the game. Every change is a reviewed, hand-directed edit to real source, tested against the original behaviour.
 Project Website: https://sh1pc.com/ 
 Discord: https://discord.gg/JWuNzVsQbr
## Licensing at a glance
**The PC port is GPL-3.0.** That covers `pc_port/` (engine, launcher, tooling, docs) and every `SH_PC_PORT` addition to the decompiled sources. Files carrying an `SPDX-License-Identifier: GPL-3.0-or-later` header are the ones being licensed here.
**The decompilation is not licensed by this project.** `src/`, `include/`, `configs/`, `asm/`, `lib/` and `rom/` are a decompilation of Konami's Silent Hill, and remain the work of the silent-hill-decomp contributors. This project asserts no copyright over that material and grants no rights to it. The GitHub license badge above refers to the port only.
**No game data is included.** Silent Hill is © Konami. A legally obtained copy of the PlayStation disc is required to play; nothing from it ships here or in any release.
Full breakdown, including bundled third-party components: COPYRIGHT.md.
## Features
**The game is fully playable start to finish.** Every map, boss, cutscene, ending, and system works. You can complete the full game today, and the remaining known bugs are minor. Enhancements are **optional and always will be**: at default-faithful settings the port plays like the original PSX game (same logic, same feel, same look), and everything beyond that is opt-in.
- **Faithful core.** Original decompiled game logic, PSX fixed-camera system 1:1, original movement/combat/AI behaviour; play it exactly like 1999, just natively.
- **Graphics.** Any resolution, widescreen 16:9/21:9+, high refresh / uncapped FPS, optional rewritten PGXP perspective correction, MSAA, texture filtering, tone mapping and post-process looks (CRT, scanlines, film grain, and more).
- **Flashlight & lighting.** Four flashlight

Blurb generated by claude-haiku-5-5 today. Star deltas marked ~ are extrapolated from partial history.