Tool that automatically ports PS5 executables to run natively on Linux and Windows, with a macOS-capable relinker build.
JavaScript library for creating and rendering 3D scenes in the browser via WebGL and WebGPU renderers.
Drop-in DLL that swaps or adds upscalers (DLSS, FSR, XeSS) and frame generation in supported PC games.
Windows tool for downloading, managing, and swapping DLSS, FSR, and XeSS DLL files in installed games.
A C library for videogame programming with 2D/3D graphics, input, audio, and windowing across desktop, mobile, web, and embedded platforms.
Open-source, login-free community edition of the ThreeUI catalog of live interactive WebGL and Three.js UI components with source.
A data-driven, ECS-based game engine written in Rust, supporting both 2D and 3D games.
Desktop and CLI tool that trains 3D Gaussian Splatting models from photos or video, then exports splats and textured meshes, using Vulkan compute.
Cross-platform C library for low-level access to graphics, input, audio, and windowing, used to build games and multimedia software.
CUDA C++ templates and Python DSLs for building high-performance GEMM and other linear algebra kernels on NVIDIA GPUs.
An iOS library that natively renders After Effects vector animations exported as Bodymovin JSON.
Open-source cross-platform game engine written in C#, with a visual editor called Game Studio.
Desktop tool for creating procedural textures with a node graph and painting 3D models, built on the Godot engine.
Voxel sandbox game inspired by Minecraft, featuring level-of-detail rendering for far view distances and 3D chunks, written in Zig.
Free browser-based web app for generating and editing customizable interactive fantasy maps.
Patches NVIDIA Windows drivers to enable 3D acceleration on mining cards and select engineering-sample GPUs that are normally restricted.
Infinite canvas drawing and note-taking app for Windows, Linux and macOS that stores brush strokes as vector point data.
A Minecraft mod that renders distant terrain at lower levels of detail to extend the visible draw distance.
Julia ecosystem for interactive, GPU-accelerated data visualization and plotting with multiple rendering backends.
A PokΓ©mon Gen 2-style alpha game and engine built with libGDX, featuring procedurally generated biomes and new field HMs.