PC port of GE for Windows and Linux, built from the N64 decompilation. Widescreen, mouse look, modern controller support and in-game settings. Co-op, netplay and mods in development.
Native 100% ARM64 Android port of the 2007 cosmic gravity platformer with OpenGL ES 3.2, AAudio, Hor+ ultrawide, and touch controls.
List of Game Decompilations i could gather from around the internet.
Halo: Combat Evolved multiplayer on the Nintendo 64: 4-player split screen, bots and Firefight. Built from the halo-ce-universal decompilation; needs your own copy of the Xbox game.
A curated list of AI-assisted reverse engineering: decompilation, recompilation and native ports, with how each project verifies correctness
Decompilation of Pokemon HeartGold/SoulSilver
Awesome Reverse Engineering Anything: tools, projects, case studies and research papers for websites, games, apps, binaries, firmware and communication protocols.
Driveclub PS4 PC Port
Native PC port of the 1997 PlayStation game Disney's Hercules (SCES-00893) plus its decompilation. No game data included.
Decompilation of The Legend of Zelda: Breath of the Wild (Switch 1.5.0)
Rust ASC is a super FAST and lightweight Android decompiler designed for Agents/Mobile Researchers.
CPS-2 Recomp: unofficial native PC ports of Capcom CPS-2 arcade games (Street Fighter Alpha 2, Super Puzzle Fighter II Turbo, Vampire Savior) via static recompilation, with training modes, in one launcher: macOS, Linux, Steam Deck, Windows. Requires your own ROM sets. Beta.
Native Nintendo 3DS port of Paper Mario (N64), built from the decompilation. Bring your own ROM.
🎮 Каталог и гайд на русском: декомпиляции, рекомпиляции и нативные порты игр — Zelda, Mario 64, Sonic, Diablo, GTA на ПК, Mac, Linux, Android и в браузере без эмулятора. 2100+ проектов, топ, FAQ, как декомпилировать самому
Decompilation of The Legend of Zelda: Ocarina of Time
Decompilation of Pokémon Emerald
ASC is a super FAST and lightweight Android decompiler designed for Agents/Mobile Researchers.
A decompilation of Super Smash Bros Melee brought to you by a bunch of clever folks.
Rated, auto-refreshed list of decompiled, recompiled & reverse-engineered games: decomps, static recomps, source ports, engine remakes, browser ports.
Decompilation of The Legend of Zelda: Majora's Mask
Decompilation of Pokémon FireRed/LeafGreen
Decompilation of Paper Mario (Nintendo 64)
Driver 2 Playstation game reverse engineering effort
Public API, examples, documentation and issues for Binary Ninja
Super Mario Galaxy 1 decompilation.
Decompilation of Castlevania: Symphony of the Night (PSX, PSP, Saturn)
Decompilation of The Legend of Zelda: The Wind Waker
Decompilation of Pokémon Ruby/Sapphire
An in-progress decompilation of Silent Hill on the PlayStation 1.
A curated list of awesome unoffical PC Ports.
Decompilation of The Legend of Zelda: The Minish Cap (USA/JP/EU)
A complete decompilation of Sonic Mania (2017)
Full decompilation of Pokémon HeartGold and SoulSilver.
Native Nintendo 3DS port of The Legend of Zelda: The Minish Cap based on Project Picori
A curated list of awesome game decompilations, recompilations and disassemblies.
Multiplatform and Feature-rich Port based on PSX decompilation of Silent Hill 1 made with Claude and Psycross. Still in beta and is in active development.
A Full Decompilation of Sonic CD (2011) & Retro Engine (v3)
A decompilation of Banjo Kazooie. (MIRROR of https://gitlab.com/banjo.decomp/banjo-kazooie)
An agent-first decompiler designed to be refined by other agents. Kuna is written in Rust and was originally ported from Ghidra.
Collaborative decompilation and reverse engineering website
11.217% - Decompilation of Minecraft: Legacy Console Edition
Decompilation of 東方紅魔郷 ~ the Embodiment of Scarlet Devil (1.02h)
A local diffing tool for decompilation projects
The ultimate cross-platform mining experience.
Decompilation of Pokémon Platinum
A complete decompilation of Retro Engine (v5)
Decompilation of Pokémon Diamond/Pearl
A Super Mario 64 decompilation repo based on CrashOveride95/ultrasm64 that aims to provide a flexible, easy-to-use base for creating romhacks.
Paper Mario 64 port based on the Paper Mario DX decompilation
Native port of Metroid Prime (GameCube) for Linux, Windows and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.
Android DEX → Java decompiler in Rust, built for speed — full apps in seconds, queries in milliseconds. Progressive analysis, javac-verified output, every DEX version, multi-dex & XAPK/APKS/APKM containers.
PC, Android, iOS and macOS port of the ICO (PS2) decompilation (nathanialf/ico): Windows, Linux, Steam Deck, Android, iPhone via LiveContainer and Apple-silicon Mac (contributed). Contains no game data.
Resident Evil 4 (GameCube, G4BE08 debug build) — complete byte-identical decompilation to C/C++
GoldenEye 007 (N64, 1997) as a native PC game for Windows, Linux, Steam Deck and macOS. Built from the open decompilation, with widescreen, mouse and keyboard or controller, and split-screen. Not an emulator.
Forza Horizon (Xbox 360) natively on PC, rebuilt around the modern Horizon experience: shared online free roam, leaderboards and rivals, 120/144 fps, and a self-hostable online server.
A decompilation of Namco system 22
Native Nintendo 3DS port work based on the Mario Kart 64 decompilation.
Native decompilation and recompilation of Yu-Gi-Oh! Forbidden Memories
Perfect Dark PC port fork: jump, combat roll, melee combos, third person, 80 simulants, spectator camera, screenshots and video recording. Bring your own ROM.
Golden Balloon — a native + browser port of the 1997 Nintendo 64 kart racer, built from the decompilation. Bring your own ROM.