Native PC port (Linux/Windows) of inFAMOUS Second Son (PS4, CUSA00223) — in development, playable; runs your own game dump; no game or firmware files included. Motion sensor emulation. | Port nativo para PC de inFAMOUS Second Son (em desenvolvimento) — usa o seu próprio dump.
A 1:1 fan port of Bully: Scholarship Edition to Unreal Engine 5 — 1080p, 45 FPS, playable anywhere. Bring your own copy: 100% original code, zero game assets. Built with AI on a Mac in days. Talk to any NPC by voice; fight anyone. Not affiliated with Rockstar/Take-Two — buy the game, it rules.
MeshAxiom: An Agent-Native 3D Foundation Stack for Programmable Worlds
🧡 Everything is RSSible
Non-autoregressive System 1 decision engine. Typed choice, score and yes/no decisions over any text in a single forward pass, in 100+ languages, with a router that picks the right checkpoint per request.
CLI to manage emails
Native MLX runtime for Laya typed decision models — 7–14 ms short decisions on M3 Max. No text generation, PyTorch, or cloud API.
AI API中转站推荐与评测
☁️ Ultra-fast, secure & lightweight self-hosted cloud storage — your files, photos, calendars & contacts, all in one place. Built in Rust.
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Matrix-Game 4.0: Streaming Neural Rendering for Playable Games
Agent skills for building playable, polished Three.js browser games with gameplay, AAA-style graphics, UI, QA, and optional AI-generated 3D, image, and audio assets.
Open-source AI Security Operations Center: alert fusion, LLM-agent triage, MITRE ATT&CK investigation, and a replayable decision ledger for every agent step. Self-hostable, runs with no API keys, MIT licensed. Ships an MCP server for Claude, Cursor and Continue.
LayaAir is a fully platform rendering engine with rich 2D/3D rendering capabilities and a mature integrated development platform
Local Laya typed decisions on Apple Core ML and Neural Engine. Validated ports, ~5 ms short decisions on M3 Max, reproducible speed and energy benchmarks.
The agent framework where every run is durable, replayable, and resumable by default.
Run open decision models locally: pull and serve Laya, decider, NLI and GLiClass behind a TypeSafe-compatible API. Ollama for decision models.
The open-source governance layer for AI agents: write the rules declaratively, Bernstein enforces them and produces the verifiable, replayable record. Free, Apache-2.0. https://bernstein.run
Kode dan Data Wilayah Administrasi & Pulau Indonesia sesuai Kepmendagri No 300.2.2-2430 Tahun 2025 dengan PHP+MySQL+AJaX. Demo link : https://wilayah.cahyadsn.com/
Trace-native CI/CD for AI agents: grade production traces, cluster failures, freeze them into replayable regression tests, and block PRs that regress. Self-hostable.
Run Laya, the open-source Jev-compatible System-1 decision model, from Node.js / TypeScript via ONNX Runtime
Agent skills for source-grounded novel-to-game adaptation (小说改编游戏 / story to game): cited design docs, target-runtime builds, evidence-based QA. Three playable browser examples. For Claude Code, Codex, and Kimi Code.
Official implementation of EVOKE: Endless Interactive World with Bounded State and Long-Horizon Supervision. A three-step, CFG-free interactive world model. SOTA on WBench.
⭐️ 一个可爱且任性的 喜马拉雅专辑音频无限制下载器O(∩_∩)O
A playable preview of Forza Horizon static recompilation
Full-stack open-source interactive long-horizon world model.
Generator API (statis) data wilayah Indonesia, hosted by Github Page
A curated list of tools built for Jev — TypeSafe AI's System One model for typed decisions.
一款开源、基于昔涟开发的桌面 AI 智能体/An open-source desktop AI agent based on Cyrene.
Laya is an open-source, local-first AI notification command center that aggregates Slack, Gmail, GitHub, Jira, Notion, Outlook, Calendar (and more) notifications using local LLMs via Ollama and LM Studio. Supports cloud models via BYOK.
Intent compiler for AI agents — converges vague requests into typed IntentSpec contracts (probe, ask, or halt before routing), the input layer for routers and typed-decision models like Jev & Laya
An open-source toolbox that takes a game all the way "from idea → built → live" — Unity/Godot/Cocos/Laya clients + one .NET server. | 开源游戏全流程工具箱:Unity/Godot/Cocos/Laya 客户端 + .NET 服务器,从想法到上线一站搞定。
A fast 2D and 3D game engine — TypeScript SDK, C++/WebAssembly core, visual editor. Ship one project to web, desktop, WeChat MiniGames, playable ads, and native Android / iOS.
Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
WuPlay for Android TV — releases and issue tracker
Local computer use on Apple silicon: on-device typed decisions with laya and form filling with CUA-S1-FORMS, driven through the macOS Accessibility API
System One MCP connector to evaluate anything fast and cheap. Give your AI agent direct access to models like: Jev, D1, CLM and Laya
Official Implementation for WorldSculpt: Generating Compositional Worlds from Grounded Videos
Local-first macOS coding workspace with local Laya and optional Jev decision selection
Pokémon Emerald with real-time battles. Move, dodge and break the arena. Playable GBA game.
2801 playable MiniMax H3 / Hailuo H3 cases, 731 complete public Prompts, and 25 source-checked tutorials. Bilingual, traceable, updated continuously.
Calibrated 151M Non-Autoregressive Decision Engine beating TypeSafe Jev & Laya on LocalLLaMA/typed-decisions (77.10% acc, 0.0636 Brier, 0.0144 ECE)
微信聊天分析工具,支持本地 Laya 与 API 模型,提供意图识别、情绪感知、人物画像、群聊画像、好感度分析和 MBTI 聊天推测。
VibeGame: Vibe Your Dream Game -- An open-source self-evolving multi-agent framework with an AI-Native game engine that turns your natural language into a fully playable 2D web game and edit it any way you want, built on Claude Code & Codex.
One CLI for all your robots. Connect them, command them, and let them work together, each with an LLM for a brain (Claude, OpenAI, Gemini, Grok, or local via Ollama or vLLM), VLAs for arms and decision LLMs (Jev, Laya, Kev). Drives Microduck, Open Duck Mini, LeRobot, XLeRobot, AlohaMini, ToddlerBot, or any ROS 2 base from a laptop, offboard.
Same as jev-ultrafast but using Laya
Local-first desktop agent that turns a prompt into a reviewed, playable browser game with Codex App Server.
A playable Three.js driving simulator with Jev-powered autopilot
Evidence-first runtime for a wheeled mobile household robot with bounded actions, replayable events, and fail-closed verification.
Programmable World Model: explicit world state, generative rendering.
Automatically transforms mixed song recordings into playable five-piece school band arrangements through audio separation, music transcription, arrangement, and difficulty adjustment. Outputs include MIDI, print-ready PDF scores, and editable MuseScore (.mscz) files.将混音歌曲音频自动分轨、扒谱并改编为适合五人校园乐队演奏的伴奏总谱,支持难度调整,并输出 MIDI、PDF 总谱和可编辑的 MuseScore(.mscz)文件。
🎬 Curated MiniMax H3 video generation prompts — cinematic, ads, anime, UGC, product videos, and more. Includes playable examples and creator attribution.
Laya typed decisions on Linux x86_64 via ONNX Runtime
A website, two games, a benchmark and an agent skill for Laya, the open-source decision model. Runs on your machine.
Zing-0.5: Toward Playable Worlds with Real-Time Joint Action and Text Control
Playable browser reconstruction of The Simpsons: Hit & Run with converted assets and Blender remaster tools.
System 1 decision models (Jev, Laya, Cua-S1) as brain for agents: Browser use, computer use, games and robotics
Yapay zekaya sıfırdan başlayanlar için haftalık seri — notlar, sözlük ve bölüm siteleri
Marionette: Predicting World States, Rendering Geometry, Painting Appearance
AI coding agent with one Python core and three front-ends — headless CLI, Textual TUI, and an Electron desktop. Works with any OpenAI-compatible API, with risk-tiered permissions, event-sourced replayable sessions, and a fail-closed OS-level sandbox.